Player Matchup

Kuzenbo
Kuzenbo
KitKatyeetem
Kuzenbo
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 11L
1,527 Elo+
Party 2
Mulan
Mulan
Logicisstupid
Mulan
Level 142
God Stats
5W - 6L
1,634 SR
Queue Stats
178W - 182L
1,530 Elo+
Party 2
Chaac
Chaac
PhantomXX00
Chaac
Level 32
God Stats
5W - 5L
1,405 SR
Queue Stats
214W - 210L
1,585 Elo+
Solo
Baron Samedi
Baron Samedi
Sunny Deed
Baron Samedi
Level 156
God Stats
4W - 2L
1,847 SR
Queue Stats
153W - 149L
1,549 Elo+
Party 2
Anhur
Anhur
Wid3Putin
Anhur
Level 158
God Stats
12W - 29L
1,216 SR
Queue Stats
398W - 383L
1,552 Elo+
Party 2
Team Averages
Level 98
1,520 SR
1,549 Elo+

VS

Team Averages
Level 65
1,760 SR
1,623 Elo+
Tyr
Tyr
SearchMyKd
Tyr
Level 40
God Stats
4W - 2L
1,943 SR
Queue Stats
88W - 67L
1,593 Elo+
Party 1
Bacchus
Bacchus
SkeetSenpai
Bacchus
Level 107
God Stats
4W - 3L
1,844 SR
Queue Stats
499W - 473L
1,599 Elo+
Party 1
Danzaburou
Danzaburou
TrainsPride
Danzaburou
Level 17
God Stats
34W - 20L
1,722 SR
Queue Stats
40W - 31L
1,541 Elo+
Party 1
Hades
Hades
XGhost-DeltaX
Hades
Level 149
God Stats
13W - 14L
1,529 SR
Queue Stats
202W - 187L
1,518 Elo+
Party 3
Cabrakan
Cabrakan
XxBrokenMoon12xX
Cabrakan
Level 13
God Stats
80W - 34L
1,763 SR
Queue Stats
195W - 129L
1,864 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KitKatyeetem
Kuzenbo
7
1 / 1 / 4
4,927
547
2,184
7,865
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes

Shoes

+6%
Movement Speed

9
0 / 1 / 2
5,409
601
4,975
7,515
3,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 0 / 1
4,975
553
1,531
4,296
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
Sunny Deed
Baron Samedi
11
2 / 0 / 1
5,801
645
4,647
3,110
1,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
Wid3Putin
Anhur
10
4 / 1 / 0
5,878
653
4,398
5,208
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,374
597
4,208
8,637
3,770
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
SkeetSenpai
Bacchus
6
0 / 2 / 0
4,297
477
2,681
5,898
2,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
TrainsPride
Danzaburou
7
0 / 4 / 2
4,536
504
2,072
5,174
1,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
2 / 0 / 0
5,173
575
3,521
4,528
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 1 / 0
4,048
450
34
4,490
2,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
3
3
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
KitKatyeetem
Kuzenbo
1
1
4
3
W
0
1
2
1
W
1
0
1
1.5
L
1
2
0
0.5
L
Bacchus
SkeetSenpai
Bacchus
0
2
0
0
W
Baron Samedi
Sunny Deed
Baron Samedi
2
0
1
2.5
L
Danzaburou
TrainsPride
Danzaburou
0
4
2
0.25
W
Anhur
Wid3Putin
Anhur
4
1
0
4
L
2
0
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,735
Damage
12,516
27,994
Taken
28,727
16,638
Mitigated
11,559
13,574
Healing
8,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
KitKatyeetem
Kuzenbo
2,184
1,047
0
3,483
7,865
7,243
46
2,588
5,194
6,527
0
W
4,975
1,158
0
2,749
7,515
3,967
0
0
7,515
0
28,658
W
1,531
430
0
1,658
4,296
2,945
0
1,217
3,038
0
26,393
L
4,208
1,322
0
2,861
8,637
3,770
0
0
8,312
0
30,316
L
Bacchus
SkeetSenpai
Bacchus
2,681
385
0
1,158
5,898
2,501
0
1,694
4,177
9,788
0
W
Baron Samedi
Sunny Deed
Baron Samedi
4,647
590
787
1,919
3,110
1,102
0
1,381
1,625
34,442
0
L
Danzaburou
TrainsPride
Danzaburou
2,072
769
0
365
5,174
1,579
0
659
4,478
0
17,558
W
Anhur
Wid3Putin
Anhur
4,398
1,989
0
2,978
5,208
1,381
828
816
4,386
0
31,736
L
3,521
149
256
2,907
4,528
1,564
0
2,998
1,274
20,340
0
L
34
34
0
575
4,490
2,145
0
1,082
3,330
14,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,990
Gold Earned
23,428
276
Minions Killed
217
0
Camps Cleared
0
843,393
Distance Traveled
751,410
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
4,927
547
7
1
0
168,813
2
W
Mulan
5,409
601
71
8
0
187,816
0
W
Chaac
4,975
553
59
7
0
196,864
3
L
Tyr
5,374
597
73
8
0
173,099
2
L
Bacchus
4,297
477
14
2
0
171,305
2
W
Baron Samedi
5,801
645
81
9
0
158,070
1
L
Danzaburou
4,536
504
43
5
0
155,336
0
W
Anhur
5,878
653
58
6
0
131,830
0
L
Hades
5,173
575
58
6
0
136,976
2
L
Cabrakan
4,048
450
29
3
0
114,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role