Player Matchup

Arachne
Arachne
CR_GalelYT
Arachne
Level 27
God Stats
61W - 53L
1,569 SR
Queue Stats
332W - 391L
1,371 Elo+
Party 1
Chaac
Chaac
Radismir
Chaac
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 90L
1,487 Elo+
Party 2
Ra
Ra
Sago15
Ra
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
22W - 14L
1,769 Elo+
Party 2
Apollo
Apollo
Warrior-iwni
Apollo
Level 39
God Stats
20W - 34L
1,419 SR
Queue Stats
442W - 512L
1,382 Elo+
Party 1
Ymir
Ymir
xJuanIgn
Ymir
Level 25
God Stats
38W - 52L
1,457 SR
Queue Stats
276W - 345L
1,342 Elo+
Party 1
Team Averages
Level 45
1,489 SR
1,470 Elo+

VS

Team Averages
Level 16
1,481 SR
1,388 Elo+
Horus
Horus
ChronicHysteria
Horus
Level 17
God Stats
14W - 19L
1,510 SR
Queue Stats
342W - 355L
1,540 Elo+
Party 3
Chaac
Chaac
KingMinionJ
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,209 Elo+
Solo
Olorun
Olorun
cvmckee
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,302 Elo+
Solo
Thanatos
Thanatos
penguin attackz
Thanatos
Level 29
God Stats
19W - 24L
1,395 SR
Queue Stats
143W - 160L
1,389 Elo+
Party 3
Neith
Neith
yaIIa
Neith
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CR_GalelYT
Arachne
15
9 / 6 / 11
10,695
535
12,319
16,635
5,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Radismir
Chaac
18
10 / 2 / 19
12,569
628
17,908
18,598
16,248
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ra
17
13 / 3 / 15
12,234
612
25,664
13,224
5,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
15
5 / 7 / 8
10,049
502
9,716
15,964
4,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
13
1 / 8 / 6
9,354
468
3,055
19,070
13,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 13
9,024
451
9,777
21,001
21,105
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 13 / 2
7,170
359
6,108
17,706
13,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Olorun
cvmckee
Olorun
11
1 / 9 / 5
7,849
392
8,114
16,570
6,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
13
7 / 9 / 3
8,895
445
8,721
18,253
10,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
yaIIa
Neith
14
12 / 3 / 7
9,912
496
16,906
12,178
6,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
56
38
Kills
26
26
Deaths
40
59
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
CR_GalelYT
Arachne
9
6
11
2.42
L
5
6
13
1.92
L
1
13
2
0.15
W
Chaac
Radismir
Chaac
10
2
19
9.75
W
Ra
13
3
15
6.83
W
Apollo
5
7
8
1.29
L
Olorun
cvmckee
Olorun
1
9
5
0.39
L
Thanatos
7
9
3
0.94
W
Ymir
1
8
6
0.5
L
Neith
yaIIa
Neith
12
3
7
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,662
Damage
49,626
83,491
Taken
85,708
45,122
Mitigated
57,236
33,373
Healing
24,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CR_GalelYT
Arachne
12,319
9,290
0
5,299
16,635
5,190
2,173
2,314
14,246
0
37,833
L
9,777
5,050
1,427
6,791
21,001
21,105
0
5,576
15,425
0
30,809
L
6,108
1,229
0
1,524
17,706
13,870
393
8,144
9,562
0
24,460
W
Chaac
Radismir
Chaac
17,908
5,167
0
9,780
18,598
16,248
2,528
2,269
16,304
0
74,715
W
Ra
25,664
3,847
4,121
7,031
13,224
5,705
3,457
2,573
10,455
68,909
0
W
Apollo
9,716
6,530
0
6,563
15,964
4,849
4,405
823
15,116
0
57,296
L
Olorun
cvmckee
Olorun
8,114
3,634
257
3,025
16,570
6,205
1,147
6,282
10,288
36,236
0
L
Thanatos
8,721
5,113
0
7,729
18,253
10,052
0
3,931
14,322
196
49,756
W
Ymir
3,055
642
0
579
19,070
13,130
1,795
323
18,697
30,737
0
L
Neith
yaIIa
Neith
16,906
6,777
0
3,434
12,178
6,004
0
4,786
7,392
0
59,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,901
Gold Earned
42,850
380
Minions Killed
330
0
Camps Cleared
0
1,772,079
Distance Traveled
1,446,675
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,695
535
46
2
0
433,806
0
L
Horus
9,024
451
29
1
0
352,055
6
L
Chaac
7,170
359
40
2
0
224,502
1
W
Chaac
12,569
628
128
6
0
352,546
1
W
Ra
12,234
612
94
5
0
314,782
0
W
Apollo
10,049
502
72
4
0
373,111
1
L
Olorun
7,849
392
79
4
0
262,799
2
L
Thanatos
8,895
445
80
4
0
274,183
0
W
Ymir
9,354
468
40
2
0
297,834
0
L
Neith
9,912
496
102
5
0
333,136
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role