Player Matchup

Horus
Horus
An Bad Goblin
Horus
Level 146
God Stats
11W - 3L
1,578 SR
Queue Stats
428W - 410L
1,508 Elo+
Party 2
Cthulhu
Cthulhu
DarkNinja316
Cthulhu
Level 15
God Stats
2W - 3L
1,466 SR
Queue Stats
3W - 6L
1,544 Elo+
Solo
Bakasura
Bakasura
Island Devil393
Bakasura
Level 8
God Stats
17W - 12L
1,670 SR
Queue Stats
34W - 37L
1,464 Elo+
Solo
Hades
Hades
MustacheDuck4W
Hades
Level 17
God Stats
3W - 5L
1,758 SR
Queue Stats
55W - 53L
1,500 Elo+
Party 2
Chernobog
Chernobog
Wormierwalnut
Chernobog
Level 7
God Stats
15W - 14L
1,385 SR
Queue Stats
24W - 26L
1,500 Elo+
Party 2
Team Averages
Level 39
1,572 SR
1,503 Elo+

VS

Team Averages
Level 22
1,593 SR
1,438 Elo+
Odin
Odin
BrandonMir5
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,430 Elo+
Party 3
Anubis
Anubis
ExoticDemon9982
Anubis
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 7L
1,430 Elo+
Party 3
Skadi
Skadi
Reigth
Skadi
Level 16
God Stats
11W - 9L
1,531 SR
Queue Stats
90W - 128L
1,395 Elo+
Party 1
Bacchus
Bacchus
TheGalin
Bacchus
Level 24
God Stats
26W - 26L
1,595 SR
Queue Stats
126W - 168L
1,514 Elo+
Party 1
Nemesis
Nemesis
o Viintage o
Nemesis
Level 27
God Stats
26W - 31L
1,837 SR
Queue Stats
649W - 651L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 4
8,056
575
7,867
7,896
4,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
DarkNinja316
Cthulhu
12
5 / 0 / 1
7,378
527
6,122
7,734
6,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
15
3 / 0 / 2
8,315
594
3,192
7,647
4,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 1 / 2
7,471
534
6,300
7,297
2,880
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
Wormierwalnut
Chernobog
13
2 / 2 / 2
7,625
545
3,504
6,872
2,085
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,490
392
2,398
8,789
4,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
1 / 6 / 0
6,401
457
5,614
12,217
4,057
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
Reigth
Skadi
10
1 / 4 / 1
6,033
431
5,195
8,146
2,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bacchus
TheGalin
Bacchus
9
1 / 2 / 1
5,737
410
3,052
5,847
3,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
o Viintage o
Nemesis
10
0 / 1 / 0
5,879
420
3,206
6,687
3,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
19
Kills
3
3
Deaths
19
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
0
6
0
0
W
Cthulhu
DarkNinja316
Cthulhu
5
0
1
5.5
L
1
6
0
0.17
W
Bakasura
3
0
2
4
W
4
1
2
5
L
Skadi
Reigth
Skadi
1
4
1
0.38
L
Bacchus
TheGalin
Bacchus
1
2
1
0.75
W
Chernobog
Wormierwalnut
Chernobog
2
2
2
1.5
L
Nemesis
o Viintage o
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,985
Damage
19,465
37,446
Taken
41,686
20,811
Mitigated
17,189
14,229
Healing
7,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,867
3,031
926
4,415
7,896
4,686
28
2,599
5,297
0
24,070
L
2,398
857
0
575
8,789
4,266
162
2,965
5,199
0
20,459
W
Cthulhu
DarkNinja316
Cthulhu
6,122
339
0
2,278
7,734
6,273
612
0
7,449
28,546
0
L
5,614
1,026
0
3,574
12,217
4,057
458
5,430
6,787
42,053
0
W
Bakasura
3,192
2,125
0
1,415
7,647
4,887
0
328
7,253
0
65,875
W
6,300
982
194
2,933
7,297
2,880
522
4,937
2,360
35,065
0
L
Skadi
Reigth
Skadi
5,195
2,039
0
1,064
8,146
2,014
0
913
7,172
0
33,901
L
Bacchus
TheGalin
Bacchus
3,052
255
99
972
5,847
3,318
0
723
5,124
10,598
0
W
Chernobog
Wormierwalnut
Chernobog
3,504
1,635
0
2,068
6,872
2,085
0
802
6,070
0
43,452
L
Nemesis
o Viintage o
Nemesis
3,206
1,173
0
1,440
6,687
3,534
63
1,947
4,585
0
31,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,845
Gold Earned
29,540
360
Minions Killed
241
0
Camps Cleared
0
1,292,581
Distance Traveled
1,232,561
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,056
575
31
2
0
283,895
5
L
Odin
5,490
392
44
3
0
235,955
0
W
Cthulhu
7,378
527
55
4
0
266,920
3
L
Anubis
6,401
457
75
5
0
204,388
0
W
Bakasura
8,315
594
125
9
0
282,648
2
W
Hades
7,471
534
59
4
0
228,433
0
L
Skadi
6,033
431
56
4
0
234,979
5
L
Bacchus
5,737
410
15
1
0
293,185
1
W
Chernobog
7,625
545
90
6
0
230,685
0
L
Nemesis
5,879
420
51
4
0
264,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role