Player Matchup

Achilles
Achilles
DonkeyUppercut
Achilles
Level 48
God Stats
21W - 29L
1,535 SR
Queue Stats
190W - 217L
1,527 Elo+
Party 1
Apollo
Apollo
ORPHANPIGEGG
Apollo
Level 29
God Stats
3W - 5L
1,046 SR
Queue Stats
87W - 89L
1,546 Elo+
Party 1
Sylvanus
Sylvanus
Tututata
Sylvanus
Level 87
God Stats
57W - 81L
1,470 SR
Queue Stats
1,178W - 1,681L
1,421 Elo+
Solo
Team Averages
Level 55
1,351 SR
1,498 Elo+

VS

Team Averages
Level 40
1,533 SR
1,459 Elo+
Kali
Kali
RichardBlevins
Kali
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
gengar410
Eset
Level 70
God Stats
2W - 3L
1,473 SR
Queue Stats
130W - 123L
1,337 Elo+
Solo
Yemoja
Yemoja
n0tBurn
Yemoja
Level 26
God Stats
14W - 11L
1,625 SR
Queue Stats
37W - 34L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
1 / 4 / 0
8,438
603
11,701
17,149
13,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
10
0 / 8 / 1
8,019
573
2,894
12,177
4,031
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Tututata
Sylvanus
13
0 / 1 / 1
8,502
607
5,767
9,085
4,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 9
9,490
678
7,669
13,747
5,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
15
9 / 1 / 4
10,558
754
15,980
8,308
2,626
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
n0tBurn
Yemoja
13
2 / 0 / 11
10,135
724
7,550
7,806
6,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
13
13
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
4
0
0.25
L
Apollo
0
8
1
0.06
W
2
0
9
6.5
L
Sylvanus
Tututata
Sylvanus
0
1
1
0.5
W
Eset
9
1
4
11
W
Yemoja
n0tBurn
Yemoja
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,362
Damage
31,199
38,411
Taken
29,861
21,815
Mitigated
15,182
8,884
Healing
14,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
11,701
2,549
0
3,400
17,149
13,039
0
8,570
8,579
0
33,294
L
Apollo
2,894
1,735
0
1,182
12,177
4,031
78
7,849
4,328
0
25,525
W
7,669
4,493
0
4,811
13,747
5,830
0
2,078
11,369
0
41,858
L
Sylvanus
Tututata
Sylvanus
5,767
1,204
1,482
2,820
9,085
4,745
56
7,243
1,842
37,691
7,605
W
Eset
15,980
1,877
730
3,800
8,308
2,626
592
2,410
5,698
52,301
0
W
Yemoja
n0tBurn
Yemoja
7,550
964
1,495
3,558
7,806
6,726
459
1,345
6,311
21,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,959
Gold Earned
30,183
154
Minions Killed
167
0
Camps Cleared
0
721,052
Distance Traveled
874,394
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,438
603
41
3
0
282,332
1
L
Apollo
8,019
573
33
2
0
216,278
0
W
Kali
9,490
678
50
4
0
308,847
0
L
Sylvanus
8,502
607
80
6
0
222,442
2
W
Eset
10,558
754
92
7
0
279,216
4
W
Yemoja
10,135
724
25
2
0
286,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role