Player Matchup

Izanami
Izanami
Cuttzovsk
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 21L
1,718 Elo+
Solo
Nemesis
Nemesis
FazacAlrik
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,769 Elo+
Solo
Hachiman
Hachiman
TR_EM1R86
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,403 Elo+
Party 2
Chang'e
Chang'e
byclandr0
Chang'e
Level 29
God Stats
3W - 4L
1,532 SR
Queue Stats
352W - 304L
1,631 Elo+
Solo
Guan Yu
Guan Yu
sylvan-unit3
Guan Yu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,709 Elo+
Party 2
Team Averages
Level 13
1,506 SR
1,646 Elo+

VS

Team Averages
Level 18
1,615 SR
1,650 Elo+
Merlin
Merlin
Facundo045
Merlin
Level 27
God Stats
1W - 2L
1,715 SR
Queue Stats
267W - 223L
1,668 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Luiz71
Ah Muzen Cab
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,778 Elo+
Party 1
Ymir
Ymir
estática
Ymir
Level 8
God Stats
1W - 0L
1,725 SR
Queue Stats
3W - 1L
1,709 Elo+
Party 1
Nemesis
Nemesis
martin100m999
Nemesis
Level 28
God Stats
16W - 11L
1,633 SR
Queue Stats
281W - 261L
1,655 Elo+
Party 3
Bellona
Bellona
plata_br
Bellona
Level 4
God Stats
6W - 3L
1,500 SR
Queue Stats
186W - 204L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cuttzovsk
Izanami
19
5 / 4 / 2
11,973
599
17,579
17,203
7,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
FazacAlrik
Nemesis
14
3 / 9 / 1
9,245
462
6,149
16,093
5,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
TR_EM1R86
Hachiman
10
1 / 11 / 3
7,637
382
4,226
14,966
4,439
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chang'e
byclandr0
Chang'e
15
5 / 6 / 2
9,532
477
10,796
17,102
6,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
sylvan-unit3
Guan Yu
12
1 / 3 / 3
8,137
407
2,443
11,904
5,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Facundo045
Merlin
19
5 / 3 / 1
12,313
616
8,098
9,070
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
Luiz71
Ah Muzen Cab
18
16 / 3 / 9
12,690
635
22,444
18,412
7,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
16
5 / 4 / 19
11,686
584
10,867
17,448
18,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
20
7 / 1 / 9
12,672
634
12,984
12,574
7,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
plata_br
Bellona
12
0 / 4 / 1
8,727
436
3,100
8,908
6,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
15
Kills
33
33
Deaths
15
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Izanami
Cuttzovsk
Izanami
5
4
2
1.5
W
Merlin
Facundo045
Merlin
5
3
1
1.83
L
Nemesis
FazacAlrik
Nemesis
3
9
1
0.39
W
Ah Muzen Cab
Luiz71
Ah Muzen Cab
16
3
9
6.83
L
Hachiman
TR_EM1R86
Hachiman
1
11
3
0.23
L
Chang'e
byclandr0
Chang'e
5
6
2
1
W
Ymir
5
4
19
3.63
W
Nemesis
7
1
9
11.5
W
Bellona
plata_br
Bellona
0
4
1
0.13
L
Guan Yu
sylvan-unit3
Guan Yu
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,193
Damage
57,493
77,268
Taken
66,412
28,651
Mitigated
43,178
20,707
Healing
18,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Cuttzovsk
Izanami
17,579
12,916
0
8,209
17,203
7,296
3,274
775
16,054
0
101,897
W
Merlin
Facundo045
Merlin
8,098
567
0
1,004
9,070
3,427
412
3,116
5,780
80,665
0
L
Nemesis
FazacAlrik
Nemesis
6,149
1,565
0
1,937
16,093
5,512
0
4,100
11,861
0
37,937
W
Ah Muzen Cab
Luiz71
Ah Muzen Cab
22,444
12,116
0
10,531
18,412
7,542
7,080
3,478
14,735
0
68,779
L
Hachiman
TR_EM1R86
Hachiman
4,226
2,931
0
828
14,966
4,439
0
4,667
10,299
0
16,771
L
Chang'e
byclandr0
Chang'e
10,796
921
1,458
4,383
17,102
6,073
0
5,449
11,379
56,841
0
W
Ymir
10,867
2,520
0
3,456
17,448
18,596
1,261
2,580
14,695
33,653
0
W
Nemesis
12,984
6,657
0
2,500
12,574
7,326
5,857
907
11,554
0
80,223
W
Bellona
plata_br
Bellona
3,100
925
0
1,188
8,908
6,287
0
56
8,852
0
24,365
L
Guan Yu
sylvan-unit3
Guan Yu
2,443
180
264
3,628
11,904
5,331
0
3,334
8,410
0
30,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,524
Gold Earned
58,088
467
Minions Killed
474
0
Camps Cleared
0
1,581,392
Distance Traveled
1,696,455
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,973
599
197
10
0
293,567
4
W
Merlin
12,313
616
158
8
0
356,559
4
L
Nemesis
9,245
462
74
4
0
380,417
2
W
Ah Muzen Cab
12,690
635
96
5
0
337,626
1
L
Hachiman
7,637
382
31
2
0
261,363
0
L
Chang'e
9,532
477
100
5
0
337,984
5
W
Ymir
11,686
584
32
2
0
359,618
3
W
Nemesis
12,672
634
133
7
0
404,022
2
W
Bellona
8,727
436
55
3
0
238,630
1
L
Guan Yu
8,137
407
65
3
0
308,061
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role