Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Djenrikay
Aphrodite
Level 66
God Stats
118W - 105L
1,412 SR
Queue Stats
152W - 174L
1,366 Elo+
Party 3
Medusa
Medusa
Sin_Of_Sloth04
Medusa
Level 68
God Stats
76W - 70L
1,408 SR
Queue Stats
360W - 338L
1,382 Elo+
Party 3
Arachne
Arachne
riian123
Arachne
Level 84
God Stats
42W - 54L
1,549 SR
Queue Stats
294W - 316L
1,463 Elo+
Solo
Khepri
Khepri
scarface2876030
Khepri
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 74L
1,635 Elo+
Party 2
Team Averages
Level 80
1,474 SR
1,469 Elo+

VS

Team Averages
Level 69
1,449 SR
1,389 Elo+
Chaac
Chaac
ELECTRO-JOULY
Chaac
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,334 Elo+
Party 1
Danzaburou
Danzaburou
FeeZ-23
Danzaburou
Level 67
God Stats
29W - 22L
1,439 SR
Queue Stats
53W - 54L
1,343 Elo+
Party 1
Pele
Pele
Jager_Kitten
Pele
Level 48
God Stats
2W - 4L
1,511 SR
Queue Stats
55W - 78L
1,352 Elo+
Solo
Thor
Thor
NiKo_717
Thor
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,499 Elo+
Party 1
Cerberus
Cerberus
dantes_live
Cerberus
Level 78
God Stats
3W - 6L
1,295 SR
Queue Stats
36W - 35L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
6 / 0 / 2
7,281
607
8,083
6,819
6,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Aphrodite
Djenrikay
Aphrodite
9
0 / 0 / 6
5,653
471
2,559
4,068
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 1 / 4
6,059
505
7,154
3,171
876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
riian123
Arachne
11
1 / 0 / 1
6,310
526
1,396
4,858
1,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 3 / 5
5,920
493
2,449
6,537
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
5,651
471
1,529
5,456
3,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
FeeZ-23
Danzaburou
10
1 / 4 / 2
5,617
468
2,708
6,231
3,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 4 / 0
5,519
460
1,536
8,644
2,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
10
2 / 1 / 0
6,250
521
2,770
6,107
2,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cerberus
dantes_live
Cerberus
9
1 / 1 / 2
5,737
478
2,529
7,583
4,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
12
Kills
4
4
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
0
2
7
W
Aphrodite
Djenrikay
Aphrodite
0
0
6
3
L
0
2
0
0
L
Danzaburou
FeeZ-23
Danzaburou
1
4
2
0.5
L
0
4
0
0
L
Thor
2
1
0
2
W
4
1
4
6
L
Cerberus
dantes_live
Cerberus
1
1
2
2
W
Arachne
riian123
Arachne
1
0
1
1.5
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,641
Damage
11,072
25,453
Taken
34,021
14,370
Mitigated
15,829
12,579
Healing
9,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,083
688
0
1,841
6,819
6,225
321
341
6,233
0
37,304
W
Aphrodite
Djenrikay
Aphrodite
2,559
131
2,857
3,374
4,068
1,325
454
141
3,827
22,611
0
L
1,529
31
0
2,384
5,456
3,121
228
0
5,206
0
27,191
L
Danzaburou
FeeZ-23
Danzaburou
2,708
1,214
0
905
6,231
3,179
0
1,426
4,745
0
33,138
L
1,536
365
0
3,336
8,644
2,476
0
409
8,095
0
26,662
L
Thor
2,770
539
0
535
6,107
2,904
1,142
1,317
4,646
0
29,472
W
7,154
2,458
0
704
3,171
876
620
799
2,347
0
28,992
L
Cerberus
dantes_live
Cerberus
2,529
70
220
1,827
7,583
4,149
387
1,578
5,924
13,485
0
W
Arachne
riian123
Arachne
1,396
1,028
99
2,868
4,858
1,340
0
261
4,547
0
30,301
W
2,449
60
0
836
6,537
4,604
16
987
5,525
16,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,223
Gold Earned
28,774
268
Minions Killed
273
0
Camps Cleared
0
1,161,517
Distance Traveled
1,089,495
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,281
607
63
5
0
213,188
0
W
Aphrodite
5,653
471
44
4
0
237,271
3
L
Chaac
5,651
471
45
4
0
223,930
1
L
Danzaburou
5,617
468
60
5
0
200,143
3
L
Pele
5,519
460
59
5
0
236,457
2
L
Thor
6,250
521
76
6
0
201,317
1
W
Medusa
6,059
505
52
4
0
221,312
3
L
Cerberus
5,737
478
33
3
0
227,648
1
W
Arachne
6,310
526
81
7
0
246,969
0
W
Khepri
5,920
493
28
2
0
242,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role