Player Matchup

Chiron
Chiron
BEATSnBOX
Chiron
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,573 Elo+
Party 1
Xing Tian
Xing Tian
CrimsonShadow87
Xing Tian
Level 143
God Stats
5W - 1L
1,447 SR
Queue Stats
46W - 40L
1,449 Elo+
Party 1
Khepri
Khepri
DogsRockVideos
Khepri
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,320 Elo+
Party 1
Izanami
Izanami
SmameltonIII
Izanami
Level 129
God Stats
1W - 0L
1,312 SR
Queue Stats
20W - 15L
1,557 Elo+
Party 1
Ganesha
Ganesha
TheGalaxyLand
Ganesha
Level 144
God Stats
3W - 1L
1,153 SR
Queue Stats
70W - 59L
1,513 Elo+
Party 1
Team Averages
Level 132
1,382 SR
1,482 Elo+

VS

Team Averages
Level 126
1,553 SR
1,526 Elo+
Janus
Janus
Alchimist29
Janus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Inuendooo
Sol
Level 158
God Stats
6W - 4L
1,764 SR
Queue Stats
275W - 203L
1,598 Elo+
Solo
Mulan
Mulan
Mulletizer
Mulan
Level 155
God Stats
8W - 13L
1,500 SR
Queue Stats
582W - 612L
1,533 Elo+
Solo
Achilles
Achilles
Sensxtion
Achilles
Level 98
God Stats
2W - 3L
1,500 SR
Queue Stats
227W - 213L
1,480 Elo+
Solo
Rama
Rama
Shinigami_Joe
Rama
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 40L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BEATSnBOX
Chiron
19
10 / 2 / 13
11,247
803
13,455
11,633
6,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Xing Tian
CrimsonShadow87
Xing Tian
18
5 / 2 / 20
11,540
824
9,733
21,031
27,088
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
6 / 3 / 14
10,460
747
5,839
14,754
19,320
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Izanami
SmameltonIII
Izanami
19
10 / 3 / 12
11,937
853
17,547
15,112
8,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
17
0 / 2 / 25
9,940
710
10,056
13,315
14,150
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 4
9,885
706
14,820
11,745
3,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 4 / 5
10,842
774
20,188
10,897
4,137
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
16
4 / 6 / 2
9,730
695
6,093
13,207
14,775
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Sensxtion
Achilles
9
0 / 9 / 0
7,043
503
2,929
13,021
7,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
2 / 5 / 5
9,472
677
13,739
10,596
4,006
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
28
31
Kills
12
12
Deaths
31
84
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
W
Chiron
BEATSnBOX
Chiron
10
2
13
8.25
W
Xing Tian
CrimsonShadow87
Xing Tian
5
2
20
7.5
W
6
3
14
4.33
L
4
4
5
1.63
L
Mulan
4
6
2
0.83
L
Achilles
Sensxtion
Achilles
0
9
0
0
L
2
5
5
0.9
W
Izanami
SmameltonIII
Izanami
10
3
12
5.33
W
Ganesha
0
2
25
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,630
Damage
57,769
75,845
Taken
59,466
75,069
Mitigated
33,867
27,518
Healing
12,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,820
380
673
1,252
11,745
3,904
0
4,805
6,940
37,489
0
W
Chiron
BEATSnBOX
Chiron
13,455
7,121
2,347
2,587
11,633
6,376
2,714
8,484
2,707
0
27,175
W
Xing Tian
CrimsonShadow87
Xing Tian
9,733
653
1,276
3,988
21,031
27,088
180
5,244
15,117
15,754
0
W
5,839
365
2,462
1,641
14,754
19,320
117
5,020
9,263
11,645
0
L
20,188
4,401
146
3,682
10,897
4,137
0
3,513
7,384
41,466
0
L
Mulan
6,093
529
1,450
1,118
13,207
14,775
0
4,764
8,443
0
12,741
L
Achilles
Sensxtion
Achilles
2,929
707
171
884
13,021
7,045
0
7,473
5,548
0
3,046
L
13,739
7,734
1,402
1,438
10,596
4,006
0
5,073
5,523
0
21,149
W
Izanami
SmameltonIII
Izanami
17,547
10,863
2,108
5,064
15,112
8,135
5,303
8,571
6,111
0
52,016
W
Ganesha
10,056
584
3,108
2,937
13,315
14,150
568
5,557
7,364
25,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,124
Gold Earned
46,972
163
Minions Killed
145
0
Camps Cleared
0
1,265,314
Distance Traveled
1,025,947
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,885
706
57
4
0
240,633
3
W
Chiron
11,247
803
29
2
0
225,230
1
W
Xing Tian
11,540
824
14
1
0
293,940
1
W
Khepri
10,460
747
22
2
0
262,366
0
L
Sol
10,842
774
60
4
0
225,024
0
L
Mulan
9,730
695
15
1
0
227,147
0
L
Achilles
7,043
503
1
0
0
152,349
0
L
Rama
9,472
677
12
1
0
180,794
3
W
Izanami
11,937
853
98
7
0
205,944
1
W
Ganesha
9,940
710
0
0
0
277,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role