Player Matchup

Baron Samedi
Baron Samedi
Ben985
Baron Samedi
Level 17
God Stats
31W - 29L
1,859 SR
Queue Stats
570W - 598L
1,541 Elo+
Party 1
King Arthur
King Arthur
Dackuro
King Arthur
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
SrKuro19
Scylla
Level 19
God Stats
41W - 35L
1,446 SR
Queue Stats
532W - 603L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
Yunn3
Danzaburou
Level 21
God Stats
19W - 15L
1,542 SR
Queue Stats
387W - 390L
1,495 Elo+
Party 1
Erlang Shen
Erlang Shen
zarabanda6
Erlang Shen
Level 20
God Stats
21W - 20L
1,274 SR
Queue Stats
227W - 278L
1,327 Elo+
Solo
Team Averages
Level 30
1,524 SR
1,472 Elo+

VS

Team Averages
Level 26
1,434 SR
1,398 Elo+
Ra
Ra
BrrrHammer
Ra
Level 25
God Stats
2W - 2L
1,164 SR
Queue Stats
15W - 22L
1,249 Elo+
Solo
Bellona
Bellona
CrazyMontana
Bellona
Level 24
God Stats
99W - 115L
1,322 SR
Queue Stats
224W - 254L
1,295 Elo+
Solo
Hun Batz
Hun Batz
Matartor
Hun Batz
Level 28
God Stats
3W - 3L
1,773 SR
Queue Stats
30W - 32L
1,482 Elo+
Party 2
Heimdallr
Heimdallr
Pandora2598
Heimdallr
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 84L
1,386 Elo+
Party 2
Vulcan
Vulcan
SpagheddiPLS
Vulcan
Level 28
God Stats
14W - 14L
1,409 SR
Queue Stats
271W - 247L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ben985
Baron Samedi
18
8 / 5 / 9
12,267
558
11,630
19,311
15,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Dackuro
King Arthur
18
4 / 5 / 0
11,520
524
13,267
20,086
15,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
SrKuro19
Scylla
17
6 / 12 / 8
10,732
488
14,449
16,049
5,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Yunn3
Danzaburou
18
7 / 2 / 8
11,752
534
10,348
12,334
5,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
zarabanda6
Erlang Shen
16
2 / 7 / 6
10,078
458
4,428
17,724
9,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 2
7,442
338
1,939
4,280
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
CrazyMontana
Bellona
19
3 / 6 / 4
11,982
545
11,728
23,261
20,444
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Matartor
Hun Batz
17
6 / 6 / 8
11,396
518
11,919
17,374
7,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Pandora2598
Heimdallr
14
2 / 8 / 8
9,562
435
8,440
16,498
6,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vulcan
20
19 / 2 / 6
14,810
673
27,712
12,721
6,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
59
27
Kills
31
31
Deaths
27
31
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Ben985
Baron Samedi
8
5
9
2.5
W
1
5
2
0.4
W
Bellona
CrazyMontana
Bellona
3
6
4
0.83
L
King Arthur
Dackuro
King Arthur
4
5
0
0.8
W
Hun Batz
Matartor
Hun Batz
6
6
8
1.67
W
Heimdallr
Pandora2598
Heimdallr
2
8
8
0.75
W
Vulcan
19
2
6
11
L
Scylla
SrKuro19
Scylla
6
12
8
0.83
L
Danzaburou
Yunn3
Danzaburou
7
2
8
5.5
L
Erlang Shen
zarabanda6
Erlang Shen
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,122
Damage
61,738
85,504
Taken
74,134
52,717
Mitigated
42,691
18,078
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Ben985
Baron Samedi
11,630
1,570
945
6,395
19,311
15,396
492
5,463
13,848
48,509
0
W
1,939
74
224
148
4,280
1,084
0
2,022
2,255
14,168
0
W
Bellona
CrazyMontana
Bellona
11,728
4,213
0
6,826
23,261
20,444
908
5,387
17,620
0
82,432
L
King Arthur
Dackuro
King Arthur
13,267
2,223
0
3,369
20,086
15,900
0
1,363
18,209
443
79,827
W
Hun Batz
Matartor
Hun Batz
11,919
6,812
0
4,359
17,374
7,311
1,120
4,815
12,477
0
56,637
W
Heimdallr
Pandora2598
Heimdallr
8,440
5,735
0
2,498
16,498
6,960
1,259
9,820
6,502
0
39,016
W
Vulcan
27,712
7,045
0
2,624
12,721
6,892
4,088
3,725
8,758
120,183
0
L
Scylla
SrKuro19
Scylla
14,449
1,119
0
1,822
16,049
5,599
786
8,722
7,302
40,281
0
L
Danzaburou
Yunn3
Danzaburou
10,348
4,336
0
4,907
12,334
5,909
1,885
5,730
6,604
0
66,821
L
Erlang Shen
zarabanda6
Erlang Shen
4,428
1,879
0
640
17,724
9,913
747
8,373
9,324
0
59,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,349
Gold Earned
55,192
494
Minions Killed
552
0
Camps Cleared
0
2,021,526
Distance Traveled
1,842,613
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,267
558
60
3
0
420,474
0
W
Ra
7,442
338
20
1
0
183,317
0
W
Bellona
11,982
545
167
8
0
414,556
0
L
King Arthur
11,520
524
163
7
0
449,337
4
W
Hun Batz
11,396
518
84
4
0
458,963
2
W
Heimdallr
9,562
435
81
4
0
335,281
1
W
Vulcan
14,810
673
200
9
0
450,496
2
L
Scylla
10,732
488
59
3
0
366,556
2
L
Danzaburou
11,752
534
100
5
0
437,535
4
L
Erlang Shen
10,078
458
112
5
0
347,624
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role