Player Matchup

Nemesis
Nemesis
Beauxgo
Nemesis
Level 89
God Stats
3W - 1L
1,353 SR
Queue Stats
226W - 244L
1,562 Elo+
Party 2
Sun Wukong
Sun Wukong
FloatenDeadFish
Sun Wukong
Level 109
God Stats
16W - 8L
1,699 SR
Queue Stats
359W - 402L
1,543 Elo+
Party 2
Vulcan
Vulcan
NvHburghh
Vulcan
Level 49
God Stats
6W - 5L
1,387 SR
Queue Stats
88W - 103L
1,472 Elo+
Party 2
Team Averages
Level 82
1,480 SR
1,526 Elo+

VS

Team Averages
Level 91
1,618 SR
1,482 Elo+
Ah Muzen Cab
Ah Muzen Cab
Slaplan
Ah Muzen Cab
Level 98
God Stats
2W - 3L
1,684 SR
Queue Stats
4W - 6L
1,546 Elo+
Solo
Cerberus
Cerberus
harlz-boy123
Cerberus
Level 67
God Stats
4W - 2L
1,769 SR
Queue Stats
9W - 11L
1,533 Elo+
Party 1
Zeus
Zeus
leomilo014
Zeus
Level 108
God Stats
2W - 4L
1,402 SR
Queue Stats
45W - 108L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Beauxgo
Nemesis
17
9 / 5 / 6
13,809
727
15,991
17,165
9,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
FloatenDeadFish
Sun Wukong
16
5 / 3 / 14
13,241
697
16,900
19,378
16,444
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vulcan
NvHburghh
Vulcan
17
5 / 6 / 9
13,083
689
14,090
11,452
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Slaplan
Ah Muzen Cab
14
1 / 7 / 7
11,093
584
9,092
15,638
8,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
harlz-boy123
Cerberus
16
4 / 5 / 7
12,553
661
9,831
22,851
25,305
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

17
8 / 7 / 6
14,054
740
18,329
16,887
7,661
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
33
19
Kills
13
14
Deaths
19
29
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Beauxgo
Nemesis
9
5
6
2.4
W
Sun Wukong
FloatenDeadFish
Sun Wukong
5
3
14
4
W
Vulcan
NvHburghh
Vulcan
5
6
9
1.58
L
Ah Muzen Cab
Slaplan
Ah Muzen Cab
1
7
7
0.64
L
Cerberus
harlz-boy123
Cerberus
4
5
7
1.5
L
8
7
6
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,981
Damage
37,252
47,995
Taken
55,376
30,340
Mitigated
41,055
10,596
Healing
12,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Beauxgo
Nemesis
15,991
5,642
0
5,029
17,165
9,792
1,105
11,021
5,969
0
69,384
W
Sun Wukong
FloatenDeadFish
Sun Wukong
16,900
2,590
0
3,016
19,378
16,444
583
10,169
8,834
0
56,567
W
Vulcan
NvHburghh
Vulcan
14,090
4,224
0
2,551
11,452
4,104
628
7,034
4,243
57,216
0
L
Ah Muzen Cab
Slaplan
Ah Muzen Cab
9,092
1,191
755
3,180
15,638
8,089
108
5,238
10,400
0
38,366
L
Cerberus
harlz-boy123
Cerberus
9,831
443
398
2,483
22,851
25,305
19
7,083
15,768
35,518
0
L
18,329
1,142
0
6,057
16,887
7,661
975
1,821
15,066
83,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,133
Gold Earned
37,700
222
Minions Killed
215
0
Camps Cleared
0
1,060,437
Distance Traveled
984,197
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,809
727
68
4
0
361,915
0
W
Sun Wukong
13,241
697
60
3
0
360,413
3
W
Vulcan
13,083
689
94
5
0
338,109
1
L
Ah Muzen Cab
11,093
584
56
3
0
332,447
0
L
Cerberus
12,553
661
49
3
0
356,846
0
L
Zeus
14,054
740
110
6
0
294,904
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role