Player Matchup

Bellona
Bellona
Cricenti
Bellona
Level 87
God Stats
6W - 3L
1,652 SR
Queue Stats
95W - 102L
1,536 Elo+
Party 1
Jing Wei
Jing Wei
Grothnar
Jing Wei
Level 107
God Stats
4W - 0L
1,500 SR
Queue Stats
190W - 173L
1,509 Elo+
Party 3
Ra
Ra
MelloToasty
Ra
Level 123
God Stats
17W - 13L
1,533 SR
Queue Stats
310W - 303L
1,445 Elo+
Party 3
Scylla
Scylla
Sathan616
Scylla
Level 133
God Stats
1W - 0L
1,241 SR
Queue Stats
38W - 37L
1,570 Elo+
Party 1
Sobek
Sobek
iTiiF
Sobek
Level 60
God Stats
3W - 0L
1,709 SR
Queue Stats
33W - 37L
1,579 Elo+
Party 1
Team Averages
Level 102
1,527 SR
1,528 Elo+

VS

Team Averages
Level 56
1,670 SR
1,484 Elo+
King Arthur
King Arthur
CCC00211
King Arthur
Level 51
God Stats
8W - 3L
1,712 SR
Queue Stats
310W - 314L
1,488 Elo+
Solo
Susano
Susano
Grayced
Susano
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 111L
1,534 Elo+
Party 2
Izanami
Izanami
Swacher
Izanami
Level 48
God Stats
49W - 40L
1,559 SR
Queue Stats
961W - 998L
1,480 Elo+
Solo
Guan Yu
Guan Yu
Zerodelta788
Guan Yu
Level 48
God Stats
5W - 2L
1,768 SR
Queue Stats
204W - 215L
1,406 Elo+
Solo
Scylla
Scylla
zColin
Scylla
Level 82
God Stats
9W - 16L
1,810 SR
Queue Stats
258W - 194L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cricenti
Bellona
16
5 / 2 / 7
9,952
585
8,963
12,411
9,417
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Grothnar
Jing Wei
15
5 / 2 / 3
9,010
530
10,488
9,417
2,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 3 / 5
9,486
558
10,244
13,014
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Sathan616
Scylla
17
4 / 0 / 4
9,999
588
6,006
4,327
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
iTiiF
Sobek
13
1 / 1 / 8
8,330
490
4,203
10,923
7,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CCC00211
King Arthur
12
2 / 7 / 1
7,689
452
10,197
16,665
8,772
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Susano
Grayced
Susano
12
1 / 4 / 1
7,257
427
3,783
11,473
3,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Swacher
Izanami
13
1 / 4 / 2
8,022
472
5,751
11,049
3,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
Zerodelta788
Guan Yu
13
3 / 3 / 3
8,624
507
6,638
14,962
13,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
zColin
Scylla
15
1 / 2 / 0
8,536
502
2,551
6,385
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
20
Kills
8
8
Deaths
20
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CCC00211
King Arthur
2
7
1
0.36
W
Bellona
Cricenti
Bellona
5
2
7
4.25
L
Susano
Grayced
Susano
1
4
1
0.38
W
Jing Wei
Grothnar
Jing Wei
5
2
3
3.25
W
5
3
5
2.5
W
Scylla
Sathan616
Scylla
4
0
4
6
L
Izanami
Swacher
Izanami
1
4
2
0.5
L
Guan Yu
Zerodelta788
Guan Yu
3
3
3
1.5
W
Sobek
iTiiF
Sobek
1
1
8
5
L
Scylla
zColin
Scylla
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,904
Damage
28,920
50,092
Taken
60,534
25,455
Mitigated
32,704
15,430
Healing
15,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CCC00211
King Arthur
10,197
927
0
3,059
16,665
8,772
0
5,602
10,946
89
43,422
W
Bellona
Cricenti
Bellona
8,963
2,479
0
3,653
12,411
9,417
436
437
11,970
0
52,753
L
Susano
Grayced
Susano
3,783
179
0
3,224
11,473
3,955
0
3,659
7,786
0
42,945
W
Jing Wei
Grothnar
Jing Wei
10,488
8,719
633
1,241
9,417
2,595
1,185
314
9,085
0
55,325
W
10,244
1,563
822
4,828
13,014
4,738
311
1,260
11,688
67,840
0
W
Scylla
Sathan616
Scylla
6,006
733
0
1,107
4,327
1,284
189
513
3,790
65,390
0
L
Izanami
Swacher
Izanami
5,751
2,727
0
3,630
11,049
3,902
668
2,707
8,342
0
57,991
L
Guan Yu
Zerodelta788
Guan Yu
6,638
986
796
3,418
14,962
13,937
50
6,135
8,721
0
29,548
W
Sobek
iTiiF
Sobek
4,203
278
0
3,146
10,923
7,421
395
0
10,923
25,247
0
L
Scylla
zColin
Scylla
2,551
101
0
1,825
6,385
2,138
0
2,089
4,286
59,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,777
Gold Earned
40,128
505
Minions Killed
463
0
Camps Cleared
0
1,571,878
Distance Traveled
1,510,278
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,689
452
72
4
0
307,553
1
W
Bellona
9,952
585
112
7
0
320,720
2
L
Susano
7,257
427
82
5
0
331,129
4
W
Jing Wei
9,010
530
91
5
0
282,592
3
W
Ra
9,486
558
117
7
0
311,713
4
W
Scylla
9,999
588
141
8
0
312,901
0
L
Izanami
8,022
472
125
7
0
246,415
3
L
Guan Yu
8,624
507
47
3
0
343,169
0
W
Sobek
8,330
490
44
3
0
343,952
1
L
Scylla
8,536
502
137
8
0
282,012
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role