Player Matchup

Fenrir
Fenrir
Ashwathama09
Fenrir
Level 67
God Stats
5W - 6L
1,323 SR
Queue Stats
126W - 162L
1,384 Elo+
Solo
Cerberus
Cerberus
Jalins
Cerberus
Level 149
God Stats
4W - 1L
1,500 SR
Queue Stats
319W - 265L
1,597 Elo+
Party 3
Poseidon
Poseidon
Sсуlla
Poseidon
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
379W - 353L
1,562 Elo+
Party 3
Sun Wukong
Sun Wukong
lRFa0l
Sun Wukong
Level 131
God Stats
8W - 2L
1,787 SR
Queue Stats
139W - 103L
1,671 Elo+
Party 2
Artemis
Artemis
xlKanabiS
Artemis
Level 149
God Stats
4W - 3L
1,197 SR
Queue Stats
213W - 160L
1,645 Elo+
Party 2
Team Averages
Level 128
1,461 SR
1,572 Elo+

VS

Team Averages
Level 78
1,606 SR
1,483 Elo+
Ares
Ares
Anicetus98
Ares
Level 67
God Stats
6W - 7L
1,546 SR
Queue Stats
33W - 73L
1,309 Elo+
Party 1
Osiris
Osiris
JGCarter
Osiris
Level 119
God Stats
14W - 12L
1,547 SR
Queue Stats
452W - 447L
1,550 Elo+
Solo
Skadi
Skadi
MisBarry
Skadi
Level 29
God Stats
1W - 1L
1,681 SR
Queue Stats
26W - 49L
1,397 Elo+
Party 1
Agni
Agni
PimpPoweR
Agni
Level 145
God Stats
1W - 2L
1,754 SR
Queue Stats
41W - 30L
1,660 Elo+
Solo
Arachne
Arachne
shordie
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 1 / 8
7,486
535
5,781
8,251
3,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
Jalins
Cerberus
14
9 / 0 / 9
8,890
635
8,546
11,242
7,276
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
Sсуlla
Poseidon
13
2 / 3 / 5
7,962
569
8,529
7,345
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
lRFa0l
Sun Wukong
15
6 / 1 / 3
9,039
646
9,424
11,494
6,083
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artemis
xlKanabiS
Artemis
16
8 / 0 / 2
9,610
686
9,632
6,605
2,387
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,324
380
1,225
7,449
3,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Osiris
JGCarter
Osiris
13
2 / 5 / 0
7,225
516
8,556
13,211
8,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
MisBarry
Skadi
9
1 / 8 / 1
5,757
411
4,435
9,930
2,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
13
2 / 5 / 1
7,234
517
10,898
11,323
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
shordie
Arachne
8
0 / 6 / 2
5,613
401
3,054
10,702
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
28
Kills
5
5
Deaths
28
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Fenrir
3
1
8
7
L
Osiris
JGCarter
Osiris
2
5
0
0.4
W
Cerberus
Jalins
Cerberus
9
0
9
13.5
L
Skadi
MisBarry
Skadi
1
8
1
0.19
L
Agni
2
5
1
0.5
W
Poseidon
Sсуlla
Poseidon
2
3
5
1.5
W
Sun Wukong
lRFa0l
Sun Wukong
6
1
3
7.5
L
Arachne
shordie
Arachne
0
6
2
0.17
W
Artemis
xlKanabiS
Artemis
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,912
Damage
28,168
44,937
Taken
52,615
21,184
Mitigated
20,194
20,664
Healing
11,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,225
219
0
1,202
7,449
3,499
69
1,902
5,547
12,095
0
W
Fenrir
5,781
1,772
0
4,092
8,251
3,086
390
2,472
5,641
0
33,658
L
Osiris
JGCarter
Osiris
8,556
3,306
0
5,028
13,211
8,299
0
1,280
11,870
0
43,825
W
Cerberus
Jalins
Cerberus
8,546
537
246
4,599
11,242
7,276
0
4,082
6,942
39,380
0
L
Skadi
MisBarry
Skadi
4,435
1,806
0
1,235
9,930
2,321
306
4,190
5,660
0
21,297
L
Agni
10,898
964
0
3,199
11,323
3,395
645
4,084
6,986
49,903
0
W
Poseidon
Sсуlla
Poseidon
8,529
974
0
1,170
7,345
2,352
203
2,774
4,329
54,428
0
W
Sun Wukong
lRFa0l
Sun Wukong
9,424
2,553
0
5,362
11,494
6,083
0
456
11,012
0
51,659
L
Arachne
shordie
Arachne
3,054
2,615
0
954
10,702
2,680
0
4,989
5,477
0
16,056
W
Artemis
xlKanabiS
Artemis
9,632
5,266
0
5,195
6,605
2,387
2,566
1,645
4,890
0
65,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,987
Gold Earned
31,153
467
Minions Killed
278
0
Camps Cleared
0
1,321,439
Distance Traveled
1,179,857
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,324
380
15
1
0
150,953
4
W
Fenrir
7,486
535
66
5
0
257,671
1
L
Osiris
7,225
516
84
6
0
247,543
4
W
Cerberus
8,890
635
74
5
0
293,480
7
L
Skadi
5,757
411
47
3
0
225,520
0
L
Agni
7,234
517
98
7
0
259,463
4
W
Poseidon
7,962
569
108
8
0
258,784
1
W
Sun Wukong
9,039
646
90
6
0
269,574
2
L
Arachne
5,613
401
34
2
0
296,378
1
W
Artemis
9,610
686
129
9
0
241,930
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role