Player Matchup

Chaac
Chaac
CreepyJosuke67
Chaac
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,463 Elo+
Solo
Thoth
Thoth
Ranchman69
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,676 Elo+
Party 3
Ravana
Ravana
Rektastrophe
Ravana
Level 27
God Stats
0W - 2L
1,335 SR
Queue Stats
31W - 17L
1,714 Elo+
Party 3
Artemis
Artemis
RickZone
Artemis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,864 Elo+
Party 2
Geb
Geb
leviLaValley92
Geb
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 33L
1,767 Elo+
Party 2
Team Averages
Level 32
1,467 SR
1,697 Elo+

VS

Team Averages
Level 13
1,483 SR
1,653 Elo+
Bellona
Bellona
Adepti
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 31L
1,860 Elo+
Party 1
Zhong Kui
Zhong Kui
DynamicShroud
Zhong Kui
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,826 Elo+
Party 1
Thor
Thor
GameStopp
Thor
Level 14
God Stats
2W - 0L
1,718 SR
Queue Stats
93W - 63L
1,793 Elo+
Solo
Hachiman
Hachiman
OkamiJester
Hachiman
Level 27
God Stats
6W - 16L
1,198 SR
Queue Stats
239W - 231L
958 Elo+
Solo
Bacchus
Bacchus
SaVag3Kill3r
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,826 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
7,133
510
3,896
12,492
7,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
12
0 / 3 / 1
6,898
493
2,036
4,963
1,626
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
13
4 / 4 / 2
7,674
548
9,434
10,774
4,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
RickZone
Artemis
10
2 / 7 / 0
6,401
457
7,508
10,368
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 3 / 0
6,020
430
4,075
11,585
5,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Adepti
Bellona
13
4 / 0 / 4
7,894
564
5,511
7,089
6,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
DynamicShroud
Zhong Kui
14
2 / 1 / 7
8,124
580
5,529
6,849
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
15
5 / 3 / 2
8,937
638
12,747
13,824
5,512
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
OkamiJester
Hachiman
12
1 / 2 / 4
7,412
529
6,474
6,931
2,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
SaVag3Kill3r
Bacchus
13
7 / 1 / 6
8,474
605
7,738
13,227
11,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
7
Kills
19
19
Deaths
7
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
Adepti
Bellona
4
0
4
6
L
1
2
2
1
W
Zhong Kui
DynamicShroud
Zhong Kui
2
1
7
5.5
W
Thor
5
3
2
2
W
Hachiman
OkamiJester
Hachiman
1
2
4
1.5
L
Thoth
0
3
1
0.17
L
Ravana
4
4
2
1.25
L
Artemis
RickZone
Artemis
2
7
0
0.29
W
Bacchus
SaVag3Kill3r
Bacchus
7
1
6
10
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,949
Damage
37,999
50,182
Taken
47,920
21,914
Mitigated
30,260
11,512
Healing
15,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Adepti
Bellona
5,511
2,414
0
1,635
7,089
6,389
0
671
6,374
0
51,699
L
3,896
684
0
4,979
12,492
7,242
0
551
11,941
0
33,723
W
Zhong Kui
DynamicShroud
Zhong Kui
5,529
608
0
3,091
6,849
4,387
856
816
5,761
41,907
0
W
Thor
12,747
3,623
0
4,942
13,824
5,512
230
367
13,063
0
66,051
W
Hachiman
OkamiJester
Hachiman
6,474
4,736
0
2,392
6,931
2,011
1,072
1,887
5,044
0
35,548
L
Thoth
2,036
306
0
1,103
4,963
1,626
0
2,562
2,401
36,972
0
L
Ravana
9,434
3,311
0
2,666
10,774
4,509
0
2,503
8,271
0
44,516
L
Artemis
RickZone
Artemis
7,508
2,993
0
2,052
10,368
2,649
0
4,137
6,231
0
28,720
W
Bacchus
SaVag3Kill3r
Bacchus
7,738
1,427
0
3,882
13,227
11,961
228
1,974
11,217
24,155
0
L
4,075
869
0
712
11,585
5,888
0
3,514
8,071
21,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,126
Gold Earned
40,841
314
Minions Killed
407
0
Camps Cleared
0
1,344,654
Distance Traveled
1,393,783
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,894
564
96
7
0
343,464
5
L
Chaac
7,133
510
67
5
0
286,079
0
W
Zhong Kui
8,124
580
94
7
0
278,093
0
W
Thor
8,937
638
122
9
0
240,036
0
W
Hachiman
7,412
529
78
6
0
247,230
5
L
Thoth
6,898
493
90
6
0
259,237
2
L
Ravana
7,674
548
77
6
0
271,618
3
L
Artemis
6,401
457
51
4
0
247,164
3
W
Bacchus
8,474
605
17
1
0
284,960
2
L
Geb
6,020
430
29
2
0
280,556
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role