Player Matchup

Danzaburou
Danzaburou
Gold V
BarberFlow
Danzaburou
Gold V
Level 31
God Stats
23W - 15L
1,869 SR
Queue Stats
123W - 87L
1,705 MMR
Party 1
Cthulhu
Cthulhu
Silver I
iDusTeeX
Cthulhu
Silver I
Level 118
God Stats
9W - 5L
1,804 SR
Queue Stats
125W - 88L
1,610 MMR
Party 1
Discordia
Discordia
Silver I
iF r e e Z e X
Discordia
Silver I
Level 121
God Stats
28W - 17L
1,597 SR
Queue Stats
125W - 92L
1,610 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 90
1,757 SR
1,641 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,741 SR
1,626 MMR
Artemis
Artemis
Silver I
Arctic Beta
Artemis
Silver I
Level 102
God Stats
2W - 1L
1,906 SR
Queue Stats
5W - 5L
1,618 MMR
Solo
Fenrir
Fenrir
Gold III
EdiTJoh
Fenrir
Gold III
Level 154
God Stats
30W - 31L
1,585 SR
Queue Stats
65W - 74L
1,632 MMR
Solo
Vulcan
Vulcan
Gold III
rockyboy-22
Vulcan
Gold III
Level 128
God Stats
17W - 20L
1,733 SR
Queue Stats
336W - 439L
1,630 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BarberFlow
Danzaburou
15
7 / 6 / 10
12,193
813
9,889
12,493
4,783
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
iDusTeeX
Cthulhu
15
7 / 2 / 13
12,379
825
13,011
15,282
16,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
iF r e e Z e X
Discordia
15
6 / 4 / 12
11,634
776
13,926
11,099
3,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneHeraScyllaKumbhakarnaAphrodite

VS

Bans
AwilixGuan YuHadesAchillesPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Arctic Beta
Artemis
13
1 / 7 / 5
9,922
661
4,567
13,903
4,476
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
EdiTJoh
Fenrir
13
7 / 6 / 2
10,672
711
9,075
15,876
13,877
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Vulcan
14
3 / 7 / 6
10,353
690
10,975
13,487
4,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
20
Kills
11
12
Deaths
20
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
Arctic Beta
Artemis
1
7
5
0.5
W
Danzaburou
BarberFlow
Danzaburou
7
6
10
2
L
Fenrir
EdiTJoh
Fenrir
7
6
2
1.33
W
Cthulhu
iDusTeeX
Cthulhu
7
2
13
6.75
W
Discordia
iF r e e Z e X
Discordia
6
4
12
3
L
Vulcan
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,826
Damage
24,617
38,874
Taken
43,266
24,467
Mitigated
23,309
8,557
Healing
6,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Arctic Beta
Artemis
4,567
1,334
289
1,712
13,903
4,476
0
10,223
3,246
0
22,397
W
Danzaburou
BarberFlow
Danzaburou
9,889
3,929
0
3,586
12,493
4,783
2,198
3,344
8,727
0
44,219
L
Fenrir
EdiTJoh
Fenrir
9,075
709
0
1,822
15,876
13,877
0
7,375
8,303
0
26,706
W
Cthulhu
iDusTeeX
Cthulhu
13,011
527
322
1,304
15,282
16,090
290
5,009
9,893
42,163
0
W
Discordia
iF r e e Z e X
Discordia
13,926
986
100
3,245
11,099
3,594
873
2,011
8,932
59,658
0
L
Vulcan
10,975
2,081
0
2,720
13,487
4,956
43
8,442
4,713
42,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,206
Gold Earned
30,947
220
Minions Killed
134
0
Camps Cleared
0
872,432
Distance Traveled
806,068
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,922
661
39
3
0
286,757
0
W
Danzaburou
12,193
813
66
4
0
271,571
3
L
Fenrir
10,672
711
23
2
0
262,512
2
W
Cthulhu
12,379
825
53
4
0
325,034
0
W
Discordia
11,634
776
101
7
0
275,827
2
L
Vulcan
10,353
690
72
5
0
256,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role