Player Matchup

Discordia
Discordia
Alex08Dt
Discordia
Level 100
God Stats
5W - 4L
1,377 SR
Queue Stats
142W - 228L
1,391 Elo+
Party 1
Hera
Hera
AutumnBleed
Hera
Level 63
God Stats
4W - 5L
1,495 SR
Queue Stats
16W - 12L
1,480 Elo+
Party 2
Tyr
Tyr
DeathSquad0
Tyr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LevelDany10
Neith
Level 22
God Stats
11W - 38L
1,076 SR
Queue Stats
47W - 87L
1,383 Elo+
Party 1
Serqet
Serqet
Primal8232
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,464 Elo+
Party 2
Team Averages
Level 54
1,389 SR
1,443 Elo+

VS

Team Averages
Level 51
1,498 SR
1,436 Elo+
Tsukuyomi
Tsukuyomi
ImG-eo
Tsukuyomi
Level 21
God Stats
6W - 4L
1,610 SR
Queue Stats
33W - 32L
1,517 Elo+
Party 3
Neith
Neith
boulderbomb1203
Neith
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
farmer_dan_5883
Ganesha
Level 87
God Stats
11W - 4L
1,501 SR
Queue Stats
20W - 18L
1,400 Elo+
Party 3
Danzaburou
Danzaburou
italianboulder12
Danzaburou
Level 28
God Stats
27W - 34L
1,481 SR
Queue Stats
32W - 49L
1,340 Elo+
Party 3
Merlin
Merlin
smorgen
Merlin
Level 69
God Stats
11W - 14L
1,400 SR
Queue Stats
98W - 101L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Alex08Dt
Discordia
15
6 / 4 / 2
9,949
585
12,269
10,333
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 8 / 2
7,214
424
5,864
8,996
2,275
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 6 / 3
8,616
507
4,472
17,171
12,323
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
0 / 4 / 1
8,107
477
2,021
6,512
2,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
Primal8232
Serqet
13
3 / 3 / 1
8,391
494
3,925
11,170
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ImG-eo
Tsukuyomi
14
2 / 2 / 2
8,867
522
4,632
10,547
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
9 / 1 / 3
9,473
557
9,535
7,217
3,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 2 / 14
9,648
568
4,616
10,422
9,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
italianboulder12
Danzaburou
17
6 / 2 / 4
10,791
635
11,243
9,236
3,765
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
smorgen
Merlin
17
7 / 5 / 3
9,932
584
8,176
8,138
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
12
Kills
25
25
Deaths
12
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Discordia
Alex08Dt
Discordia
6
4
2
1.75
L
1
8
2
0.25
L
2
6
3
0.58
W
Tsukuyomi
ImG-eo
Tsukuyomi
2
2
2
1.5
L
0
4
1
0.13
L
Serqet
Primal8232
Serqet
3
3
1
1.17
W
9
1
3
10.5
W
1
2
14
4
W
Danzaburou
italianboulder12
Danzaburou
6
2
4
4
W
Merlin
smorgen
Merlin
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,551
Damage
38,202
54,182
Taken
45,560
23,955
Mitigated
23,907
12,626
Healing
13,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Alex08Dt
Discordia
12,269
435
0
1,886
10,333
3,494
0
3,609
6,454
62,113
0
L
5,864
1,429
0
250
8,996
2,275
708
1,894
7,004
37,844
0
L
4,472
460
0
5,043
17,171
12,323
208
3,318
13,741
0
39,757
W
Tsukuyomi
ImG-eo
Tsukuyomi
4,632
1,344
0
4,187
10,547
4,120
251
2,867
7,544
0
52,228
L
2,021
780
0
1,353
6,512
2,041
47
1,413
5,051
0
39,923
L
Serqet
Primal8232
Serqet
3,925
1,482
0
4,094
11,170
3,822
827
1,926
9,140
0
38,051
W
9,535
5,801
0
3,295
7,217
3,534
1,989
3,640
3,519
0
45,720
W
4,616
274
843
2,516
10,422
9,716
856
3,292
6,734
30,318
0
W
Danzaburou
italianboulder12
Danzaburou
11,243
3,053
0
1,325
9,236
3,765
2,228
2,629
6,469
0
66,983
W
Merlin
smorgen
Merlin
8,176
370
0
920
8,138
2,772
909
4,797
2,660
54,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,277
Gold Earned
48,711
399
Minions Killed
456
0
Camps Cleared
0
1,489,170
Distance Traveled
1,553,695
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,949
585
105
6
0
324,022
3
L
Hera
7,214
424
50
3
0
293,906
6
L
Tyr
8,616
507
84
5
0
302,367
4
W
Tsukuyomi
8,867
522
98
6
0
288,782
2
L
Neith
8,107
477
91
5
0
246,184
2
L
Serqet
8,391
494
69
4
0
322,691
0
W
Neith
9,473
557
106
6
0
294,661
3
W
Ganesha
9,648
568
15
1
0
355,620
1
W
Danzaburou
10,791
635
137
8
0
304,609
0
W
Merlin
9,932
584
100
6
0
310,023
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role