Player Matchup

Neith
Neith
K3VIN4351
Neith
Level 25
God Stats
14W - 6L
1,417 SR
Queue Stats
14W - 6L
1,316 Elo+
Party 1
Fafnir
Fafnir
VolticVoltaire
Fafnir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,316 Elo+
Party 1
Kukulkan
Kukulkan
Warfe93
Kukulkan
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 15L
1,500 Elo+
Solo
Izanami
Izanami
WholesomeKil
Izanami
Level 13
God Stats
4W - 3L
1,500 SR
Queue Stats
11W - 10L
1,255 Elo+
Party 1
Nemesis
Nemesis
eatthatkitty4455
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 26
1,483 SR
1,377 Elo+

VS

Team Averages
Level 8
1,513 SR
1,389 Elo+
Danzaburou
Danzaburou
DrealRauseo
Danzaburou
Level 26
God Stats
64W - 82L
1,566 SR
Queue Stats
371W - 417L
1,431 Elo+
Solo
Yemoja
Yemoja
MossySwamps
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
SteviexSenpai
Sol
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 10L
1,015 Elo+
Solo
Thor
Thor
alejoelrepro
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ra
Ra
ckanom
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
K3VIN4351
Neith
12
12 / 0 / 1
7,868
605
9,329
5,783
2,194
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
4 / 0 / 9
7,732
595
6,446
9,035
8,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
Warfe93
Kukulkan
11
2 / 5 / 0
6,854
527
2,521
4,564
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
WholesomeKil
Izanami
11
6 / 1 / 1
7,301
562
5,591
5,472
1,790
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
1 / 9 / 7
5,451
419
1,606
9,184
2,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrealRauseo
Danzaburou
11
5 / 4 / 2
6,821
525
5,347
8,206
2,795
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
2
0 / 4 / 1
4,269
328
472
3,114
1,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 4 / 1
5,642
434
3,082
7,668
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

7
1 / 7 / 2
5,313
409
3,703
8,915
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
8
2 / 6 / 0
5,698
438
3,774
7,032
1,990
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
25
Kills
9
15
Deaths
25
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DrealRauseo
Danzaburou
5
4
2
1.5
W
Neith
K3VIN4351
Neith
12
0
1
12.5
L
Yemoja
0
4
1
0.13
L
1
4
1
0.38
W
4
0
9
8.5
W
Kukulkan
Warfe93
Kukulkan
2
5
0
0.4
W
Izanami
WholesomeKil
Izanami
6
1
1
6.5
L
1
7
2
0.29
L
Ra
2
6
0
0.33
W
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,493
Damage
16,378
34,038
Taken
34,935
15,801
Mitigated
10,597
5,233
Healing
3,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DrealRauseo
Danzaburou
5,347
3,090
0
2,088
8,206
2,795
0
2,844
5,362
0
29,688
W
Neith
K3VIN4351
Neith
9,329
5,227
0
1,106
5,783
2,194
1,952
2,716
3,067
0
37,153
L
Yemoja
472
173
59
36
3,114
1,166
110
213
2,901
3,741
0
L
3,082
814
0
1,309
7,668
2,156
794
1,690
5,978
20,679
0
W
6,446
2,354
588
2,624
9,035
8,094
46
3,135
5,900
18,683
0
W
Kukulkan
Warfe93
Kukulkan
2,521
388
0
0
4,564
1,433
1,074
27
4,537
32,956
0
W
Izanami
WholesomeKil
Izanami
5,591
4,695
0
0
5,472
1,790
2,541
754
4,718
0
30,684
L
3,703
1,461
0
191
8,915
2,490
0
1,806
7,109
0
13,804
L
Ra
3,774
1,494
30
171
7,032
1,990
512
2,414
4,618
25,987
0
W
1,606
796
0
915
9,184
2,290
277
696
8,488
0
10,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,206
Gold Earned
27,743
229
Minions Killed
168
0
Camps Cleared
0
1,130,858
Distance Traveled
929,571
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,821
525
51
4
0
209,270
3
W
Neith
7,868
605
50
4
0
196,203
0
L
Yemoja
4,269
328
5
0
0
91,253
0
L
Sol
5,642
434
50
4
0
179,448
0
W
Fafnir
7,732
595
25
2
0
282,712
0
W
Kukulkan
6,854
527
78
6
0
195,554
1
W
Izanami
7,301
562
66
5
0
210,592
0
L
Thor
5,313
409
22
2
0
247,841
0
L
Ra
5,698
438
40
3
0
201,759
0
W
Nemesis
5,451
419
10
1
0
245,797
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role