Player Matchup

Xing Tian
Xing Tian
ACEatLARGE7
Xing Tian
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,741 Elo+
Party 2
Ravana
Ravana
Byiro
Ravana
Level 157
God Stats
16W - 13L
1,437 SR
Queue Stats
311W - 290L
1,625 Elo+
Party 1
King Arthur
King Arthur
Go1denSword7
King Arthur
Level 146
God Stats
7W - 6L
1,787 SR
Queue Stats
150W - 99L
1,649 Elo+
Party 2
Sol
Sol
SicBait
Sol
Level 155
God Stats
4W - 4L
1,957 SR
Queue Stats
399W - 379L
1,645 Elo+
Party 1
Cupid
Cupid
SicZodiac
Cupid
Level 134
God Stats
9W - 6L
1,430 SR
Queue Stats
300W - 294L
1,638 Elo+
Party 1
Team Averages
Level 143
1,622 SR
1,660 Elo+

VS

Team Averages
Level 130
1,645 SR
1,686 Elo+
Achilles
Achilles
AchilisKIC
Achilles
Level 106
God Stats
9W - 7L
1,587 SR
Queue Stats
175W - 126L
1,792 Elo+
Party 3
Chernobog
Chernobog
IcyhotKIC
Chernobog
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 72L
1,816 Elo+
Party 3
Amaterasu
Amaterasu
NubTheOneAndOnly
Amaterasu
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 160L
1,468 Elo+
Party 4
Merlin
Merlin
Ragsssss
Merlin
Level 103
God Stats
5W - 6L
1,907 SR
Queue Stats
88W - 66L
1,623 Elo+
Party 4
Nemesis
Nemesis
jingwack
Nemesis
Level 156
God Stats
10W - 3L
1,729 SR
Queue Stats
194W - 147L
1,730 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ACEatLARGE7
Xing Tian
15
1 / 2 / 10
9,820
491
5,503
16,058
13,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
Byiro
Ravana
19
6 / 2 / 6
11,498
575
8,134
7,878
3,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Go1denSword7
King Arthur
19
7 / 1 / 9
11,888
594
18,877
20,449
18,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
19
6 / 5 / 6
11,863
593
12,695
16,827
6,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
SicZodiac
Cupid
17
1 / 2 / 2
10,612
531
8,955
10,547
3,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AchilisKIC
Achilles
16
3 / 6 / 1
9,824
491
9,158
20,801
22,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
IcyhotKIC
Chernobog
16
1 / 4 / 3
9,339
467
8,435
12,714
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
16
2 / 2 / 2
9,492
475
5,203
15,012
11,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Ragsssss
Merlin
18
3 / 4 / 5
10,942
547
9,865
11,061
4,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
jingwack
Nemesis
15
3 / 5 / 5
9,620
481
9,884
16,436
7,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
21
Kills
12
12
Deaths
21
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
ACEatLARGE7
Xing Tian
1
2
10
3
L
Achilles
AchilisKIC
Achilles
3
6
1
0.58
W
Ravana
Byiro
Ravana
6
2
6
4.5
W
King Arthur
Go1denSword7
King Arthur
7
1
9
11.5
L
Chernobog
IcyhotKIC
Chernobog
1
4
3
0.63
L
Amaterasu
2
2
2
1.5
L
Merlin
Ragsssss
Merlin
3
4
5
1.38
W
Sol
6
5
6
1.8
W
Cupid
SicZodiac
Cupid
1
2
2
1
L
Nemesis
jingwack
Nemesis
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,164
Damage
42,545
71,759
Taken
76,024
46,398
Mitigated
50,730
26,425
Healing
23,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
ACEatLARGE7
Xing Tian
5,503
482
0
1,569
16,058
13,634
224
1,763
14,141
27,637
0
L
Achilles
AchilisKIC
Achilles
9,158
2,300
0
5,860
20,801
22,647
336
3,886
16,165
0
47,478
W
Ravana
Byiro
Ravana
8,134
2,834
0
3,694
7,878
3,960
588
979
6,814
0
78,225
W
King Arthur
Go1denSword7
King Arthur
18,877
1,865
0
9,737
20,449
18,510
124
1,325
18,478
318
75,441
L
Chernobog
IcyhotKIC
Chernobog
8,435
3,957
0
3,615
12,714
5,004
0
1,879
10,810
0
67,159
L
Amaterasu
5,203
1,464
0
5,863
15,012
11,223
0
4,014
10,927
0
35,639
L
Merlin
Ragsssss
Merlin
9,865
881
0
1,996
11,061
4,592
0
4,104
6,721
86,852
0
W
Sol
12,695
3,492
0
6,060
16,827
6,832
2,209
4,342
12,128
98,242
0
W
Cupid
SicZodiac
Cupid
8,955
4,960
558
4,807
10,547
3,462
864
877
9,656
0
74,950
L
Nemesis
jingwack
Nemesis
9,884
3,110
0
6,224
16,436
7,264
762
4,315
12,021
0
64,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,681
Gold Earned
49,217
626
Minions Killed
548
0
Camps Cleared
0
1,884,472
Distance Traveled
1,851,249
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,820
491
45
2
0
377,204
2
L
Achilles
9,824
491
85
4
0
348,716
2
W
Ravana
11,498
575
139
7
0
464,199
4
W
King Arthur
11,888
594
129
6
0
394,720
6
L
Chernobog
9,339
467
122
6
0
320,449
1
L
Amaterasu
9,492
475
59
3
0
431,578
14
L
Merlin
10,942
547
177
9
0
356,381
5
W
Sol
11,863
593
177
9
0
349,076
6
W
Cupid
10,612
531
136
7
0
299,273
3
L
Nemesis
9,620
481
105
5
0
394,125
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role