Player Matchup

Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold IV
ALFONLLANOS35
Hades
Gold IV
Level 89
God Stats
33W - 39L
1,784 SR
Queue Stats
361W - 350L
1,452 MMR
Party 2
Artio
Artio
Gold IV
lucaciapon2002
Artio
Gold IV
Level 101
God Stats
3W - 3L
1,500 SR
Queue Stats
234W - 239L
1,451 MMR
Party 2
Geb
Geb
Bronze III
markpinedo95
Geb
Bronze III
Level 139
God Stats
3W - 3L
1,518 SR
Queue Stats
42W - 35L
1,442 MMR
Solo
Neith
Neith
Gold IV
raeromone
Neith
Gold IV
Level 118
God Stats
3W - 5L
1,198 SR
Queue Stats
61W - 63L
1,446 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,500 SR
1,458 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,470 SR
1,448 MMR
Ymir
Ymir
Gold V
BobbyXXkingXX504
Ymir
Gold V
Level 154
God Stats
12W - 14L
1,658 SR
Queue Stats
724W - 736L
1,345 MMR
Party 1
Nemesis
Nemesis
Gold III
CBG Xpired
Nemesis
Gold III
Level 106
God Stats
0W - 2L
1,334 SR
Queue Stats
58W - 70L
1,440 MMR
Solo
Janus
Janus
Gold V
LckyMeiSeeGhosts
Janus
Gold V
Level 108
God Stats
6W - 4L
1,607 SR
Queue Stats
38W - 37L
1,451 MMR
Party 3
King Arthur
King Arthur
Silver I
Thr33_Staks
King Arthur
Silver I
Level 128
God Stats
8W - 10L
1,405 SR
Queue Stats
84W - 87L
1,551 MMR
Party 1
Apollo
Apollo
Silver I
XProdigousGaming
Apollo
Silver I
Level 104
God Stats
4W - 4L
1,344 SR
Queue Stats
43W - 42L
1,451 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
6 / 1 / 0
10,131
563
5,284
11,526
9,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
6 / 1 / 5
11,151
620
11,351
8,612
5,396
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 0 / 3
10,622
590
5,403
17,320
14,743
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 5
9,109
506
8,172
12,804
9,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
raeromone
Neith
16
5 / 2 / 3
10,605
589
13,470
7,889
2,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
DanzaburouAchillesScyllaArachneCu Chulainn

VS

Bans
Erlang ShenIzanamiCupidTsukuyomiSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
7,781
432
2,844
17,253
8,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
CBG Xpired
Nemesis
15
4 / 2 / 0
9,122
507
6,626
11,939
7,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 2
7,901
439
5,451
8,537
2,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Thr33_Staks
King Arthur
11
0 / 4 / 0
7,071
393
4,009
10,674
4,431
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 8 / 2
7,033
391
7,335
12,525
5,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
20
Kills
7
7
Deaths
21
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
1
0
6
W
6
1
5
8.5
L
0
3
3
0.5
L
Nemesis
CBG Xpired
Nemesis
4
2
0
2
L
1
4
2
0.5
L
King Arthur
Thr33_Staks
King Arthur
0
4
0
0
L
2
8
2
0.38
W
2
0
3
3.5
W
1
3
5
1.17
W
Neith
raeromone
Neith
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,680
Damage
26,265
58,151
Taken
60,928
41,410
Mitigated
28,514
28,294
Healing
14,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,284
2,225
0
5,963
11,526
9,032
979
463
11,037
0
65,666
W
11,351
786
881
4,576
8,612
5,396
2,116
1,624
6,844
65,048
0
L
2,844
440
0
7,097
17,253
8,076
0
6,169
11,084
27,399
0
L
Nemesis
CBG Xpired
Nemesis
6,626
3,475
0
1,907
11,939
7,778
0
4,261
7,678
0
61,827
L
5,451
167
0
527
8,537
2,773
0
3,547
4,990
49,190
0
L
King Arthur
Thr33_Staks
King Arthur
4,009
686
0
2,421
10,674
4,431
0
6,752
3,922
0
37,451
L
7,335
4,597
0
2,083
12,525
5,456
0
4,197
8,328
0
38,710
W
5,403
946
89
11,972
17,320
14,743
695
1,230
16,002
65,821
0
W
8,172
476
0
2,075
12,804
9,516
498
2,776
9,886
31,487
0
W
Neith
raeromone
Neith
13,470
6,840
0
2,738
7,889
2,723
1,775
1,726
6,087
0
68,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,618
Gold Earned
38,908
534
Minions Killed
421
0
Camps Cleared
0
1,620,492
Distance Traveled
1,450,104
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,131
563
100
6
0
343,629
4
W
Hades
11,151
620
134
7
0
325,800
2
L
Ymir
7,781
432
47
3
0
268,878
3
L
Nemesis
9,122
507
108
6
0
370,412
2
L
Janus
7,901
439
103
6
0
274,706
3
L
King Arthur
7,071
393
85
5
0
227,425
1
L
Apollo
7,033
391
78
4
0
308,683
6
W
Artio
10,622
590
140
8
0
334,090
7
W
Geb
9,109
506
18
1
0
328,636
4
W
Neith
10,605
589
142
8
0
288,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role