Player Matchup

Terra
Terra
Brohas24
Terra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 64L
1,331 Elo+
Party 1
Serqet
Serqet
Shivalry VK
Serqet
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 39L
1,296 Elo+
Party 1
Ra
Ra
TheGinjaNinja7
Ra
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 12L
1,500 Elo+
Party 1
Team Averages
Level 91
1,500 SR
1,375 Elo+

VS

Team Averages
Level 48
1,445 SR
1,407 Elo+
Hel
Hel
Reicharu
Hel
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
347W - 275L
1,244 Elo+
Party 2
Bellona
Bellona
ant1030
Bellona
Level 13
God Stats
1W - 2L
1,334 SR
Queue Stats
132W - 110L
1,500 Elo+
Party 2
Ullr
Ullr
pankiri75
Ullr
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Brohas24
Terra
16
3 / 1 / 11
13,740
723
13,231
18,405
19,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Serqet
18
11 / 2 / 3
13,868
730
14,318
17,243
9,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
0 / 1 / 8
11,090
584
5,387
8,737
3,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 1
10,362
545
7,993
13,617
4,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
ant1030
Bellona
14
1 / 6 / 1
10,815
569
10,907
18,200
12,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ullr
16
2 / 1 / 2
12,155
640
8,859
9,144
3,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
14
Kills
3
4
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Terra
Brohas24
Terra
3
1
11
8.5
L
0
7
1
0.07
W
Serqet
11
2
3
6.25
W
0
1
8
4
L
Bellona
ant1030
Bellona
1
6
1
0.25
L
Ullr
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,936
Damage
27,759
44,385
Taken
40,961
32,787
Mitigated
20,028
17,319
Healing
13,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Brohas24
Terra
13,231
1,223
3,061
5,230
18,405
19,754
750
1,993
16,412
48,243
0
L
7,993
294
3,508
3,783
13,617
4,784
291
7,020
5,927
47,632
0
W
Serqet
14,318
4,083
0
4,666
17,243
9,903
2,418
4,255
12,988
0
91,552
W
5,387
835
1,432
2,930
8,737
3,130
1,188
2,781
5,956
46,153
0
L
Bellona
ant1030
Bellona
10,907
4,023
0
2,798
18,200
12,095
26
6,405
9,713
0
28,153
L
Ullr
8,859
5,763
1,237
2,449
9,144
3,149
812
4,857
3,917
0
66,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,698
Gold Earned
33,332
236
Minions Killed
217
0
Camps Cleared
0
1,110,270
Distance Traveled
991,990
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
13,740
723
57
3
0
400,292
3
L
Hel
10,362
545
75
4
0
319,207
1
W
Serqet
13,868
730
106
6
0
404,014
2
W
Ra
11,090
584
73
4
0
305,964
0
L
Bellona
10,815
569
37
2
0
334,593
0
L
Ullr
12,155
640
105
6
0
338,190
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role