Player Matchup

Fenrir
Fenrir
Alex_____Villa
Fenrir
Level 43
God Stats
20W - 23L
1,585 SR
Queue Stats
685W - 643L
1,415 Elo+
Party 3
Skadi
Skadi
E4T3N AL1VE
Skadi
Level 79
God Stats
3W - 2L
1,721 SR
Queue Stats
131W - 131L
1,492 Elo+
Party 2
Bellona
Bellona
MaQuInOnJoN
Bellona
Level 28
God Stats
36W - 48L
1,469 SR
Queue Stats
501W - 531L
1,404 Elo+
Party 3
Ymir
Ymir
oG Bare Gas
Ymir
Level 62
God Stats
18W - 12L
1,653 SR
Queue Stats
39W - 40L
1,476 Elo+
Party 2
Zeus
Zeus
tedoiguerra
Zeus
Level 33
God Stats
16W - 12L
1,553 SR
Queue Stats
495W - 474L
1,477 Elo+
Party 3
Team Averages
Level 49
1,596 SR
1,453 Elo+

VS

Team Averages
Level 80
1,501 SR
1,504 Elo+
Bacchus
Bacchus
Colin 94 x
Bacchus
Level 104
God Stats
20W - 17L
1,500 SR
Queue Stats
474W - 458L
1,499 Elo+
Solo
Mulan
Mulan
Noonourss972
Mulan
Level 15
God Stats
15W - 13L
1,648 SR
Queue Stats
16W - 14L
1,594 Elo+
Party 1
Danzaburou
Danzaburou
faillix31
Danzaburou
Level 118
God Stats
13W - 16L
1,247 SR
Queue Stats
264W - 283L
1,359 Elo+
Solo
Mercury
Mercury
ti-Bandy972
Mercury
Level 87
God Stats
19W - 15L
1,428 SR
Queue Stats
234W - 236L
1,459 Elo+
Party 1
Nu Wa
Nu Wa
toshezz972
Nu Wa
Level 78
God Stats
11W - 5L
1,681 SR
Queue Stats
60W - 51L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
5,915
423
3,570
8,324
4,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
1 / 2 / 0
6,271
448
4,305
7,368
2,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
MaQuInOnJoN
Bellona
13
3 / 1 / 0
7,330
524
5,184
8,032
5,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 4 / 1
6,033
431
3,178
9,270
3,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 4 / 1
6,874
491
2,275
5,992
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Colin 94 x
Bacchus
9
0 / 0 / 6
6,304
450
4,412
7,674
5,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 3 / 0
6,742
482
2,675
8,479
6,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
faillix31
Danzaburou
12
1 / 1 / 4
7,352
525
4,829
6,713
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
ti-Bandy972
Mercury
14
3 / 1 / 8
8,151
582
5,539
7,883
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
15
11 / 0 / 2
9,454
675
7,730
3,305
1,132
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
16
16
Deaths
5
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Bacchus
Colin 94 x
Bacchus
0
0
6
3
L
1
2
0
0.5
L
Bellona
MaQuInOnJoN
Bellona
3
1
0
3
W
1
3
0
0.33
W
Danzaburou
faillix31
Danzaburou
1
1
4
3
L
1
4
1
0.38
L
0
4
1
0.13
W
Mercury
ti-Bandy972
Mercury
3
1
8
7
W
Nu Wa
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,512
Damage
25,185
38,986
Taken
34,054
17,851
Mitigated
17,918
8,601
Healing
8,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,570
916
0
1,939
8,324
4,377
0
1,771
6,465
0
30,245
W
Bacchus
Colin 94 x
Bacchus
4,412
608
0
2,211
7,674
5,898
145
1,956
5,689
9,630
0
L
4,305
1,692
0
1,812
7,368
2,106
0
1,772
5,534
0
35,574
L
Bellona
MaQuInOnJoN
Bellona
5,184
1,769
0
1,646
8,032
5,972
0
2,427
5,208
0
32,291
W
2,675
823
0
2,396
8,479
6,092
403
0
8,254
0
26,021
W
Danzaburou
faillix31
Danzaburou
4,829
1,812
0
3,519
6,713
2,040
0
1,801
4,912
0
47,655
L
3,178
459
243
2,262
9,270
3,753
0
3,908
5,282
14,402
0
L
2,275
373
0
699
5,992
1,643
0
1,766
4,055
44,809
0
W
Mercury
ti-Bandy972
Mercury
5,539
2,997
0
0
7,883
2,756
247
1,221
6,637
0
54,296
W
Nu Wa
7,730
2,040
0
825
3,305
1,132
531
475
2,830
54,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,423
Gold Earned
38,003
313
Minions Killed
371
0
Camps Cleared
0
1,184,223
Distance Traveled
1,389,857
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,915
423
50
4
0
258,655
4
W
Bacchus
6,304
450
11
1
0
277,078
4
L
Skadi
6,271
448
63
5
0
248,728
3
L
Bellona
7,330
524
78
6
0
223,804
0
W
Mulan
6,742
482
62
4
0
274,633
0
W
Danzaburou
7,352
525
88
6
0
241,906
4
L
Ymir
6,033
431
28
2
0
206,047
2
L
Zeus
6,874
491
94
7
0
246,989
0
W
Mercury
8,151
582
97
7
0
330,546
1
W
Nu Wa
9,454
675
113
8
0
265,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role