Player Matchup

Izanami
Izanami
 
Izanami
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ELIT_Magnemite01
Janus
Level 89
God Stats
5W - 11L
1,394 SR
Queue Stats
94W - 112L
1,376 Elo+
Party 3
Chaac
Chaac
TheBeast1297
Chaac
Level 85
God Stats
13W - 16L
1,226 SR
Queue Stats
50W - 54L
1,376 Elo+
Party 2
Horus
Horus
dam397
Horus
Level 82
God Stats
0W - 3L
1,450 SR
Queue Stats
48W - 56L
1,398 Elo+
Party 2
Chang'e
Chang'e
mugue26333
Chang'e
Level 108
God Stats
0W - 4L
1,300 SR
Queue Stats
99W - 114L
1,338 Elo+
Party 3
Team Averages
Level 100
1,374 SR
1,398 Elo+

VS

Team Averages
Level 72
1,671 SR
1,495 Elo+
Heimdallr
Heimdallr
InsaneLane96
Heimdallr
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,442 Elo+
Party 1
Achilles
Achilles
Kaiser Monke
Achilles
Level 38
God Stats
5W - 2L
1,844 SR
Queue Stats
8W - 5L
1,503 Elo+
Party 1
Baba Yaga
Baba Yaga
abatista73
Baba Yaga
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 130L
1,414 Elo+
Solo
Hel
Hel
bigwillywalrus
Hel
Level 68
God Stats
7W - 5L
1,733 SR
Queue Stats
14W - 12L
1,572 Elo+
Party 1
Arachne
Arachne
xd Bush 7086
Arachne
Level 81
God Stats
27W - 22L
1,776 SR
Queue Stats
218W - 219L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
8 / 8 / 4
11,507
548
15,437
16,317
6,339
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
4 / 6 / 3
9,620
458
9,520
14,603
4,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 6
10,196
486
11,735
17,350
17,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Horus
dam397
Horus
16
5 / 2 / 10
10,980
523
7,412
17,060
16,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
mugue26333
Chang'e
14
3 / 8 / 4
9,365
446
14,339
20,193
7,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
InsaneLane96
Heimdallr
16
3 / 6 / 4
9,676
461
12,330
16,925
7,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
Kaiser Monke
Achilles
18
8 / 3 / 2
11,196
533
11,996
17,959
11,827
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
abatista73
Baba Yaga
16
3 / 6 / 7
10,106
481
11,240
18,982
8,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 5 / 6
10,069
479
13,483
15,428
6,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
xd Bush 7086
Arachne
18
8 / 3 / 8
11,486
547
14,235
15,119
10,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
54
23
Kills
27
27
Deaths
23
27
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
8
8
4
1.25
L
4
6
3
0.92
W
Heimdallr
InsaneLane96
Heimdallr
3
6
4
0.83
W
Achilles
Kaiser Monke
Achilles
8
3
2
3
L
3
3
6
2
W
Baba Yaga
abatista73
Baba Yaga
3
6
7
1.08
W
5
5
6
1.6
L
Horus
dam397
Horus
5
2
10
5
L
Chang'e
mugue26333
Chang'e
3
8
4
0.63
W
Arachne
xd Bush 7086
Arachne
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,443
Damage
63,284
85,523
Taken
84,413
51,787
Mitigated
43,536
30,886
Healing
33,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
15,437
7,927
708
2,536
16,317
6,339
813
3,335
12,982
0
80,932
L
9,520
697
903
3,895
14,603
4,566
105
6,021
8,582
43,201
0
W
Heimdallr
InsaneLane96
Heimdallr
12,330
5,684
266
3,803
16,925
7,273
703
2,985
13,896
0
53,291
W
Achilles
Kaiser Monke
Achilles
11,996
5,108
53
2,102
17,959
11,827
2,313
2,253
15,613
0
47,582
L
11,735
1,085
0
5,871
17,350
17,444
0
3,229
14,121
0
55,299
W
Baba Yaga
abatista73
Baba Yaga
11,240
1,000
1,360
6,021
18,982
8,176
1,549
9,614
8,813
53,032
0
W
13,483
1,180
8,046
6,965
15,428
6,194
805
4,369
10,965
62,311
0
L
Horus
dam397
Horus
7,412
3,475
3,997
5,223
17,060
16,097
287
3,638
13,422
0
28,714
L
Chang'e
mugue26333
Chang'e
14,339
1,156
1,413
6,340
20,193
7,341
56
8,500
11,693
55,999
0
W
Arachne
xd Bush 7086
Arachne
14,235
9,388
0
5,141
15,119
10,066
0
3,764
11,267
0
70,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,668
Gold Earned
52,533
469
Minions Killed
476
0
Camps Cleared
0
1,757,714
Distance Traveled
1,961,409
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,507
548
160
8
0
312,248
2
L
Janus
9,620
458
78
4
0
363,322
0
W
Heimdallr
9,676
461
100
5
0
376,510
0
W
Achilles
11,196
533
84
4
0
397,504
0
L
Chaac
10,196
486
102
5
0
327,565
6
W
Baba Yaga
10,106
481
97
5
0
336,115
5
W
Hel
10,069
479
89
4
0
413,055
0
L
Horus
10,980
523
39
2
0
448,918
1
L
Chang'e
9,365
446
90
4
0
305,661
1
W
Arachne
11,486
547
106
5
0
438,225
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role