Player Matchup

Kumbhakarna
Kumbhakarna
Benshapiro2020x
Kumbhakarna
Level 92
God Stats
3W - 4L
1,500 SR
Queue Stats
281W - 271L
1,505 Elo+
Party 3
Danzaburou
Danzaburou
EggplantThe3rd
Danzaburou
Level 88
God Stats
3W - 0L
1,812 SR
Queue Stats
40W - 39L
1,395 Elo+
Party 2
Chaac
Chaac
FireFly200245
Chaac
Level 88
God Stats
6W - 3L
1,387 SR
Queue Stats
50W - 57L
1,372 Elo+
Party 2
Kali
Kali
MediocreRex
Kali
Level 117
God Stats
3W - 2L
1,323 SR
Queue Stats
54W - 59L
1,331 Elo+
Party 2
Baron Samedi
Baron Samedi
SinisterGoat666
Baron Samedi
Level 87
God Stats
12W - 6L
1,698 SR
Queue Stats
294W - 284L
1,510 Elo+
Party 3
Team Averages
Level 94
1,544 SR
1,423 Elo+

VS

Team Averages
Level 74
1,500 SR
1,462 Elo+
Agni
Agni
GonzaloMag01
Agni
Level 107
God Stats
26W - 21L
1,824 SR
Queue Stats
207W - 210L
1,508 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MemphosWRLD
Cu Chulainn
Level 60
God Stats
0W - 2L
1,324 SR
Queue Stats
15W - 20L
1,480 Elo+
Solo
Fenrir
Fenrir
ProTrupperPro
Fenrir
Level 51
God Stats
2W - 7L
1,500 SR
Queue Stats
179W - 201L
1,433 Elo+
Party 1
Freya
Freya
lorecron12333
Freya
Level 88
God Stats
6W - 7L
1,350 SR
Queue Stats
157W - 177L
1,409 Elo+
Party 1
Sobek
Sobek
psrn_ribeiro
Sobek
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 100L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Benshapiro2020x
Kumbhakarna
13
3 / 0 / 9
8,883
555
4,441
11,609
8,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
EggplantThe3rd
Danzaburou
15
3 / 2 / 0
9,499
594
8,518
10,680
3,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
1 / 2 / 1
8,892
556
9,969
10,951
10,224
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
3 / 3 / 6
9,133
571
5,465
16,544
5,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
SinisterGoat666
Baron Samedi
16
6 / 3 / 3
9,775
611
10,889
10,925
5,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 3
8,881
555
8,416
11,729
3,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
MemphosWRLD
Cu Chulainn
14
1 / 2 / 2
7,917
495
6,090
12,143
9,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 5 / 4
8,467
529
6,144
13,886
5,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 2 / 1
8,321
520
6,574
14,318
4,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

5
1 / 2 / 1
5,615
351
1,727
4,851
2,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
16
Kills
10
10
Deaths
16
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Benshapiro2020x
Kumbhakarna
3
0
9
7.5
W
Danzaburou
EggplantThe3rd
Danzaburou
3
2
0
1.5
W
1
2
1
0.75
L
2
5
3
0.7
W
3
3
6
2
L
Cu Chulainn
MemphosWRLD
Cu Chulainn
1
2
2
1
L
4
5
4
1.2
W
Baron Samedi
SinisterGoat666
Baron Samedi
6
3
3
2.5
L
2
2
1
1.25
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,282
Damage
28,951
60,709
Taken
56,927
33,181
Mitigated
25,265
30,067
Healing
17,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Benshapiro2020x
Kumbhakarna
4,441
1,031
0
3,391
11,609
8,203
198
3,679
7,840
16,909
0
W
Danzaburou
EggplantThe3rd
Danzaburou
8,518
3,445
0
6,880
10,680
3,768
542
3,862
6,804
0
63,218
W
9,969
1,780
0
4,550
10,951
10,224
663
1,011
9,910
0
53,192
L
8,416
0
0
1,078
11,729
3,716
172
6,001
5,323
48,383
0
W
5,465
3,312
0
11,047
16,544
5,624
1,164
3,254
13,156
0
54,986
L
Cu Chulainn
MemphosWRLD
Cu Chulainn
6,090
1,853
0
3,549
12,143
9,450
648
1,397
10,356
3,108
42,951
L
6,144
1,539
0
3,836
13,886
5,320
0
4,147
9,511
0
45,859
W
Baron Samedi
SinisterGoat666
Baron Samedi
10,889
826
772
3,427
10,925
5,362
821
4,972
5,600
56,627
0
L
6,574
1,948
0
7,650
14,318
4,752
0
2,266
11,995
52,541
0
L
1,727
250
0
1,848
4,851
2,027
0
913
3,938
6,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,182
Gold Earned
39,201
404
Minions Killed
395
0
Camps Cleared
0
1,442,879
Distance Traveled
1,281,645
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,883
555
15
1
0
329,465
5
W
Danzaburou
9,499
594
93
6
0
277,761
4
W
Chaac
8,892
556
98
6
0
284,537
0
L
Agni
8,881
555
114
7
0
299,729
0
W
Kali
9,133
571
87
5
0
274,499
0
L
Cu Chulainn
7,917
495
97
6
0
302,085
2
L
Fenrir
8,467
529
73
5
0
323,442
0
W
Baron Samedi
9,775
611
111
7
0
276,617
1
L
Freya
8,321
520
104
7
0
268,980
0
L
Sobek
5,615
351
7
0
0
87,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role