Player Matchup

Yemoja
Yemoja
ArtemusG6
Yemoja
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
ECLTRXD
Loki
Level 122
God Stats
80W - 86L
1,500 SR
Queue Stats
851W - 847L
1,555 Elo+
Solo
Rama
Rama
Fiveoh14
Rama
Level 88
God Stats
0W - 2L
1,486 SR
Queue Stats
258W - 269L
1,596 Elo+
Solo
Aphrodite
Aphrodite
NeiOne
Aphrodite
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Slanced
Chaac
Level 64
God Stats
2W - 5L
1,500 SR
Queue Stats
588W - 571L
1,571 Elo+
Solo
Team Averages
Level 102
1,497 SR
1,544 Elo+

VS

Team Averages
Level 101
1,366 SR
1,566 Elo+
Anhur
Anhur
Centiboi225
Anhur
Level 59
God Stats
7W - 11L
1,094 SR
Queue Stats
676W - 825L
1,441 Elo+
Solo
Ymir
Ymir
Dorde
Ymir
Level 68
God Stats
2W - 2L
1,406 SR
Queue Stats
19W - 19L
1,622 Elo+
Party 1
He Bo
He Bo
Hezballa
He Bo
Level 121
God Stats
9W - 15L
1,577 SR
Queue Stats
127W - 124L
1,625 Elo+
Party 1
Zeus
Zeus
PeachPiePie
Zeus
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 202L
1,559 Elo+
Party 1
Pele
Pele
Solmonster7
Pele
Level 116
God Stats
2W - 1L
1,255 SR
Queue Stats
85W - 70L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ArtemusG6
Yemoja
10
1 / 3 / 3
7,027
468
3,450
11,545
6,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Loki
ECLTRXD
Loki
13
5 / 4 / 2
8,189
546
5,638
11,102
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rama
12
3 / 3 / 1
7,315
488
4,606
7,425
1,974
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
NeiOne
Aphrodite
12
0 / 3 / 2
7,593
506
1,614
8,667
5,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
Slanced
Chaac
13
1 / 4 / 2
7,668
511
8,073
14,381
12,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,605
507
4,206
6,865
1,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Ymir
Dorde
Ymir
11
1 / 1 / 4
7,188
479
2,798
8,204
4,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Hezballa
He Bo
15
3 / 2 / 6
9,093
606
7,216
10,689
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
6 / 1 / 2
9,921
661
9,115
6,552
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
5 / 3 / 3
9,420
628
10,383
12,443
7,988
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
10
Kills
16
17
Deaths
10
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ArtemusG6
Yemoja
1
3
3
0.83
W
1
3
2
0.67
W
Ymir
Dorde
Ymir
1
1
4
3
L
Loki
ECLTRXD
Loki
5
4
2
1.5
L
Rama
3
3
1
1.17
W
He Bo
Hezballa
He Bo
3
2
6
3
L
Aphrodite
NeiOne
Aphrodite
0
3
2
0.33
W
6
1
2
7
L
Chaac
Slanced
Chaac
1
4
2
0.5
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,381
Damage
33,718
53,120
Taken
44,753
30,644
Mitigated
19,605
18,547
Healing
17,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ArtemusG6
Yemoja
3,450
554
389
1,740
11,545
6,772
238
3,345
8,166
18,813
0
W
4,206
1,964
0
2,688
6,865
1,574
796
1,291
5,574
0
25,483
W
Ymir
Dorde
Ymir
2,798
374
0
645
8,204
4,779
70
2,460
5,744
26,684
2,681
L
Loki
ECLTRXD
Loki
5,638
904
0
3,692
11,102
3,847
0
5,241
5,809
0
40,417
L
Rama
4,606
3,275
0
1,243
7,425
1,974
838
1,852
5,537
0
50,379
W
He Bo
Hezballa
He Bo
7,216
540
26
7,065
10,689
3,227
0
1,721
8,893
60,033
0
L
Aphrodite
NeiOne
Aphrodite
1,614
74
377
4,742
8,667
5,371
0
4,952
3,457
45,034
0
W
9,115
1,770
0
2,471
6,552
2,037
1,040
1,858
4,694
69,139
0
L
Chaac
Slanced
Chaac
8,073
1,977
0
6,364
14,381
12,680
0
3,268
11,079
0
42,797
W
10,383
3,717
0
4,138
12,443
7,988
92
180
11,838
0
54,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,792
Gold Earned
43,227
350
Minions Killed
418
0
Camps Cleared
0
1,321,824
Distance Traveled
1,480,329
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,027
468
22
1
0
247,809
4
W
Anhur
7,605
507
45
3
0
247,412
2
W
Ymir
7,188
479
36
2
0
306,006
5
L
Loki
8,189
546
85
6
0
328,391
3
L
Rama
7,315
488
74
5
0
241,985
3
W
He Bo
9,093
606
104
7
0
331,232
2
L
Aphrodite
7,593
506
95
6
0
242,111
8
W
Zeus
9,921
661
126
8
0
298,110
8
L
Chaac
7,668
511
74
5
0
261,528
2
W
Pele
9,420
628
107
7
0
297,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role