Player Matchup

Neith
Neith
Dr_Clean-_
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
ING SIRARTURS
King Arthur
Level 12
God Stats
0W - 2L
1,496 SR
Queue Stats
8W - 9L
1,485 Elo+
Solo
Anubis
Anubis
IRick and Morty
Anubis
Level 38
God Stats
5W - 5L
1,634 SR
Queue Stats
64W - 77L
1,555 Elo+
Party 1
Zeus
Zeus
Takz9
Zeus
Level 26
God Stats
8W - 10L
1,369 SR
Queue Stats
58W - 66L
1,526 Elo+
Party 1
Mercury
Mercury
danglefes1383
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,596 Elo+
Party 1
Team Averages
Level 18
1,500 SR
1,532 Elo+

VS

Team Averages
Level 25
1,461 SR
1,455 Elo+
Anubis
Anubis
Bigboyz909
Anubis
Level 29
God Stats
9W - 11L
1,517 SR
Queue Stats
54W - 80L
1,236 Elo+
Solo
Cernunnos
Cernunnos
Gxld_viper
Cernunnos
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Ares
Ares
IamSpartaKiss
Ares
Level 20
God Stats
56W - 48L
1,705 SR
Queue Stats
497W - 572L
1,592 Elo+
Solo
Ao Kuang
Ao Kuang
xXMyLeftNutHurtz
Ao Kuang
Level 35
God Stats
3W - 4L
1,330 SR
Queue Stats
65W - 61L
1,459 Elo+
Party 2
Odin
Odin
zEternal_Chaos
Odin
Level 27
God Stats
1W - 3L
1,255 SR
Queue Stats
126W - 122L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
1 / 6 / 2
9,621
875
4,063
8,410
2,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
ING SIRARTURS
King Arthur
17
1 / 9 / 4
10,511
956
5,376
23,418
21,199
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 9 / 3
9,909
901
8,344
11,738
4,524
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
Takz9
Zeus
17
4 / 13 / 1
11,789
1,072
26,304
23,944
8,462
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mercury
15
0 / 13 / 0
9,147
832
3,722
18,989
5,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bigboyz909
Anubis
20
13 / 2 / 26
13,697
1,245
32,520
11,083
5,569
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Gxld_viper
Cernunnos
16
1 / 0 / 12
10,089
917
4,115
1,842
893
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
7 / 0 / 27
13,999
1,273
12,097
13,560
16,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
14 / 1 / 23
13,384
1,217
17,548
12,377
5,275
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
15 / 3 / 17
12,714
1,156
13,024
17,425
8,998
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
155
6
Kills
50
50
Deaths
6
10
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Anubis
Bigboyz909
Anubis
13
2
26
13
L
Neith
1
6
2
0.33
W
Cernunnos
Gxld_viper
Cernunnos
1
0
12
7
L
King Arthur
ING SIRARTURS
King Arthur
1
9
4
0.33
L
0
9
3
0.17
W
7
0
27
20.5
L
Zeus
Takz9
Zeus
4
13
1
0.35
L
Mercury
0
13
0
0
W
14
1
23
25.5
W
15
3
17
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,809
Damage
79,304
86,499
Taken
56,287
41,849
Mitigated
36,767
6,016
Healing
10,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Bigboyz909
Anubis
32,520
1,718
291
1,221
11,083
5,569
0
6,581
4,452
62,999
0
L
Neith
4,063
1,380
0
1,123
8,410
2,273
0
6,905
1,505
0
14,382
W
Cernunnos
Gxld_viper
Cernunnos
4,115
961
0
5
1,842
893
0
173
1,619
0
13,618
L
King Arthur
ING SIRARTURS
King Arthur
5,376
786
0
170
23,418
21,199
0
14,905
8,513
0
16,436
L
8,344
157
159
939
11,738
4,524
0
10,044
1,694
27,822
0
W
12,097
633
0
1,242
13,560
16,032
0
7,830
5,628
23,218
0
L
Zeus
Takz9
Zeus
26,304
3,745
433
2,910
23,944
8,462
0
15,737
8,207
73,060
0
L
Mercury
3,722
1,527
0
282
18,989
5,391
0
14,574
4,415
0
10,247
W
17,548
8,042
0
4,126
12,377
5,275
0
8,911
3,441
32,492
0
W
13,024
7,052
303
3,282
17,425
8,998
0
11,153
5,384
0
24,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,977
Gold Earned
63,883
180
Minions Killed
192
3
Camps Cleared
4
736,622
Distance Traveled
1,043,735
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,697
1,245
82
7
0
158,737
0
L
Neith
9,621
875
14
1
0
101,782
1
W
Cernunnos
10,089
917
16
1
0
233,796
0
L
King Arthur
10,511
956
30
3
0
173,948
0
L
Anubis
9,909
901
49
4
1
109,382
0
W
Ares
13,999
1,273
31
3
2
239,024
0
L
Zeus
11,789
1,072
80
7
2
178,164
1
L
Mercury
9,147
832
7
1
0
173,346
4
W
Ao Kuang
13,384
1,217
29
3
1
209,731
0
W
Odin
12,714
1,156
34
3
1
202,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role