Player Matchup

Medusa
Medusa
Axervl
Medusa
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,462 Elo+
Solo
Thanatos
Thanatos
Bapplez
Thanatos
Level 29
God Stats
10W - 3L
1,615 SR
Queue Stats
46W - 26L
1,647 Elo+
Solo
Osiris
Osiris
Benbt10
Osiris
Level 28
God Stats
6W - 6L
1,499 SR
Queue Stats
185W - 174L
1,533 Elo+
Solo
Janus
Janus
Cleissy
Janus
Level 18
God Stats
1W - 2L
1,356 SR
Queue Stats
68W - 53L
1,578 Elo+
Solo
Cthulhu
Cthulhu
iWeaK3n
Cthulhu
Level 14
God Stats
9W - 12L
1,541 SR
Queue Stats
327W - 317L
1,510 Elo+
Solo
Team Averages
Level 20
1,502 SR
1,546 Elo+

VS

Team Averages
Level 20
1,505 SR
1,608 Elo+
Bakasura
Bakasura
Idonthelpanubis
Bakasura
Level 9
God Stats
1W - 3L
1,500 SR
Queue Stats
40W - 45L
1,801 Elo+
Solo
Neith
Neith
Rokym1
Neith
Level 29
God Stats
5W - 5L
1,527 SR
Queue Stats
161W - 149L
1,615 Elo+
Solo
Anubis
Anubis
VioladorDeBurros
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
YesDaddyPlzUwU
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 18L
1,626 Elo+
Solo
Freya
Freya
soda10x
Freya
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Axervl
Medusa
15
1 / 3 / 4
8,857
521
5,846
11,529
4,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
Bapplez
Thanatos
13
4 / 3 / 7
8,482
499
7,414
11,638
3,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Benbt10
Osiris
16
8 / 2 / 6
9,761
574
12,930
10,764
8,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
Cleissy
Janus
19
12 / 2 / 5
11,258
662
14,676
10,319
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
iWeaK3n
Cthulhu
2
0 / 0 / 0
5,105
300
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
1 / 5 / 0
7,131
419
181
8,575
3,129
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
Rokym1
Neith
14
4 / 2 / 1
9,149
538
7,319
8,328
3,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 1
7,100
418
9,257
11,122
6,557
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 6 / 2
7,348
432
5,376
12,840
5,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Freya
soda10x
Freya
11
1 / 7 / 3
7,611
448
4,070
13,271
6,330
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
25
Kills
9
10
Deaths
25
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
Axervl
Medusa
1
3
4
1
W
Thanatos
Bapplez
Thanatos
4
3
7
2.5
W
Osiris
Benbt10
Osiris
8
2
6
5.5
W
Janus
Cleissy
Janus
12
2
5
7.25
L
Bakasura
1
5
0
0.2
L
Neith
Rokym1
Neith
4
2
1
2.25
L
1
5
1
0.3
L
2
6
2
0.5
W
Cthulhu
iWeaK3n
Cthulhu
0
0
0
0
L
Freya
soda10x
Freya
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,866
Damage
26,203
44,250
Taken
54,136
20,189
Mitigated
24,745
18,294
Healing
11,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Axervl
Medusa
5,846
3,097
0
5,584
11,529
4,184
1,564
1,914
9,615
0
46,706
W
Thanatos
Bapplez
Thanatos
7,414
2,296
0
8,621
11,638
3,488
55
5,431
6,207
0
42,294
W
Osiris
Benbt10
Osiris
12,930
5,117
0
1,875
10,764
8,955
392
5,461
5,236
430
56,437
W
Janus
Cleissy
Janus
14,676
1,014
432
1,782
10,319
3,562
1,294
5,734
4,585
87,823
0
L
Bakasura
181
114
0
740
8,575
3,129
0
1,020
7,515
0
16,428
L
Neith
Rokym1
Neith
7,319
2,536
0
1,717
8,328
3,064
360
719
7,605
50
42,185
L
9,257
269
0
3,934
11,122
6,557
0
1,928
9,114
48,460
0
L
5,376
867
0
1,527
12,840
5,665
0
4,457
8,215
23,846
0
W
Cthulhu
iWeaK3n
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Freya
soda10x
Freya
4,070
1,354
0
3,244
13,271
6,330
0
6,476
6,581
29,742
4,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,463
Gold Earned
38,339
429
Minions Killed
313
0
Camps Cleared
0
1,289,604
Distance Traveled
1,389,235
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,857
521
90
5
0
274,920
0
W
Thanatos
8,482
499
80
5
0
337,099
0
W
Osiris
9,761
574
103
6
0
294,813
0
W
Janus
11,258
662
156
9
0
382,615
0
L
Bakasura
7,131
419
56
3
0
283,459
0
L
Neith
9,149
538
79
5
0
303,175
3
L
Anubis
7,100
418
85
5
0
239,111
0
L
Cthulhu
7,348
432
32
2
0
309,257
6
W
Cthulhu
5,105
300
0
0
0
157
0
L
Freya
7,611
448
61
4
0
254,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role