Player Matchup

Ravana
Ravana
HeytorzcG
Ravana
Level 76
God Stats
11W - 5L
1,973 SR
Queue Stats
181W - 165L
1,577 Elo+
Party 2
Serqet
Serqet
Leosaodaporra
Serqet
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
252W - 209L
1,547 Elo+
Party 2
Erlang Shen
Erlang Shen
Sepol Agiota
Erlang Shen
Level 109
God Stats
15W - 12L
1,620 SR
Queue Stats
462W - 430L
1,541 Elo+
Party 2
Scylla
Scylla
StabbyBoi
Scylla
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
rlfelipee
Ullr
Level 108
God Stats
5W - 4L
1,137 SR
Queue Stats
145W - 131L
1,481 Elo+
Party 2
Team Averages
Level 100
1,546 SR
1,529 Elo+

VS

Team Averages
Level 57
1,474 SR
1,557 Elo+
Khepri
Khepri
JuangAktGrey
Khepri
Level 88
God Stats
6W - 6L
1,347 SR
Queue Stats
331W - 379L
1,523 Elo+
Party 1
Erlang Shen
Erlang Shen
TheIceMirror
Erlang Shen
Level 45
God Stats
4W - 5L
1,523 SR
Queue Stats
49W - 48L
1,428 Elo+
Solo
Janus
Janus
VARELAKATSUKI69
Janus
Level 91
God Stats
3W - 5L
1,500 SR
Queue Stats
276W - 301L
1,776 Elo+
Party 1
Bakasura
Bakasura
XKloud97
Bakasura
Level 48
God Stats
13W - 4L
1,500 SR
Queue Stats
286W - 254L
1,281 Elo+
Solo
Xbalanque
Xbalanque
tranco-dorada
Xbalanque
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,776 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
HeytorzcG
Ravana
17
3 / 3 / 7
10,280
541
5,624
11,710
5,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

19
3 / 2 / 4
11,456
603
11,328
13,278
10,913
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Erlang Shen
Sepol Agiota
Erlang Shen
14
4 / 5 / 8
9,527
501
12,192
15,734
9,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Scylla
StabbyBoi
Scylla
19
12 / 4 / 2
11,862
624
13,225
8,888
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
16
2 / 3 / 9
9,776
515
8,362
10,886
4,133
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
0 / 4 / 0
7,836
412
2,595
12,782
10,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
TheIceMirror
Erlang Shen
17
3 / 2 / 2
10,502
553
10,692
14,730
11,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 6 / 3
8,971
472
5,458
9,150
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
XKloud97
Bakasura
17
10 / 7 / 2
10,743
565
15,283
15,549
8,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
tranco-dorada
Xbalanque
15
4 / 5 / 2
9,827
517
6,895
14,028
4,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
26
24
Kills
17
17
Deaths
24
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ravana
HeytorzcG
Ravana
3
3
7
2.17
L
Khepri
0
4
0
0
W
3
2
4
2.5
W
Erlang Shen
Sepol Agiota
Erlang Shen
4
5
8
1.6
W
Scylla
StabbyBoi
Scylla
12
4
2
3.25
L
Erlang Shen
TheIceMirror
Erlang Shen
3
2
2
2
L
0
6
3
0.25
L
Bakasura
XKloud97
Bakasura
10
7
2
1.57
W
Ullr
2
3
9
2.17
L
Xbalanque
tranco-dorada
Xbalanque
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,731
Damage
40,923
60,496
Taken
66,239
32,655
Mitigated
38,557
14,862
Healing
15,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
HeytorzcG
Ravana
5,624
2,020
0
3,742
11,710
5,022
0
1,733
9,315
0
82,796
L
Khepri
2,595
576
0
1,644
12,782
10,191
0
2,763
9,907
21,096
0
W
11,328
3,231
0
3,451
13,278
10,913
42
709
12,079
4,625
66,375
W
Erlang Shen
Sepol Agiota
Erlang Shen
12,192
7,754
0
4,776
15,734
9,552
470
2,176
12,649
0
43,161
W
Scylla
StabbyBoi
Scylla
13,225
1,677
0
510
8,888
3,035
1,735
1,449
7,119
71,527
0
L
Erlang Shen
TheIceMirror
Erlang Shen
10,692
6,234
0
5,036
14,730
11,757
0
2,851
11,161
0
65,798
L
5,458
12
0
250
9,150
3,135
0
4,880
3,820
44,540
0
L
Bakasura
XKloud97
Bakasura
15,283
9,402
0
2,865
15,549
8,710
78
2,060
12,810
0
62,490
W
Ullr
8,362
5,175
0
2,383
10,886
4,133
2,438
1,986
8,810
0
66,611
L
Xbalanque
tranco-dorada
Xbalanque
6,895
3,826
667
4,542
14,028
4,764
994
1,371
12,635
0
53,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,901
Gold Earned
47,879
605
Minions Killed
428
0
Camps Cleared
0
1,809,967
Distance Traveled
1,725,083
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,280
541
132
7
0
387,771
2
L
Khepri
7,836
412
25
1
0
301,374
3
W
Serqet
11,456
603
150
8
0
385,607
3
W
Erlang Shen
9,527
501
48
3
0
356,059
5
W
Scylla
11,862
624
141
7
0
341,416
3
L
Erlang Shen
10,502
553
113
6
0
390,343
3
L
Janus
8,971
472
78
4
0
345,624
2
L
Bakasura
10,743
565
112
6
0
378,179
3
W
Ullr
9,776
515
134
7
0
339,114
1
L
Xbalanque
9,827
517
100
5
0
309,563
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role