Player Matchup

Chiron
Chiron
Diamond II
AstraI Arrow
Chiron
Diamond II
Level 107
God Stats
43W - 18L
1,787 SR
Queue Stats
281W - 224L
2,457 MMR
Party 2
Thanatos
Thanatos
Platinum I
Realiyzed
Thanatos
Platinum I
Level 86
God Stats
3W - 2L
1,749 SR
Queue Stats
97W - 75L
1,953 MMR
Solo
Raijin
Raijin
Diamond II
Sanguine Scribe
Raijin
Diamond II
Level 80
God Stats
10W - 8L
2,068 SR
Queue Stats
103W - 62L
2,457 MMR
Party 2
Cu Chulainn
Cu Chulainn
Diamond II
coolnezzzz
Cu Chulainn
Diamond II
Level 160
God Stats
3W - 3L
1,302 SR
Queue Stats
1,126W - 1,121L
2,343 MMR
Solo
Ganesha
Ganesha
Masters
lufey
Ganesha
Masters
Level 160
God Stats
3W - 9L
1,273 SR
Queue Stats
305W - 263L
2,375 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 119
1,636 SR
2,317 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,612 SR
2,140 MMR
Chang'e
Chang'e
Diamond III
 
Chang'e
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Scylla
Scylla
Diamond I
Auraid
Scylla
Diamond I
Level 156
God Stats
10W - 1L
1,956 SR
Queue Stats
171W - 71L
2,525 MMR
Party 1
Pele
Pele
Platinum I
LegacyMBx
Pele
Platinum I
Level 159
God Stats
112W - 79L
1,667 SR
Queue Stats
474W - 460L
1,881 MMR
Solo
Hou Yi
Hou Yi
Diamond I
NoneBar
Hou Yi
Diamond I
Level 160
God Stats
2W - 2L
1,338 SR
Queue Stats
129W - 47L
2,525 MMR
Party 1
Yemoja
Yemoja
Diamond I
iPrO-INF3RNOK1NG
Yemoja
Diamond I
Level 160
God Stats
59W - 45L
1,598 SR
Queue Stats
287W - 272L
2,268 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
20
4 / 3 / 1
12,368
515
17,519
18,347
10,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
Realiyzed
Thanatos
19
6 / 7 / 2
11,781
491
8,430
22,552
10,018
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
2 / 6 / 2
11,769
490
11,875
14,020
6,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
coolnezzzz
Cu Chulainn
19
3 / 4 / 5
12,379
516
16,149
26,275
26,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ganesha
lufey
Ganesha
16
0 / 3 / 5
10,312
430
6,178
19,260
19,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SetPersephoneAo KuangNu WaHel

VS

Bans
JanusSobekCthulhuGebYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
3 / 6 / 10
13,364
557
18,553
21,090
13,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
Auraid
Scylla
19
3 / 1 / 9
13,118
547
10,668
13,945
5,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
20
8 / 5 / 6
13,692
571
14,312
21,310
9,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
NoneBar
Hou Yi
20
5 / 2 / 8
14,133
589
20,080
19,005
8,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
4 / 1 / 10
13,119
547
10,005
19,756
23,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
66
15
Kills
23
23
Deaths
15
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
6
10
1.33
L
Chiron
4
3
1
1.5
W
Scylla
Auraid
Scylla
3
1
9
7.5
W
Pele
8
5
6
2.2
W
Hou Yi
NoneBar
Hou Yi
5
2
8
4.5
L
Thanatos
Realiyzed
Thanatos
6
7
2
1
L
2
6
2
0.5
L
Cu Chulainn
coolnezzzz
Cu Chulainn
3
4
5
1.38
W
4
1
10
9
L
Ganesha
lufey
Ganesha
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,151
Damage
73,618
100,454
Taken
95,106
72,567
Mitigated
60,267
31,161
Healing
50,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
18,553
1,167
7,152
11,756
21,090
13,262
736
3,482
16,907
89,268
0
L
Chiron
17,519
5,623
877
6,507
18,347
10,427
0
4,181
14,138
0
102,072
W
Scylla
Auraid
Scylla
10,668
926
0
3,827
13,945
5,965
575
5,480
8,151
113,897
0
W
Pele
14,312
3,657
0
2,666
21,310
9,672
1,737
3,425
17,685
0
121,997
W
Hou Yi
NoneBar
Hou Yi
20,080
12,999
0
8,053
19,005
8,085
2,475
3,816
15,132
0
131,372
L
Thanatos
Realiyzed
Thanatos
8,430
2,661
0
15,006
22,552
10,018
0
8,509
13,841
0
87,527
L
11,875
592
0
976
14,020
6,219
0
6,191
7,695
96,876
0
L
Cu Chulainn
coolnezzzz
Cu Chulainn
16,149
3,672
0
5,523
26,275
26,103
39
11,925
13,570
6,609
79,074
W
10,005
1,746
9,002
7,708
19,756
23,283
173
6,144
13,308
23,552
0
L
Ganesha
lufey
Ganesha
6,178
456
0
2,272
19,260
19,800
0
7,198
11,984
34,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,609
Gold Earned
67,426
721
Minions Killed
724
0
Camps Cleared
0
2,283,133
Distance Traveled
2,358,659
28
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,364
557
143
6
0
478,068
1
L
Chiron
12,368
515
188
8
0
427,391
4
W
Scylla
13,118
547
215
9
0
494,966
7
W
Pele
13,692
571
144
6
0
509,119
1
W
Hou Yi
14,133
589
200
8
0
410,465
5
L
Thanatos
11,781
491
140
6
0
486,531
3
L
Raijin
11,769
490
207
9
0
416,062
10
L
Cu Chulainn
12,379
516
153
6
0
476,225
2
W
Yemoja
13,119
547
22
1
0
466,041
7
L
Ganesha
10,312
430
33
1
0
476,924
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role