Player Matchup

Mulan
Mulan
Alchemoc
Mulan
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,632 Elo+
Party 1
Amaterasu
Amaterasu
AltKnight
Amaterasu
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 35L
1,525 Elo+
Party 1
Bellona
Bellona
James HetfieId
Bellona
Level 65
God Stats
4W - 3L
1,524 SR
Queue Stats
51W - 52L
1,524 Elo+
Solo
Thanatos
Thanatos
Killer_Gamer12x
Thanatos
Level 68
God Stats
3W - 2L
1,518 SR
Queue Stats
17W - 15L
1,590 Elo+
Party 1
Sol
Sol
Tsugumori_-
Sol
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 38L
1,588 Elo+
Party 1
Team Averages
Level 71
1,508 SR
1,572 Elo+

VS

Team Averages
Level 93
1,678 SR
1,431 Elo+
Ares
Ares
Paithan
Ares
Level 107
God Stats
3W - 1L
1,830 SR
Queue Stats
456W - 469L
1,428 Elo+
Party 2
Medusa
Medusa
landshark1911
Medusa
Level 106
God Stats
15W - 14L
1,563 SR
Queue Stats
276W - 304L
1,426 Elo+
Solo
Achilles
Achilles
outcastedrebel9
Achilles
Level 85
God Stats
4W - 11L
1,576 SR
Queue Stats
362W - 392L
1,472 Elo+
Party 2
Vulcan
Vulcan
sG i IK ii IN G
Vulcan
Level 120
God Stats
7W - 5L
1,787 SR
Queue Stats
238W - 207L
1,450 Elo+
Solo
Ao Kuang
Ao Kuang
zanderdaboss790
Ao Kuang
Level 45
God Stats
11W - 18L
1,635 SR
Queue Stats
57W - 80L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Alchemoc
Mulan
11
1 / 2 / 4
6,279
523
5,090
7,647
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
AltKnight
Amaterasu
10
4 / 2 / 3
6,371
531
5,922
8,722
6,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
1 / 2 / 0
5,385
449
3,145
6,238
3,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
9
3 / 2 / 0
5,796
483
3,735
8,288
2,514
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 1 / 0
6,469
539
3,602
5,812
2,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Paithan
Ares
10
4 / 2 / 1
6,644
554
4,621
8,542
5,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 5 / 3
5,364
447
2,944
7,007
1,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
11
3 / 1 / 0
6,581
548
4,490
7,600
6,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
1 / 2 / 0
6,858
572
4,724
5,460
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ao Kuang
8
1 / 2 / 1
5,279
440
2,527
7,547
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
11
Kills
9
9
Deaths
12
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mulan
Alchemoc
Mulan
1
2
4
1.5
W
Amaterasu
AltKnight
Amaterasu
4
2
3
2.75
W
1
2
0
0.5
W
Thanatos
3
2
0
1.5
L
Ares
Paithan
Ares
4
2
1
2.25
W
2
1
0
2
L
0
5
3
0.3
L
Achilles
3
1
0
3
L
1
2
0
0.5
L
Ao Kuang
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,494
Damage
19,306
36,707
Taken
36,156
18,290
Mitigated
17,086
17,832
Healing
12,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Alchemoc
Mulan
5,090
1,256
179
3,354
7,647
2,833
481
2,855
4,774
0
26,132
W
Amaterasu
AltKnight
Amaterasu
5,922
2,394
166
2,969
8,722
6,844
698
2,990
5,714
0
31,280
W
3,145
703
0
1,756
6,238
3,457
0
108
5,830
0
17,644
W
Thanatos
3,735
905
0
6,053
8,288
2,514
0
1,937
6,189
0
29,475
L
Ares
Paithan
Ares
4,621
403
0
2,349
8,542
5,082
0
114
8,428
15,303
0
W
3,602
798
207
3,148
5,812
2,642
48
3,719
1,928
36,142
2,562
L
2,944
1,271
156
1,753
7,007
1,657
0
0
7,007
0
19,576
L
Achilles
4,490
554
0
2,635
7,600
6,124
773
0
7,225
0
29,129
L
4,724
1,295
0
1,563
5,460
2,249
0
1,938
3,522
49,116
0
L
Ao Kuang
2,527
211
0
3,710
7,547
1,974
0
1,485
6,062
16,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,300
Gold Earned
30,726
276
Minions Killed
245
0
Camps Cleared
0
1,110,362
Distance Traveled
1,117,252
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,279
523
59
5
0
226,824
2
W
Amaterasu
6,371
531
46
4
0
221,501
3
W
Bellona
5,385
449
39
3
0
216,375
0
W
Thanatos
5,796
483
54
5
0
249,725
3
L
Ares
6,644
554
16
1
0
219,788
0
W
Sol
6,469
539
78
7
0
195,937
0
L
Medusa
5,364
447
33
3
0
210,199
0
L
Achilles
6,581
548
61
5
0
217,115
4
L
Vulcan
6,858
572
97
8
0
228,421
3
L
Ao Kuang
5,279
440
38
3
0
241,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role