Player Matchup

Awilix
Awilix
DarkleTinct
Awilix
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
246W - 239L
1,566 Elo+
Party 1
Sol
Sol
DavesMom6969
Sol
Level 55
God Stats
3W - 3L
1,768 SR
Queue Stats
37W - 28L
1,713 Elo+
Solo
Sobek
Sobek
HarryBallsSak
Sobek
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 58L
1,730 Elo+
Party 1
Team Averages
Level 70
1,589 SR
1,670 Elo+

VS

Team Averages
Level 68
1,874 SR
1,725 Elo+
Cerberus
Cerberus
Clint
Cerberus
Level 29
God Stats
3W - 0L
1,896 SR
Queue Stats
33W - 6L
1,850 Elo+
Party 2
Artemis
Artemis
Coy_Like_Wtf
Artemis
Level 107
God Stats
7W - 2L
1,927 SR
Queue Stats
144W - 125L
1,697 Elo+
Party 2
Thoth
Thoth
ZzZPreston
Thoth
Level 67
God Stats
2W - 0L
1,799 SR
Queue Stats
35W - 21L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
9
1 / 2 / 2
8,163
583
2,314
6,218
1,690
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 2 / 1
9,578
684
11,584
10,891
2,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 4
9,117
651
3,386
17,133
9,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Clint
Cerberus
13
3 / 1 / 5
9,496
678
9,568
13,914
11,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
Coy_Like_Wtf
Artemis
13
3 / 1 / 5
9,667
691
10,497
5,454
2,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
12
2 / 3 / 5
9,391
671
9,810
8,052
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
4
Kills
8
8
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Clint
Cerberus
3
1
5
5.5
W
Artemis
Coy_Like_Wtf
Artemis
3
1
5
5.5
L
Awilix
1
2
2
1
L
3
2
1
1.75
L
0
4
4
0.5
W
Thoth
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,284
Damage
29,875
34,242
Taken
27,420
14,100
Mitigated
16,452
11,273
Healing
7,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Clint
Cerberus
9,568
734
0
3,414
13,914
11,153
168
7,727
6,187
32,425
0
W
Artemis
Coy_Like_Wtf
Artemis
10,497
4,444
0
2,207
5,454
2,670
1,869
2,961
2,493
0
39,150
L
Awilix
2,314
461
0
1,455
6,218
1,690
125
3,774
2,220
0
14,218
L
11,584
1,779
0
4,048
10,891
2,957
239
5,701
4,998
69,831
0
L
3,386
99
474
5,296
17,133
9,453
110
9,066
7,555
15,127
0
W
Thoth
9,810
865
1,093
1,183
8,052
2,629
1,051
4,304
3,748
40,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,858
Gold Earned
28,554
163
Minions Killed
171
0
Camps Cleared
0
675,367
Distance Traveled
804,602
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,496
678
46
3
0
277,725
4
W
Artemis
9,667
691
62
4
0
261,992
5
L
Awilix
8,163
583
27
2
0
173,521
1
L
Sol
9,578
684
111
8
0
256,374
3
L
Sobek
9,117
651
25
2
0
245,472
5
W
Thoth
9,391
671
63
5
0
264,885
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role