Player Matchup

Ares
Ares
Claybourne
Ares
Level 15
God Stats
8W - 6L
1,826 SR
Queue Stats
44W - 46L
1,413 Elo+
Party 4
Chaac
Chaac
Ducckzy
Chaac
Level 37
God Stats
14W - 15L
1,305 SR
Queue Stats
217W - 197L
1,416 Elo+
Party 2
Danzaburou
Danzaburou
Holyskull
Danzaburou
Level 16
God Stats
21W - 12L
1,610 SR
Queue Stats
57W - 50L
1,403 Elo+
Party 4
Camazotz
Camazotz
JigiJevito
Camazotz
Level 4
God Stats
1W - 2L
1,177 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
iFoxboro
Aphrodite
Level 8
God Stats
12W - 9L
1,500 SR
Queue Stats
50W - 42L
1,374 Elo+
Party 4
Team Averages
Level 16
1,483 SR
1,421 Elo+

VS

Team Averages
Level 16
1,501 SR
1,408 Elo+
Raijin
Raijin
Amzinoji
Raijin
Level 28
God Stats
32W - 21L
1,487 SR
Queue Stats
166W - 174L
1,338 Elo+
Party 3
Anhur
Anhur
Matchsticks26
Anhur
Level 17
God Stats
4W - 5L
1,281 SR
Queue Stats
58W - 72L
1,289 Elo+
Party 3
Tyr
Tyr
Rorindir
Tyr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 58L
1,457 Elo+
Party 1
Fenrir
Fenrir
Viisk
Fenrir
Level 10
God Stats
2W - 1L
1,737 SR
Queue Stats
71W - 63L
1,457 Elo+
Party 1
Mulan
Mulan
VladeJ18
Mulan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 17
10,426
613
6,894
12,383
11,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chaac
Ducckzy
Chaac
18
3 / 4 / 1
10,627
625
6,097
10,818
11,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Holyskull
Danzaburou
15
12 / 3 / 5
10,961
645
13,026
11,344
4,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Camazotz
JigiJevito
Camazotz
13
3 / 7 / 5
8,709
512
5,012
14,585
6,386
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
iFoxboro
Aphrodite
16
7 / 3 / 8
10,696
629
10,234
11,197
4,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Amzinoji
Raijin
14
8 / 6 / 6
9,138
538
17,171
12,385
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 11 / 0
6,959
409
1,992
12,441
3,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 6 / 7
7,346
432
5,616
13,303
8,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Viisk
Fenrir
15
7 / 6 / 4
9,534
561
8,305
14,335
7,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mulan
VladeJ18
Mulan
8
1 / 0 / 2
6,519
383
2,179
3,641
2,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
38
28
Kills
19
20
Deaths
29
36
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Raijin
Amzinoji
Raijin
8
6
6
1.83
W
3
3
17
3.83
W
Chaac
Ducckzy
Chaac
3
4
1
0.88
W
Danzaburou
Holyskull
Danzaburou
12
3
5
4.83
W
Camazotz
JigiJevito
Camazotz
3
7
5
0.79
L
1
11
0
0.09
L
2
6
7
0.92
L
Fenrir
Viisk
Fenrir
7
6
4
1.5
L
Mulan
VladeJ18
Mulan
1
0
2
2
W
Aphrodite
iFoxboro
Aphrodite
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,263
Damage
35,263
60,327
Taken
56,105
39,198
Mitigated
26,519
20,025
Healing
9,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Amzinoji
Raijin
17,171
1,665
96
2,394
12,385
4,570
0
5,127
6,928
44,141
0
W
6,894
496
0
1,511
12,383
11,894
716
1,535
10,676
31,258
0
W
Chaac
Ducckzy
Chaac
6,097
1,896
0
2,837
10,818
11,528
563
522
10,215
0
67,412
W
Danzaburou
Holyskull
Danzaburou
13,026
6,603
0
3,555
11,344
4,682
5,815
4,738
6,287
0
61,200
W
Camazotz
JigiJevito
Camazotz
5,012
1,358
0
3,645
14,585
6,386
0
4,931
9,325
0
30,810
L
1,992
755
0
1,062
12,441
3,147
678
4,157
8,240
0
22,985
L
5,616
1,704
0
2,438
13,303
8,896
0
4,105
9,063
0
21,631
L
Fenrir
Viisk
Fenrir
8,305
3,251
0
2,970
14,335
7,091
1,134
3,143
10,955
0
47,986
L
Mulan
VladeJ18
Mulan
2,179
427
0
757
3,641
2,815
0
0
3,466
0
14,527
W
Aphrodite
iFoxboro
Aphrodite
10,234
2,473
1,251
7,226
11,197
4,708
1,409
4,375
6,293
49,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,419
Gold Earned
39,496
401
Minions Killed
287
0
Camps Cleared
0
1,640,202
Distance Traveled
1,266,811
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,138
538
76
4
0
298,567
0
W
Ares
10,426
613
41
2
0
354,888
10
W
Chaac
10,627
625
129
8
0
354,344
0
W
Danzaburou
10,961
645
83
5
0
310,302
0
W
Camazotz
8,709
512
43
3
0
335,029
0
L
Anhur
6,959
409
51
3
0
205,863
0
L
Tyr
7,346
432
33
2
0
330,782
0
L
Fenrir
9,534
561
93
5
0
289,943
0
L
Mulan
6,519
383
34
2
0
141,656
0
W
Aphrodite
10,696
629
105
6
0
285,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role