Player Matchup

Bellona
Bellona
KitenSmitten
Bellona
Level 13
God Stats
11W - 3L
1,688 SR
Queue Stats
19W - 6L
1,865 Elo+
Solo
Medusa
Medusa
MI-CEMENTAL
Medusa
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 51L
1,739 Elo+
Solo
Merlin
Merlin
Nerf Cthulhu
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,560 Elo+
Party 1
Athena
Athena
baraquiel_1967
Athena
Level 16
God Stats
6W - 3L
1,836 SR
Queue Stats
60W - 49L
1,675 Elo+
Solo
Anubis
Anubis
nameless hiro
Anubis
Level 22
God Stats
6W - 4L
1,500 SR
Queue Stats
242W - 242L
1,601 Elo+
Party 1
Team Averages
Level 18
1,605 SR
1,688 Elo+

VS

Team Averages
Level 18
1,521 SR
1,611 Elo+
Cu Chulainn
Cu Chulainn
BUILT_DIFF_420
Cu Chulainn
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,640 Elo+
Solo
Ymir
Ymir
SaMbA93
Ymir
Level 21
God Stats
35W - 42L
1,607 SR
Queue Stats
123W - 124L
1,714 Elo+
Solo
Pele
Pele
She Hoenn
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,537 Elo+
Solo
Medusa
Medusa
TKAgodsnavell
Medusa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,610 Elo+
Solo
Ra
Ra
jeremyw0331
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
539W - 558L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KitenSmitten
Bellona
11
5 / 0 / 0
6,075
759
3,392
3,642
2,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
10
7 / 0 / 1
5,801
725
4,884
3,952
1,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
11
4 / 0 / 1
6,238
780
3,958
2,678
851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 0 / 6
5,532
692
1,661
3,503
1,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 4
5,208
651
984
2,825
1,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BUILT_DIFF_420
Cu Chulainn
6
0 / 5 / 0
3,927
491
1,776
4,787
2,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
SaMbA93
Ymir
6
0 / 4 / 0
3,760
470
1,504
5,715
1,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
6
0 / 0 / 0
3,838
480
651
4,587
962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 5 / 0
4,795
599
1,372
5,860
1,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 4 / 0
3,532
442
1,197
2,861
420
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
18
Kills
1
1
Deaths
18
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
BUILT_DIFF_420
Cu Chulainn
0
5
0
0
W
Bellona
KitenSmitten
Bellona
5
0
0
5
W
Medusa
7
0
1
7.5
W
Merlin
4
0
1
4.5
L
Ymir
SaMbA93
Ymir
0
4
0
0
L
Pele
0
0
0
0
L
1
5
0
0.2
W
1
0
6
4
L
0
4
0
0
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,879
Damage
6,500
16,600
Taken
23,810
7,526
Mitigated
7,751
5,552
Healing
3,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
BUILT_DIFF_420
Cu Chulainn
1,776
834
0
178
4,787
2,720
0
79
4,708
0
13,369
W
Bellona
KitenSmitten
Bellona
3,392
923
0
1,650
3,642
2,811
288
0
3,642
0
32,610
W
Medusa
4,884
1,633
0
250
3,952
1,381
0
1,334
2,618
0
34,495
W
Merlin
3,958
500
0
1,139
2,678
851
0
0
2,678
37,084
0
L
Ymir
SaMbA93
Ymir
1,504
420
0
884
5,715
1,938
0
1,008
4,707
8,791
0
L
Pele
651
91
0
1,691
4,587
962
0
641
3,946
0
12,730
L
1,372
595
0
600
5,860
1,711
0
4,386
1,474
0
22,109
W
1,661
838
0
946
3,503
1,455
416
1,367
2,136
11,197
0
L
1,197
359
239
232
2,861
420
0
489
2,372
7,858
0
W
984
114
0
1,567
2,825
1,028
0
0
2,825
23,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,854
Gold Earned
19,852
297
Minions Killed
131
0
Camps Cleared
0
786,234
Distance Traveled
687,726
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
3,927
491
28
4
0
119,803
0
W
Bellona
6,075
759
81
10
0
176,875
1
W
Medusa
5,801
725
65
8
0
138,338
0
W
Merlin
6,238
780
77
10
0
147,013
3
L
Ymir
3,760
470
15
2
0
144,841
1
L
Pele
3,838
480
24
3
0
167,463
2
L
Medusa
4,795
599
50
6
0
131,693
1
W
Athena
5,532
692
18
2
0
163,147
2
L
Ra
3,532
442
14
2
0
123,926
0
W
Anubis
5,208
651
56
7
0
160,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role