Player Matchup

Arachne
Arachne
ARMCLoneWolf
Arachne
Level 22
God Stats
4W - 7L
1,308 SR
Queue Stats
15W - 12L
1,375 Elo+
Party 3
Sol
Sol
BadGuyVicious
Sol
Level 16
God Stats
15W - 5L
1,635 SR
Queue Stats
115W - 98L
1,435 Elo+
Party 1
Hun Batz
Hun Batz
BallerTrey57604
Hun Batz
Level 2
God Stats
1W - 4L
1,172 SR
Queue Stats
3W - 4L
1,293 Elo+
Party 3
Cthulhu
Cthulhu
GmrPhorlfe
Cthulhu
Level 17
God Stats
11W - 7L
1,573 SR
Queue Stats
143W - 125L
1,407 Elo+
Party 1
Bacchus
Bacchus
libra-irreal6
Bacchus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 12
1,438 SR
1,402 Elo+

VS

Team Averages
Level 27
1,462 SR
1,323 Elo+
Artemis
Artemis
BurnieMac
Artemis
Level 7
God Stats
15W - 16L
1,411 SR
Queue Stats
17W - 31L
1,203 Elo+
Party 2
Janus
Janus
CombatVet2009
Janus
Level 11
God Stats
10W - 15L
1,534 SR
Queue Stats
26W - 30L
1,330 Elo+
Party 2
Danzaburou
Danzaburou
WARGOD XERO
Danzaburou
Level 15
God Stats
20W - 21L
1,461 SR
Queue Stats
30W - 39L
1,351 Elo+
Solo
Chang'e
Chang'e
esnaigo
Chang'e
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,329 Elo+
Solo
Artio
Artio
xConstantine33x
Artio
Level 84
God Stats
4W - 5L
1,404 SR
Queue Stats
35W - 58L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ARMCLoneWolf
Arachne
20
15 / 8 / 13
17,273
1,016
34,098
32,809
16,548
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
12 / 1 / 16
17,380
1,022
47,676
22,076
13,496
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
20
0 / 5 / 15
13,985
823
7,791
17,013
9,743
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
GmrPhorlfe
Cthulhu
20
10 / 0 / 21
17,087
1,005
35,685
34,488
46,812
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bacchus
20
3 / 9 / 16
15,216
895
12,191
21,125
25,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

43

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BurnieMac
Artemis
20
2 / 17 / 15
14,431
849
10,738
30,965
15,938
20
6 / 3 / 14
16,003
941
34,576
16,197
8,081
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
WARGOD XERO
Danzaburou
20
1 / 10 / 11
14,758
868
20,791
30,869
18,270
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
esnaigo
Chang'e
20
5 / 10 / 13
15,077
887
22,096
34,066
20,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

20
9 / 0 / 12
16,954
997
29,309
32,196
34,963
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
88
40
Kills
23
23
Deaths
40
81
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Arachne
ARMCLoneWolf
Arachne
15
8
13
2.69
W
12
1
16
20
W
Hun Batz
0
5
15
1.5
L
Artemis
BurnieMac
Artemis
2
17
15
0.56
L
6
3
14
4.33
W
Cthulhu
GmrPhorlfe
Cthulhu
10
0
21
20.5
L
Danzaburou
WARGOD XERO
Danzaburou
1
10
11
0.65
L
Chang'e
esnaigo
Chang'e
5
10
13
1.15
W
Bacchus
3
9
16
1.22
L
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

137,441
Damage
117,510
127,511
Taken
144,293
111,821
Mitigated
97,378
26,436
Healing
38,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ARMCLoneWolf
Arachne
34,098
25,311
778
12,871
32,809
16,548
0
23,032
9,777
0
51,777
W
47,676
14,923
0
10,581
22,076
13,496
0
14,418
7,658
99,791
0
W
Hun Batz
7,791
1,178
53
68
17,013
9,743
0
12,284
4,729
0
15,409
L
Artemis
BurnieMac
Artemis
10,738
4,207
0
0
30,965
15,938
0
19,171
11,351
0
16,648
L
34,576
7,176
0
2,880
16,197
8,081
0
10,626
5,521
63,243
0
W
Cthulhu
GmrPhorlfe
Cthulhu
35,685
1,725
492
660
34,488
46,812
0
22,479
12,009
65,311
0
L
Danzaburou
WARGOD XERO
Danzaburou
20,791
12,550
1,016
3,974
30,869
18,270
0
20,145
9,550
990
70,352
L
Chang'e
esnaigo
Chang'e
22,096
5,195
4,388
5,304
34,066
20,126
0
23,192
10,152
46,921
0
W
Bacchus
12,191
1,449
0
933
21,125
25,222
0
14,028
7,097
19,865
0
L
29,309
2,606
10,505
10,241
32,196
34,963
0
18,373
11,808
58,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,941
Gold Earned
77,223
266
Minions Killed
317
6
Camps Cleared
3
1,320,007
Distance Traveled
1,330,235
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
17,273
1,016
47
3
3
235,421
1
W
Sol
17,380
1,022
136
8
2
279,420
0
W
Hun Batz
13,985
823
8
0
0
250,829
2
L
Artemis
14,431
849
13
1
0
221,443
4
L
Janus
16,003
941
62
4
1
259,995
1
W
Cthulhu
17,087
1,005
64
4
0
354,748
0
L
Danzaburou
14,758
868
108
6
0
234,992
0
L
Chang'e
15,077
887
54
3
1
262,305
1
W
Bacchus
15,216
895
11
1
1
199,589
0
L
Artio
16,954
997
80
5
1
351,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role