Player Matchup

Bacchus
Bacchus
BigGavv
Bacchus
Level 48
God Stats
19W - 22L
1,542 SR
Queue Stats
55W - 56L
1,590 Elo+
Party 2
Da Ji
Da Ji
DADDYDMG
Da Ji
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,411 Elo+
Solo
Danzaburou
Danzaburou
Fonz31
Danzaburou
Level 28
God Stats
41W - 33L
1,537 SR
Queue Stats
184W - 191L
1,558 Elo+
Solo
Scylla
Scylla
Lavarunner805
Scylla
Level 27
God Stats
20W - 20L
1,527 SR
Queue Stats
53W - 49L
1,581 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Trateski
Cu Chulainn
Level 14
God Stats
17W - 15L
1,551 SR
Queue Stats
20W - 22L
1,543 Elo+
Party 2
Team Averages
Level 24
1,531 SR
1,536 Elo+

VS

Team Averages
Level 33
1,613 SR
1,633 Elo+
Ra
Ra
JustCallMeGrim
Ra
Level 21
God Stats
3W - 2L
1,748 SR
Queue Stats
13W - 8L
1,767 Elo+
Party 1
Ganesha
Ganesha
PoptartEater123
Ganesha
Level 19
God Stats
1W - 2L
1,569 SR
Queue Stats
1W - 2L
1,535 Elo+
Solo
Chang'e
Chang'e
Slimmershady
Chang'e
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 52L
1,558 Elo+
Solo
Skadi
Skadi
Xerí
Skadi
Level 83
God Stats
1W - 4L
1,500 SR
Queue Stats
201W - 177L
1,540 Elo+
Party 1
Neith
Neith
gommenasai811
Neith
Level 14
God Stats
9W - 9L
1,748 SR
Queue Stats
14W - 16L
1,767 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigGavv
Bacchus
18
4 / 2 / 19
11,060
1,106
11,566
11,397
14,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
DADDYDMG
Da Ji
19
20 / 3 / 12
14,644
1,464
26,843
13,299
6,011
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Fonz31
Danzaburou
16
2 / 2 / 9
10,414
1,041
7,976
7,931
3,150
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
7 / 1 / 14
11,923
1,192
16,381
9,879
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
Trateski
Cu Chulainn
17
2 / 1 / 20
10,349
1,035
10,562
13,026
13,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

274

VS

Team 2 Tickets

45

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 5
10,169
1,017
11,259
10,389
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 7 / 6
10,179
1,018
12,009
15,296
7,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
Slimmershady
Chang'e
16
1 / 11 / 6
10,091
1,009
9,521
22,638
9,251
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Skadi
Xerí
Skadi
15
4 / 6 / 2
10,391
1,039
9,572
14,503
4,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 6 / 5
9,471
947
6,181
14,838
5,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
33
35
Kills
9
9
Deaths
35
74
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigGavv
Bacchus
4
2
19
6.75
W
Da Ji
DADDYDMG
Da Ji
20
3
12
8.67
W
Danzaburou
Fonz31
Danzaburou
2
2
9
3.25
L
2
5
5
0.9
W
7
1
14
14
L
1
7
6
0.57
L
Chang'e
Slimmershady
Chang'e
1
11
6
0.36
W
Cu Chulainn
Trateski
Cu Chulainn
2
1
20
12
L
Skadi
Xerí
Skadi
4
6
2
0.83
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,328
Damage
48,542
55,532
Taken
77,664
39,943
Mitigated
30,724
3,888
Healing
7,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigGavv
Bacchus
11,566
805
0
246
11,397
14,429
0
5,954
5,314
24,306
0
W
Da Ji
DADDYDMG
Da Ji
26,843
8,086
0
1,099
13,299
6,011
0
7,228
5,855
0
36,250
W
Danzaburou
Fonz31
Danzaburou
7,976
4,935
0
695
7,931
3,150
0
4,492
3,355
0
40,250
L
11,259
205
1,301
1,300
10,389
3,594
0
2,929
7,337
30,524
0
W
16,381
583
0
1,353
9,879
3,326
0
6,875
2,864
41,427
0
L
12,009
479
0
10
15,296
7,622
0
5,410
9,548
17,093
0
L
Chang'e
Slimmershady
Chang'e
9,521
803
616
2,424
22,638
9,251
0
8,920
13,017
29,993
0
W
Cu Chulainn
Trateski
Cu Chulainn
10,562
1,294
0
495
13,026
13,027
0
7,535
5,355
399
16,792
L
Skadi
Xerí
Skadi
9,572
3,601
0
948
14,503
4,785
0
4,789
9,527
0
28,774
L
6,181
3,518
0
1,330
14,838
5,472
0
5,265
9,358
0
13,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,390
Gold Earned
50,301
207
Minions Killed
174
8
Camps Cleared
5
996,313
Distance Traveled
884,357
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,060
1,106
24
2
0
207,846
0
W
Da Ji
14,644
1,464
18
2
3
199,380
0
W
Danzaburou
10,414
1,041
63
6
4
163,358
1
L
Ra
10,169
1,017
54
5
1
216,268
0
W
Scylla
11,923
1,192
87
9
0
217,062
1
L
Ganesha
10,179
1,018
2
0
1
143,593
0
L
Chang'e
10,091
1,009
54
5
2
170,939
1
W
Cu Chulainn
10,349
1,035
15
2
1
208,667
0
L
Skadi
10,391
1,039
46
5
0
186,954
0
L
Neith
9,471
947
18
2
1
166,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role