Player Matchup

Cthulhu
Cthulhu
Silver II
CuteBoyKenny
Cthulhu
Silver II
Level 49
God Stats
21W - 10L
1,772 SR
Queue Stats
271W - 272L
1,402 MMR
Party 3
Nemesis
Nemesis
Gold III
CuteBoyMarty
Nemesis
Gold III
Level 97
God Stats
8W - 6L
1,449 SR
Queue Stats
164W - 148L
1,690 MMR
Party 3
Sobek
Sobek
Bronze III
IF_Petra
Sobek
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,500 MMR
Party 2
Merlin
Merlin
Gold II
Tek_shounen
Merlin
Gold II
Level 124
God Stats
0W - 3L
1,460 SR
Queue Stats
26W - 26L
1,542 MMR
Solo
Medusa
Medusa
Bronze III
jvargasm22
Medusa
Bronze III
Level 127
God Stats
2W - 2L
1,756 SR
Queue Stats
2W - 2L
1,576 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,587 SR
1,542 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,541 SR
1,542 MMR
Fenrir
Fenrir
Gold III
Blackjacckk
Fenrir
Gold III
Level 125
God Stats
21W - 18L
1,563 SR
Queue Stats
405W - 417L
1,545 MMR
Solo
Ymir
Ymir
Gold III
komander-kaos
Ymir
Gold III
Level 123
God Stats
18W - 15L
1,660 SR
Queue Stats
281W - 268L
1,474 MMR
Party 1
Janus
Janus
Gold II
kung_fu_kitty4
Janus
Gold II
Level 120
God Stats
9W - 10L
1,463 SR
Queue Stats
199W - 191L
1,611 MMR
Party 1
Osiris
Osiris
Gold III
v2Zincy
Osiris
Gold III
Level 122
God Stats
1W - 0L
1,694 SR
Queue Stats
16W - 14L
1,542 MMR
Solo
Neith
Neith
Gold III
weatherman928
Neith
Gold III
Level 106
God Stats
5W - 2L
1,322 SR
Queue Stats
152W - 153L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CuteBoyKenny
Cthulhu
14
0 / 5 / 2
8,505
473
11,022
12,330
9,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
CuteBoyMarty
Nemesis
15
4 / 5 / 1
8,985
499
8,956
15,572
6,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
IF_Petra
Sobek
13
3 / 5 / 5
8,843
491
5,566
16,589
16,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
13
1 / 6 / 2
8,286
460
7,736
9,354
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
jvargasm22
Medusa
14
3 / 4 / 2
8,757
487
7,967
9,900
3,970
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
HeraCu ChulainnDanzaburouErlang ShenTsukuyomi

VS

Bans
SetNu WaBellonaScyllaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
9 / 3 / 9
10,586
588
13,637
16,032
7,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 3 / 7
8,843
491
5,324
14,641
11,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 2 / 9
9,594
533
9,625
9,209
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
v2Zincy
Osiris
15
4 / 3 / 6
9,599
533
7,294
17,993
10,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
7 / 1 / 8
10,680
593
12,616
8,788
3,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
64
11
Kills
25
25
Deaths
12
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
3
9
4.5
L
Cthulhu
CuteBoyKenny
Cthulhu
0
5
2
0.2
L
Nemesis
CuteBoyMarty
Nemesis
4
5
1
0.9
L
Sobek
IF_Petra
Sobek
3
5
5
1.1
L
Merlin
1
6
2
0.33
L
Medusa
jvargasm22
Medusa
3
4
2
1
W
3
3
7
2.17
W
2
2
9
3.25
W
Osiris
v2Zincy
Osiris
4
3
6
2.33
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,247
Damage
48,496
63,745
Taken
66,663
40,111
Mitigated
36,669
11,763
Healing
21,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,637
3,478
0
4,142
16,032
7,778
0
4,135
11,822
0
67,170
L
Cthulhu
CuteBoyKenny
Cthulhu
11,022
346
233
1,840
12,330
9,829
436
1,089
11,155
52,258
0
L
Nemesis
CuteBoyMarty
Nemesis
8,956
2,638
0
2,605
15,572
6,320
0
3,269
12,135
0
57,582
L
Sobek
IF_Petra
Sobek
5,566
591
0
3,173
16,589
16,520
0
4,366
12,005
18,906
0
L
Merlin
7,736
538
0
2,040
9,354
3,472
0
3,714
5,474
61,899
0
L
Medusa
jvargasm22
Medusa
7,967
3,390
0
1,872
9,900
3,970
0
1,865
8,027
0
58,579
W
5,324
701
0
2,095
14,641
11,249
54
5,802
8,818
22,321
0
W
9,625
1,201
0
2,948
9,209
3,231
74
3,776
5,408
72,814
0
W
Osiris
v2Zincy
Osiris
7,294
2,532
0
9,865
17,993
10,672
975
6,601
10,966
0
49,875
W
12,616
4,527
0
2,431
8,788
3,739
1,008
3,413
5,325
0
67,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,376
Gold Earned
49,302
474
Minions Killed
477
0
Camps Cleared
0
1,702,927
Distance Traveled
1,749,315
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,586
588
94
5
0
401,247
1
L
Cthulhu
8,505
473
119
7
0
319,020
2
L
Nemesis
8,985
499
97
5
0
381,354
5
L
Sobek
8,843
491
31
2
0
369,138
5
L
Merlin
8,286
460
123
7
0
300,816
0
L
Medusa
8,757
487
104
6
0
332,599
4
W
Ymir
8,843
491
36
2
0
338,920
7
W
Janus
9,594
533
129
7
0
362,795
1
W
Osiris
9,599
533
87
5
0
327,947
2
W
Neith
10,680
593
131
7
0
318,406
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role