Player Matchup

Artemis
Artemis
Gold IV
AreKidd
Artemis
Gold IV
Level 140
God Stats
28W - 24L
1,713 SR
Queue Stats
57W - 57L
1,644 MMR
Party 1
Ymir
Ymir
Gold II
KuramaKemono
Ymir
Gold II
Level 105
God Stats
10W - 12L
1,227 SR
Queue Stats
302W - 281L
1,603 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Linterrrrrrrr
Kukulkan
Gold IV
Level 143
God Stats
3W - 3L
1,299 SR
Queue Stats
55W - 54L
1,550 MMR
Party 1
Nike
Nike
Gold III
alexito1993
Nike
Gold III
Level 129
God Stats
6W - 4L
1,361 SR
Queue Stats
42W - 38L
1,619 MMR
Party 2
Pele
Pele
Gold III
ferherlaz
Pele
Gold III
Level 127
God Stats
0W - 3L
1,356 SR
Queue Stats
109W - 105L
1,573 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,391 SR
1,598 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,459 SR
1,598 MMR
Bellona
Bellona
Gold III
DaLurgyDisher
Bellona
Gold III
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
115W - 109L
1,591 MMR
Solo
Raijin
Raijin
Gold V
Davnd
Raijin
Gold V
Level 149
God Stats
7W - 4L
1,389 SR
Queue Stats
28W - 18L
1,670 MMR
Party 3
Sylvanus
Sylvanus
Bronze III
Ez_-Stylez
Sylvanus
Bronze III
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 4L
1,505 MMR
Party 4
Cernunnos
Cernunnos
Gold I
M4CxBrutalBluNos
Cernunnos
Gold I
Level 160
God Stats
1W - 3L
1,250 SR
Queue Stats
43W - 30L
1,683 MMR
Party 4
Nemesis
Nemesis
Silver II
SupremeDoug
Nemesis
Silver II
Level 123
God Stats
8W - 2L
1,655 SR
Queue Stats
102W - 95L
1,542 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AreKidd
Artemis
18
1 / 3 / 1
11,096
444
8,595
14,214
5,412
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 9 / 6
9,950
398
5,929
24,546
20,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
Linterrrrrrrr
Kukulkan
19
0 / 5 / 6
11,731
469
13,333
15,456
6,322
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 4 / 3
12,390
496
11,848
23,310
20,425
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pele
20
5 / 8 / 2
13,268
531
9,667
22,475
8,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
DanzaburouJanusCu ChulainnChang'eNu Wa

VS

Bans
ScyllaKhepriSetSobekArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
4 / 7 / 4
13,973
559
18,555
21,335
24,380
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
Davnd
Raijin
20
11 / 1 / 9
15,950
638
20,922
10,306
4,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Ez_-Stylez
Sylvanus
19
2 / 2 / 15
12,597
504
11,202
19,144
21,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
20
6 / 0 / 9
15,983
639
16,793
13,655
9,028
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
SupremeDoug
Nemesis
20
6 / 2 / 11
13,872
555
10,549
21,008
10,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
77
12
Kills
29
29
Deaths
12
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Artemis
AreKidd
Artemis
1
3
1
0.5
W
Bellona
4
7
4
0.86
W
Raijin
Davnd
Raijin
11
1
9
15.5
W
Sylvanus
Ez_-Stylez
Sylvanus
2
2
15
4.75
L
2
9
6
0.56
L
Kukulkan
Linterrrrrrrr
Kukulkan
0
5
6
0.6
W
Cernunnos
6
0
9
10.5
W
Nemesis
SupremeDoug
Nemesis
6
2
11
5.75
L
4
4
3
1.38
L
Pele
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,372
Damage
78,021
100,001
Taken
85,448
61,840
Mitigated
70,787
18,962
Healing
30,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AreKidd
Artemis
8,595
3,688
0
7,278
14,214
5,412
1,392
3,899
10,223
0
83,433
W
Bellona
18,555
6,334
0
3,683
21,335
24,380
1,810
5,453
15,730
0
91,911
W
Raijin
Davnd
Raijin
20,922
350
0
1,194
10,306
4,768
1,133
3,462
6,774
129,458
0
W
Sylvanus
Ez_-Stylez
Sylvanus
11,202
2,203
2,881
6,880
19,144
21,781
472
5,296
13,795
49,779
15,396
L
5,929
262
0
1,561
24,546
20,705
0
8,255
16,112
22,895
0
L
Kukulkan
Linterrrrrrrr
Kukulkan
13,333
718
0
623
15,456
6,322
0
7,258
8,012
102,133
0
W
Cernunnos
16,793
7,331
0
7,583
13,655
9,028
1,148
2,907
10,739
0
161,207
W
Nemesis
SupremeDoug
Nemesis
10,549
3,401
0
8,554
21,008
10,830
2,278
5,562
15,332
0
83,731
L
11,848
787
0
4,637
23,310
20,425
0
3,496
19,688
10,335
70,484
L
Pele
9,667
2,631
0
4,863
22,475
8,976
0
8,025
14,233
0
94,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,435
Gold Earned
72,375
715
Minions Killed
817
0
Camps Cleared
0
2,249,682
Distance Traveled
2,407,823
45
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,096
444
141
6
0
429,880
13
W
Bellona
13,973
559
168
7
0
450,058
9
W
Raijin
15,950
638
236
9
0
486,718
12
W
Sylvanus
12,597
504
58
2
0
411,089
2
L
Ymir
9,950
398
33
1
0
425,360
16
L
Kukulkan
11,731
469
191
8
0
472,516
5
W
Cernunnos
15,983
639
235
9
0
486,176
8
W
Nemesis
13,872
555
120
5
0
573,782
10
L
Nike
12,390
496
180
7
0
448,708
8
L
Pele
13,268
531
170
7
0
473,218
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role