Player Matchup

Bacchus
Bacchus
Shraq
Bacchus
Level 78
God Stats
3W - 3L
1,846 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
King Arthur
King Arthur
drumstorm
King Arthur
Level 103
God Stats
55W - 39L
1,541 SR
Queue Stats
263W - 208L
1,586 Elo+
Party 2
Ra
Ra
therealadam8
Ra
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 43L
1,311 Elo+
Solo
Team Averages
Level 81
1,629 SR
1,466 Elo+

VS

Team Averages
Level 14
1,282 SR
1,203 Elo+
Neith
Neith
MamaSweetLee
Neith
Level 17
God Stats
3W - 20L
1,167 SR
Queue Stats
7W - 28L
1,156 Elo+
Party 1
Pele
Pele
Starlight84
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,046 Elo+
Party 1
Ganesha
Ganesha
ViBeLo
Ganesha
Level 7
God Stats
2W - 7L
1,179 SR
Queue Stats
23W - 44L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Shraq
Bacchus
13
1 / 1 / 13
10,706
714
7,117
10,076
8,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
drumstorm
King Arthur
12
6 / 0 / 7
10,516
701
10,167
7,391
6,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
12 / 1 / 4
12,172
811
19,836
9,167
3,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
9,297
620
5,795
11,302
4,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 8 / 2
8,199
547
1,766
13,585
5,080
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ganesha
ViBeLo
Ganesha
11
0 / 6 / 2
8,977
598
3,691
19,538
13,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
19
Kills
1
2
Deaths
19
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Bacchus
Shraq
Bacchus
1
1
13
7.5
L
0
8
2
0.13
L
Ganesha
ViBeLo
Ganesha
0
6
2
0.17
W
King Arthur
drumstorm
King Arthur
6
0
7
9.5
W
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,120
Damage
11,252
26,634
Taken
44,425
19,448
Mitigated
23,015
13,414
Healing
8,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,795
2,274
195
2,116
11,302
4,077
0
7,162
3,994
0
33,339
W
Bacchus
Shraq
Bacchus
7,117
295
0
3,194
10,076
8,660
275
1,323
8,753
31,699
0
L
1,766
201
644
1,716
13,585
5,080
0
7,843
5,528
0
16,372
L
Ganesha
ViBeLo
Ganesha
3,691
203
0
4,277
19,538
13,858
0
11,152
7,930
19,631
0
W
King Arthur
drumstorm
King Arthur
10,167
1,397
0
3,124
7,391
6,979
785
1,263
6,128
0
37,150
W
19,836
1,335
1,062
6,034
9,167
3,809
996
1,875
7,292
83,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,394
Gold Earned
26,473
187
Minions Killed
122
0
Camps Cleared
0
841,471
Distance Traveled
745,014
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,297
620
85
6
0
243,374
0
W
Bacchus
10,706
714
33
2
0
287,092
4
L
Pele
8,199
547
35
2
0
254,409
0
L
Ganesha
8,977
598
2
0
0
247,231
0
W
King Arthur
10,516
701
34
2
0
255,668
1
W
Ra
12,172
811
120
8
0
298,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role