Player Matchup

Mercury
Mercury
MClovin1509
Mercury
Level 27
God Stats
3W - 2L
1,428 SR
Queue Stats
78W - 55L
1,687 Elo+
Solo
Hera
Hera
MadderHatter
Hera
Level 30
God Stats
10W - 6L
1,701 SR
Queue Stats
63W - 76L
1,493 Elo+
Party 1
Guan Yu
Guan Yu
MrJohnToaster
Guan Yu
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
19W - 25L
1,326 Elo+
Solo
Tsukuyomi
Tsukuyomi
adamlikesurmom
Tsukuyomi
Level 4
God Stats
2W - 1L
1,716 SR
Queue Stats
35W - 56L
1,460 Elo+
Party 1
Artemis
Artemis
sjamc2
Artemis
Level 23
God Stats
11W - 5L
1,626 SR
Queue Stats
26W - 16L
1,594 Elo+
Solo
Team Averages
Level 18
1,594 SR
1,512 Elo+

VS

Team Averages
Level 16
1,555 SR
1,457 Elo+
Sol
Sol
DaBayWolfy510
Sol
Level 22
God Stats
7W - 6L
1,686 SR
Queue Stats
354W - 353L
1,549 Elo+
Solo
Nemesis
Nemesis
DarkMatters151
Nemesis
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 25L
1,142 Elo+
Solo
Hel
Hel
GingerAsHel
Hel
Level 5
God Stats
14W - 6L
1,748 SR
Queue Stats
23W - 16L
1,768 Elo+
Solo
Hades
Hades
ICEZephyr
Hades
Level 25
God Stats
24W - 9L
1,678 SR
Queue Stats
163W - 136L
1,358 Elo+
Solo
Amaterasu
Amaterasu
SYST3M9
Amaterasu
Level 26
God Stats
6W - 9L
1,165 SR
Queue Stats
279W - 293L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MClovin1509
Mercury
16
3 / 2 / 3
9,887
582
3,729
9,876
3,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 5 / 4
8,826
519
7,858
7,753
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
13
1 / 4 / 3
8,217
483
4,348
18,271
9,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
adamlikesurmom
Tsukuyomi
14
3 / 6 / 3
8,677
510
7,596
12,615
4,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
sjamc2
Artemis
17
4 / 1 / 4
10,235
602
9,288
8,152
3,209
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
4,861
286
0
0
0
13
2 / 5 / 3
8,330
490
3,240
11,693
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 5 / 2
8,375
493
8,704
14,508
6,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hades
ICEZephyr
Hades
1
0 / 0 / 0
4,761
280
0
0
0
Amaterasu
SYST3M9
Amaterasu
14
10 / 3 / 4
9,559
562
11,920
17,598
13,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
25
13
Kills
16
18
Deaths
13
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
2
5
3
0.7
L
4
5
2
1
L
Hades
ICEZephyr
Hades
0
0
0
0
W
Mercury
MClovin1509
Mercury
3
2
3
2.25
W
2
5
4
0.8
W
Guan Yu
1
4
3
0.63
L
Amaterasu
SYST3M9
Amaterasu
10
3
4
4
W
Tsukuyomi
adamlikesurmom
Tsukuyomi
3
6
3
0.75
W
Artemis
sjamc2
Artemis
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,819
Damage
23,864
56,667
Taken
43,799
22,295
Mitigated
24,178
16,210
Healing
18,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
3,240
1,766
0
3,846
11,693
3,828
0
1,034
10,659
0
44,635
L
8,704
784
1,727
6,795
14,508
6,852
686
3,782
10,701
50,363
0
L
Hades
ICEZephyr
Hades
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
MClovin1509
Mercury
3,729
1,476
0
500
9,876
3,389
0
1,151
8,725
0
82,987
W
7,858
2,140
0
1,359
7,753
2,186
494
2,154
5,599
38,436
0
W
Guan Yu
4,348
1,573
269
6,236
18,271
9,505
1,239
1,812
16,459
0
45,285
L
Amaterasu
SYST3M9
Amaterasu
11,920
4,518
0
6,260
17,598
13,498
922
3,300
14,015
766
39,305
W
Tsukuyomi
adamlikesurmom
Tsukuyomi
7,596
2,895
0
2,563
12,615
4,006
635
2,668
9,947
0
45,668
W
Artemis
sjamc2
Artemis
9,288
4,922
0
5,283
8,152
3,209
1,760
1,607
6,545
0
65,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,842
Gold Earned
35,886
457
Minions Killed
245
0
Camps Cleared
0
1,623,048
Distance Traveled
987,899
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,861
286
0
0
0
0
0
L
Nemesis
8,330
490
95
6
0
329,769
0
L
Hel
8,375
493
77
5
0
324,444
2
L
Hades
4,761
280
0
0
0
4,538
0
W
Mercury
9,887
582
137
8
0
400,080
0
W
Hera
8,826
519
70
4
0
278,282
9
W
Guan Yu
8,217
483
71
4
0
319,793
2
L
Amaterasu
9,559
562
73
4
0
329,148
1
W
Tsukuyomi
8,677
510
68
4
0
336,397
5
W
Artemis
10,235
602
111
7
0
288,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role