Player Matchup

Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Yogressive
Heimdallr
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 160L
1,592 Elo+
Party 1
Nu Wa
Nu Wa
grama82
Nu Wa
Level 7
God Stats
1W - 1L
1,230 SR
Queue Stats
35W - 67L
1,435 Elo+
Solo
Team Averages
Level 98
1,410 SR
1,509 Elo+

VS

Team Averages
Level 44
1,538 SR
1,443 Elo+
Terra
Terra
Daciolo
Terra
Level 11
God Stats
17W - 21L
1,584 SR
Queue Stats
705W - 374L
1,688 Elo+
Party 2
King Arthur
King Arthur
Hills1
King Arthur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
nunesblood
Merlin
Level 17
God Stats
2W - 1L
1,530 SR
Queue Stats
6W - 8L
1,141 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
5 / 1 / 5
7,678
768
3,844
6,033
3,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Yogressive
Heimdallr
11
4 / 0 / 7
7,658
766
6,174
4,525
2,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
grama82
Nu Wa
11
5 / 1 / 7
7,795
780
7,390
5,415
1,501
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Daciolo
Terra
8
0 / 2 / 2
6,881
688
1,797
6,793
4,311
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Hills1
King Arthur
8
1 / 5 / 0
6,665
667
5,651
10,544
5,678
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
nunesblood
Merlin
9
1 / 7 / 0
6,402
640
1,155
6,829
1,962
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
14
Kills
2
2
Deaths
14
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
1
5
7.5
L
Terra
Daciolo
Terra
0
2
2
0.5
L
King Arthur
Hills1
King Arthur
1
5
0
0.2
W
Heimdallr
Yogressive
Heimdallr
4
0
7
7.5
W
Nu Wa
grama82
Nu Wa
5
1
7
8.5
L
Merlin
nunesblood
Merlin
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,408
Damage
8,603
15,973
Taken
24,166
7,224
Mitigated
11,951
4,853
Healing
3,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,844
3,218
0
1,931
6,033
3,089
776
965
5,068
0
18,900
L
Terra
Daciolo
Terra
1,797
166
159
2,376
6,793
4,311
0
1,675
5,044
8,267
0
L
King Arthur
Hills1
King Arthur
5,651
607
0
670
10,544
5,678
0
2,039
8,433
0
19,215
W
Heimdallr
Yogressive
Heimdallr
6,174
4,066
0
1,053
4,525
2,634
1,470
982
3,543
0
34,471
W
Nu Wa
grama82
Nu Wa
7,390
2,108
0
1,869
5,415
1,501
657
1,084
4,331
22,209
0
L
Merlin
nunesblood
Merlin
1,155
265
0
239
6,829
1,962
0
3,720
3,059
18,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,131
Gold Earned
19,948
113
Minions Killed
80
0
Camps Cleared
0
501,290
Distance Traveled
431,397
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,678
768
31
3
0
165,421
2
L
Terra
6,881
688
11
1
0
132,428
1
L
King Arthur
6,665
667
40
4
0
169,214
2
W
Heimdallr
7,658
766
54
5
0
169,415
4
W
Nu Wa
7,795
780
28
3
0
166,454
0
L
Merlin
6,402
640
29
3
0
129,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role