Player Matchup

Guan Yu
Guan Yu
InFxRevenanT
Guan Yu
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,201 Elo+
Party 2
Artemis
Artemis
InFxRipper
Artemis
Level 141
God Stats
11W - 10L
1,494 SR
Queue Stats
169W - 177L
1,510 Elo+
Party 2
Poseidon
Poseidon
J0k3r_ANU
Poseidon
Level 96
God Stats
4W - 8L
1,538 SR
Queue Stats
81W - 104L
1,453 Elo+
Party 2
Mercury
Mercury
Jindoro
Mercury
Level 125
God Stats
8W - 10L
1,588 SR
Queue Stats
44W - 41L
1,523 Elo+
Party 2
Sylvanus
Sylvanus
Kuro1Sensei
Sylvanus
Level 159
God Stats
14W - 7L
1,534 SR
Queue Stats
194W - 191L
1,459 Elo+
Party 2
Team Averages
Level 110
1,531 SR
1,429 Elo+

VS

Team Averages
Level 50
1,558 SR
1,461 Elo+
Jormungandr
Jormungandr
DAB Suffer
Jormungandr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Apollo
Apollo
Delta-Unit-O61
Apollo
Level 27
God Stats
37W - 25L
1,857 SR
Queue Stats
804W - 819L
1,412 Elo+
Party 1
Erlang Shen
Erlang Shen
Lanez T1
Erlang Shen
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 90L
1,642 Elo+
Party 3
Terra
Terra
Micules
Terra
Level 26
God Stats
8W - 5L
1,431 SR
Queue Stats
642W - 671L
1,393 Elo+
Party 1
Nu Wa
Nu Wa
ultrasuperman82
Nu Wa
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 52L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
InFxRevenanT
Guan Yu
20
4 / 1 / 5
13,400
583
12,952
19,111
22,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artemis
InFxRipper
Artemis
20
10 / 1 / 8
13,054
568
20,403
11,152
7,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poseidon
J0k3r_ANU
Poseidon
20
5 / 2 / 3
13,976
608
7,528
11,179
3,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Jindoro
Mercury
20
6 / 1 / 9
13,595
591
8,692
13,471
5,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Kuro1Sensei
Sylvanus
18
2 / 2 / 13
12,036
523
8,406
17,271
16,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DAB Suffer
Jormungandr
16
0 / 5 / 1
9,982
434
11,760
18,166
16,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 9 / 2
9,041
393
3,026
15,272
6,381
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Lanez T1
Erlang Shen
17
3 / 4 / 4
10,534
458
8,907
21,111
10,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Terra
Micules
Terra
15
1 / 5 / 3
10,034
436
3,226
17,006
21,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
2 / 4 / 5
11,176
486
7,855
8,401
3,642
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
27
Kills
7
7
Deaths
27
38
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DAB Suffer
Jormungandr
0
5
1
0.1
L
1
9
2
0.22
W
Guan Yu
InFxRevenanT
Guan Yu
4
1
5
6.5
W
Artemis
InFxRipper
Artemis
10
1
8
14
W
Poseidon
J0k3r_ANU
Poseidon
5
2
3
3.25
W
Mercury
Jindoro
Mercury
6
1
9
10.5
W
Sylvanus
Kuro1Sensei
Sylvanus
2
2
13
4.25
L
Erlang Shen
Lanez T1
Erlang Shen
3
4
4
1.25
L
Terra
Micules
Terra
1
5
3
0.5
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,981
Damage
34,774
72,184
Taken
79,956
55,702
Mitigated
57,805
30,741
Healing
19,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DAB Suffer
Jormungandr
11,760
2,997
0
2,495
18,166
16,132
452
1,419
16,712
70,542
0
L
3,026
1,997
0
555
15,272
6,381
547
3,045
12,203
0
49,776
W
Guan Yu
InFxRevenanT
Guan Yu
12,952
3,596
1,495
8,128
19,111
22,310
2,299
10,244
8,141
0
86,288
W
Artemis
InFxRipper
Artemis
20,403
10,548
0
4,378
11,152
7,232
2,534
3,452
7,678
0
103,827
W
Poseidon
J0k3r_ANU
Poseidon
7,528
1,185
0
2,478
11,179
3,866
272
3,718
7,411
108,817
0
W
Mercury
Jindoro
Mercury
8,692
5,150
0
6,122
13,471
5,840
1,441
2,919
10,552
0
108,604
W
Sylvanus
Kuro1Sensei
Sylvanus
8,406
2,069
2,391
5,749
17,271
16,454
812
1,685
15,561
42,133
0
L
Erlang Shen
Lanez T1
Erlang Shen
8,907
3,902
0
8,100
21,111
10,356
0
2,851
18,233
0
70,031
L
Terra
Micules
Terra
3,226
484
2,550
4,254
17,006
21,294
291
4,069
12,865
29,218
0
L
7,855
2,673
0
1,476
8,401
3,642
0
4,172
4,009
49,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,061
Gold Earned
50,767
732
Minions Killed
473
0
Camps Cleared
0
2,107,433
Distance Traveled
2,008,538
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,982
434
126
5
0
367,918
2
L
Apollo
9,041
393
98
4
0
392,213
6
W
Guan Yu
13,400
583
164
7
0
430,368
7
W
Artemis
13,054
568
136
6
0
364,432
0
W
Poseidon
13,976
608
202
9
0
460,246
2
W
Mercury
13,595
591
178
8
0
528,212
3
W
Sylvanus
12,036
523
52
2
0
324,175
6
L
Erlang Shen
10,534
458
108
5
0
432,394
10
L
Terra
10,034
436
58
3
0
397,933
1
L
Nu Wa
11,176
486
83
4
0
418,080
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role