Player Matchup

Izanami
Izanami
JohnIsDie
Izanami
Level 97
God Stats
26W - 16L
1,500 SR
Queue Stats
826W - 797L
1,514 Elo+
Party 2
Cu Chulainn
Cu Chulainn
RaulArreola123
Cu Chulainn
Level 89
God Stats
13W - 8L
1,586 SR
Queue Stats
377W - 326L
1,482 Elo+
Party 3
Ymir
Ymir
STARMAN77
Ymir
Level 28
God Stats
94W - 80L
1,567 SR
Queue Stats
187W - 182L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
TranquillizeMe
Nu Wa
Level 157
God Stats
4W - 0L
1,500 SR
Queue Stats
231W - 199L
1,659 Elo+
Party 2
Ne Zha
Ne Zha
elchupacacas
Ne Zha
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 32L
1,556 Elo+
Party 3
Team Averages
Level 81
1,531 SR
1,546 Elo+

VS

Team Averages
Level 57
1,384 SR
1,493 Elo+
Ymir
Ymir
BegginForMoah
Ymir
Level 28
God Stats
12W - 11L
1,464 SR
Queue Stats
162W - 158L
1,634 Elo+
Party 1
Danzaburou
Danzaburou
MangySeaCow
Danzaburou
Level 157
God Stats
12W - 14L
1,319 SR
Queue Stats
429W - 413L
1,457 Elo+
Party 1
Zeus
Zeus
Marc154
Zeus
Level 34
God Stats
2W - 2L
1,135 SR
Queue Stats
10W - 25L
1,221 Elo+
Solo
Cthulhu
Cthulhu
YouLikeThatBoi
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 25L
1,653 Elo+
Party 1
Pele
Pele
babiebunnie
Pele
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JohnIsDie
Izanami
12
2 / 0 / 1
7,548
539
8,046
5,347
1,683
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
RaulArreola123
Cu Chulainn
14
0 / 1 / 6
8,637
617
6,660
11,527
6,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
11
0 / 2 / 2
7,121
509
2,210
9,255
5,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
12 / 0 / 5
10,345
739
14,322
6,827
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
15
6 / 1 / 4
9,352
668
5,020
7,249
4,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,406
458
3,805
12,977
5,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
MangySeaCow
Danzaburou
11
2 / 1 / 0
6,866
490
5,923
7,677
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
Marc154
Zeus
12
1 / 8 / 0
7,149
511
3,048
10,007
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
0 / 3 / 1
6,540
467
7,531
10,582
8,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 5 / 0
6,343
453
2,813
9,600
2,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
20
Kills
4
4
Deaths
20
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Izanami
JohnIsDie
Izanami
2
0
1
2.5
L
Danzaburou
MangySeaCow
Danzaburou
2
1
0
2
L
Zeus
Marc154
Zeus
1
8
0
0.13
W
Cu Chulainn
RaulArreola123
Cu Chulainn
0
1
6
3
W
Ymir
0
2
2
0.5
W
12
0
5
14.5
L
0
3
1
0.17
L
1
5
0
0.2
W
Ne Zha
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,258
Damage
23,120
40,205
Taken
50,843
21,387
Mitigated
21,521
15,209
Healing
12,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,805
488
0
2,092
12,977
5,905
0
4,150
8,628
25,482
0
W
Izanami
JohnIsDie
Izanami
8,046
6,124
0
3,458
5,347
1,683
2,922
1,126
4,221
0
49,101
L
Danzaburou
MangySeaCow
Danzaburou
5,923
2,968
0
2,188
7,677
1,921
0
2,825
4,628
0
39,652
L
Zeus
Marc154
Zeus
3,048
580
0
1,950
10,007
2,533
814
6,891
2,799
37,546
0
W
Cu Chulainn
RaulArreola123
Cu Chulainn
6,660
1,298
0
5,467
11,527
6,859
1,010
6,199
4,910
0
57,261
W
Ymir
2,210
499
0
2,288
9,255
5,819
266
2,294
6,961
14,529
0
W
14,322
3,668
0
2,113
6,827
2,528
192
2,626
4,003
63,973
0
L
7,531
1,171
96
3,302
10,582
8,522
0
750
9,721
34,975
0
L
2,813
445
0
3,108
9,600
2,640
0
959
8,535
0
31,562
W
Ne Zha
5,020
2,106
0
1,883
7,249
4,498
677
1,432
5,726
0
61,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,003
Gold Earned
33,304
466
Minions Killed
367
0
Camps Cleared
0
1,322,187
Distance Traveled
1,247,572
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,406
458
32
2
0
247,033
0
W
Izanami
7,548
539
103
7
0
238,516
3
L
Danzaburou
6,866
490
94
7
0
254,114
3
L
Zeus
7,149
511
92
7
0
210,972
3
W
Cu Chulainn
8,637
617
126
9
0
279,680
0
W
Ymir
7,121
509
24
2
0
246,457
1
W
Nu Wa
10,345
739
112
8
0
265,299
5
L
Cthulhu
6,540
467
80
6
0
277,353
2
L
Pele
6,343
453
69
5
0
258,100
4
W
Ne Zha
9,352
668
101
7
0
292,235
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role