Player Matchup

Da Ji
Da Ji
KamKetchum69
Da Ji
Level 122
God Stats
3W - 2L
1,697 SR
Queue Stats
394W - 415L
1,648 Elo+
Party 1
Zeus
Zeus
PIKACU801
Zeus
Level 77
God Stats
8W - 2L
1,959 SR
Queue Stats
184W - 170L
1,693 Elo+
Party 1
Susano
Susano
U M l3 R A
Susano
Level 117
God Stats
9W - 5L
1,652 SR
Queue Stats
222W - 191L
1,694 Elo+
Party 1
Team Averages
Level 105
1,769 SR
1,679 Elo+

VS

Team Averages
Level 115
1,537 SR
1,524 Elo+
Bakasura
Bakasura
HalfwayParalyzed
Bakasura
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 45L
1,519 Elo+
Party 2
Vulcan
Vulcan
SADMEAT
Vulcan
Level 139
God Stats
36W - 30L
1,612 SR
Queue Stats
132W - 159L
1,552 Elo+
Solo
Chaac
Chaac
temp-180967
Chaac
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 6
8,185
682
3,491
6,602
2,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
13
5 / 2 / 3
9,304
775
8,456
4,577
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Susano
U M l3 R A
Susano
12
2 / 2 / 5
8,245
687
7,940
7,143
2,628
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 3
7,840
653
4,335
9,148
3,109
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
SADMEAT
Vulcan
11
1 / 3 / 3
7,836
653
4,742
6,860
2,313
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 2 / 1
7,934
661
3,770
8,617
5,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
10
Kills
6
6
Deaths
10
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
3
2
6
3
W
Zeus
5
2
3
3.25
L
Vulcan
SADMEAT
Vulcan
1
3
3
0.83
W
Susano
U M l3 R A
Susano
2
2
5
2.25
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,887
Damage
12,847
18,322
Taken
24,625
6,520
Mitigated
10,831
2,422
Healing
6,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,335
2,916
0
1,274
9,148
3,109
0
3,545
5,514
0
11,300
W
3,491
498
0
0
6,602
2,571
0
2,191
4,389
0
11,112
W
Zeus
8,456
374
0
885
4,577
1,321
782
916
3,477
56,245
0
L
Vulcan
SADMEAT
Vulcan
4,742
1,562
0
670
6,860
2,313
0
1,835
4,945
34,383
0
W
Susano
U M l3 R A
Susano
7,940
2,565
0
1,537
7,143
2,628
0
1,715
5,390
0
27,457
L
3,770
1,335
0
4,651
8,617
5,409
0
2,867
5,664
0
22,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,734
Gold Earned
23,610
171
Minions Killed
118
0
Camps Cleared
0
629,589
Distance Traveled
645,654
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,840
653
33
3
0
205,115
3
W
Da Ji
8,185
682
11
1
0
205,703
1
W
Zeus
9,304
775
125
10
0
188,483
1
L
Vulcan
7,836
653
60
5
0
213,379
5
W
Susano
8,245
687
35
3
0
235,403
2
L
Chaac
7,934
661
25
2
0
227,160
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role