Player Matchup

Cthulhu
Cthulhu
AdrielXerife
Cthulhu
Level 14
God Stats
0W - 5L
1,005 SR
Queue Stats
146W - 152L
1,208 Elo+
Party 2
Bakasura
Bakasura
Erivelton Prime
Bakasura
Level 19
God Stats
42W - 43L
1,378 SR
Queue Stats
126W - 153L
1,229 Elo+
Party 2
Horus
Horus
Ouroboruz_
Horus
Level 18
God Stats
1W - 1L
1,482 SR
Queue Stats
28W - 26L
1,421 Elo+
Party 3
Loki
Loki
ShadowBllade
Loki
Level 14
God Stats
1W - 3L
1,395 SR
Queue Stats
21W - 26L
1,362 Elo+
Party 3
Ra
Ra
espebr
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,241 Elo+
Solo
Team Averages
Level 14
1,352 SR
1,292 Elo+

VS

Team Averages
Level 20
1,625 SR
1,498 Elo+
Apollo
Apollo
Dwaynejohnson090
Apollo
Level 15
God Stats
10W - 3L
1,880 SR
Queue Stats
41W - 37L
1,627 Elo+
Party 1
Athena
Athena
Fenzzo
Athena
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,654 Elo+
Party 1
Freya
Freya
MoonPoczera
Freya
Level 22
God Stats
4W - 3L
1,802 SR
Queue Stats
17W - 21L
1,392 Elo+
Party 1
Chang'e
Chang'e
SweetKpopper
Chang'e
Level 24
God Stats
5W - 7L
1,547 SR
Queue Stats
86W - 60L
1,609 Elo+
Party 1
Mercury
Mercury
danielmllo
Mercury
Level 27
God Stats
3W - 3L
1,396 SR
Queue Stats
5W - 8L
1,207 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AdrielXerife
Cthulhu
14
0 / 10 / 2
8,162
907
12,834
21,031
15,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
14
1 / 8 / 2
8,389
932
7,274
14,260
5,708
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
14
0 / 7 / 3
9,083
1,009
3,604
19,645
16,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 10 / 1
10,004
1,112
12,915
18,331
6,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
15
0 / 11 / 2
8,780
976
7,465
14,342
5,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 1 / 18
11,677
1,297
18,697
5,840
2,205
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
Fenzzo
Athena
18
5 / 0 / 31
11,711
1,301
11,861
13,204
15,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
7 / 1 / 27
10,771
1,197
15,422
11,559
4,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
SweetKpopper
Chang'e
18
17 / 1 / 21
12,502
1,389
21,593
10,441
3,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
danielmllo
Mercury
18
3 / 2 / 31
10,538
1,171
11,114
9,312
4,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
174
5
Kills
46
46
Deaths
5
10
Assists
128
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AdrielXerife
Cthulhu
0
10
2
0.1
W
14
1
18
23
L
Bakasura
1
8
2
0.25
W
Athena
Fenzzo
Athena
5
0
31
20.5
W
7
1
27
20.5
L
Horus
0
7
3
0.21
L
4
10
1
0.45
W
Chang'e
SweetKpopper
Chang'e
17
1
21
27.5
W
Mercury
danielmllo
Mercury
3
2
31
9.25
L
Ra
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,092
Damage
78,687
87,609
Taken
50,356
49,924
Mitigated
30,711
6,579
Healing
19,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AdrielXerife
Cthulhu
12,834
719
291
515
21,031
15,777
0
13,032
7,999
24,527
0
W
18,697
12,327
0
474
5,840
2,205
0
1,928
3,777
0
38,057
L
Bakasura
7,274
5,321
0
290
14,260
5,708
0
7,678
6,582
0
11,884
W
Athena
Fenzzo
Athena
11,861
3,327
0
1,161
13,204
15,815
0
4,290
7,877
18,044
0
W
15,422
5,697
0
3,396
11,559
4,686
0
5,516
5,559
22,015
0
L
Horus
3,604
1,772
1,530
1,878
19,645
16,111
0
10,305
9,340
0
9,276
L
12,915
4,359
0
877
18,331
6,931
0
10,810
7,521
0
29,878
W
Chang'e
SweetKpopper
Chang'e
21,593
3,021
7,959
5,217
10,441
3,989
0
4,457
5,624
46,450
0
W
Mercury
danielmllo
Mercury
11,114
6,399
0
1,160
9,312
4,016
0
3,394
5,580
0
26,924
L
Ra
7,465
980
1,093
105
14,342
5,397
0
7,051
7,291
27,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,418
Gold Earned
57,199
135
Minions Killed
177
3
Camps Cleared
10
881,301
Distance Traveled
940,450
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,162
907
20
2
0
175,632
4
W
Apollo
11,677
1,297
44
5
6
170,087
0
L
Bakasura
8,389
932
22
2
1
188,354
0
W
Athena
11,711
1,301
17
2
0
189,333
0
W
Freya
10,771
1,197
12
1
1
188,469
0
L
Horus
9,083
1,009
7
1
0
201,687
0
L
Loki
10,004
1,112
36
4
1
183,426
0
W
Chang'e
12,502
1,389
67
7
2
180,514
1
W
Mercury
10,538
1,171
37
4
1
212,047
0
L
Ra
8,780
976
50
6
1
132,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role