Player Matchup

Ne Zha
Ne Zha
CheeksLicker
Ne Zha
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 5L
2,115 Elo+
Party 1
Merlin
Merlin
InvictusLrT
Merlin
Level 120
God Stats
6W - 4L
1,764 SR
Queue Stats
349W - 197L
1,973 Elo+
Party 1
Neith
Neith
Justin1111l
Neith
Level 69
God Stats
9W - 5L
1,487 SR
Queue Stats
31W - 10L
1,813 Elo+
Party 1
Jormungandr
Jormungandr
Rankedfeeder433
Jormungandr
Level 18
God Stats
5W - 0L
1,854 SR
Queue Stats
57W - 8L
2,006 Elo+
Party 1
Hercules
Hercules
Yessir its Cash
Hercules
Level 122
God Stats
8W - 5L
1,500 SR
Queue Stats
283W - 179L
1,803 Elo+
Party 1
Team Averages
Level 69
1,621 SR
1,942 Elo+

VS

Team Averages
Level 71
1,554 SR
1,484 Elo+
Kuzenbo
Kuzenbo
CubeProductions0
Kuzenbo
Level 68
God Stats
1W - 2L
1,766 SR
Queue Stats
426W - 376L
1,578 Elo+
Party 2
Izanami
Izanami
Jambi_Chip7rip
Izanami
Level 51
God Stats
1W - 3L
1,411 SR
Queue Stats
1W - 6L
1,287 Elo+
Party 3
Awilix
Awilix
Treger_
Awilix
Level 93
God Stats
0W - 1L
1,704 SR
Queue Stats
22W - 19L
1,513 Elo+
Party 3
Hercules
Hercules
ZeusTZ_5
Hercules
Level 45
God Stats
1W - 4L
1,488 SR
Queue Stats
20W - 21L
1,539 Elo+
Solo
Chang'e
Chang'e
mortalportal12
Chang'e
Level 98
God Stats
12W - 14L
1,402 SR
Queue Stats
77W - 81L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
6 / 1 / 5
10,778
599
6,848
12,845
5,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
18
5 / 1 / 5
10,962
609
13,787
6,260
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 1 / 5
9,834
546
5,816
5,998
1,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Rankedfeeder433
Jormungandr
17
1 / 0 / 3
10,428
579
10,713
12,249
12,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
14
4 / 1 / 9
8,696
483
11,761
15,632
10,391
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
7,624
424
4,184
17,081
13,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 3 / 1
7,932
441
4,630
10,269
2,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
Treger_
Awilix
13
2 / 4 / 2
8,145
453
5,836
11,708
3,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
ZeusTZ_5
Hercules
13
0 / 3 / 0
8,783
488
4,850
14,154
10,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 2 / 1
8,126
451
4,507
14,393
6,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
18
Kills
4
4
Deaths
18
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
6
1
5
8.5
L
0
6
1
0.08
W
Merlin
5
1
5
7.5
L
1
3
1
0.5
W
2
1
5
4.5
W
Jormungandr
Rankedfeeder433
Jormungandr
1
0
3
2.5
L
Awilix
Treger_
Awilix
2
4
2
0.75
W
Hercules
4
1
9
8.5
L
Hercules
ZeusTZ_5
Hercules
0
3
0
0
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,925
Damage
24,007
52,984
Taken
67,605
32,643
Mitigated
36,765
25,222
Healing
18,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
6,848
2,035
0
8,202
12,845
5,545
575
851
11,994
0
86,257
L
4,184
1,730
0
140
17,081
13,301
435
4,471
12,379
24,111
0
W
Merlin
13,787
886
0
2,194
6,260
2,613
620
2,789
3,471
86,364
0
L
4,630
2,530
0
4,024
10,269
2,856
1,069
294
9,961
0
52,544
W
5,816
2,497
0
3,771
5,998
1,890
1,635
648
5,350
0
58,223
W
Jormungandr
Rankedfeeder433
Jormungandr
10,713
2,706
0
3,378
12,249
12,204
344
1,587
10,662
64,489
0
L
Awilix
Treger_
Awilix
5,836
2,645
0
3,331
11,708
3,666
0
2,817
8,651
0
50,375
W
Hercules
11,761
3,948
643
7,034
15,632
10,391
1,084
2,816
12,816
0
30,195
L
Hercules
ZeusTZ_5
Hercules
4,850
2,113
0
3,820
14,154
10,897
684
8,828
4,678
0
43,231
L
4,507
161
867
6,639
14,393
6,045
66
6,430
7,436
43,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,698
Gold Earned
40,610
610
Minions Killed
415
0
Camps Cleared
0
1,686,244
Distance Traveled
1,647,687
26
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,778
599
152
8
0
384,201
8
L
Kuzenbo
7,624
424
33
2
0
312,776
1
W
Merlin
10,962
609
176
10
0
337,724
5
L
Izanami
7,932
441
115
6
0
314,345
0
W
Neith
9,834
546
123
7
0
285,623
4
W
Jormungandr
10,428
579
129
7
0
307,014
2
L
Awilix
8,145
453
87
5
0
370,920
1
W
Hercules
8,696
483
30
2
0
371,682
7
L
Hercules
8,783
488
88
5
0
309,459
3
L
Chang'e
8,126
451
92
5
0
340,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role