Player Matchup

Medusa
Medusa
HALOSOLDIER6
Medusa
Level 127
God Stats
26W - 22L
1,603 SR
Queue Stats
40W - 46L
1,352 Elo+
Party 1
Cthulhu
Cthulhu
Killer222343
Cthulhu
Level 126
God Stats
3W - 2L
1,747 SR
Queue Stats
74W - 74L
1,428 Elo+
Party 1
Thanatos
Thanatos
Sorry17
Thanatos
Level 145
God Stats
48W - 34L
1,640 SR
Queue Stats
65W - 54L
1,573 Elo+
Party 3
Poseidon
Poseidon
SteveZilla619
Poseidon
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 177L
1,493 Elo+
Party 3
Aphrodite
Aphrodite
Zaneth
Aphrodite
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
211W - 183L
1,499 Elo+
Solo
Team Averages
Level 124
1,598 SR
1,469 Elo+

VS

Team Averages
Level 121
1,564 SR
1,606 Elo+
Athena
Athena
AkidNamedCudi
Athena
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,669 Elo+
Party 2
King Arthur
King Arthur
LURMES
King Arthur
Level 154
God Stats
2W - 2L
1,373 SR
Queue Stats
45W - 43L
1,439 Elo+
Solo
Discordia
Discordia
Rayfin
Discordia
Level 117
God Stats
9W - 5L
1,804 SR
Queue Stats
15W - 8L
1,669 Elo+
Party 2
Osiris
Osiris
TheDreadnought
Osiris
Level 86
God Stats
1W - 2L
1,348 SR
Queue Stats
18W - 18L
1,601 Elo+
Party 2
Hachiman
Hachiman
littleball1234
Hachiman
Level 100
God Stats
8W - 6L
1,798 SR
Queue Stats
14W - 10L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
3 / 0 / 4
9,430
589
7,563
4,758
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Killer222343
Cthulhu
13
2 / 2 / 7
8,759
547
6,469
10,417
10,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Sorry17
Thanatos
17
12 / 1 / 5
10,535
658
15,401
13,374
7,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
SteveZilla619
Poseidon
15
3 / 3 / 3
9,057
566
9,699
10,480
3,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Aphrodite
Zaneth
Aphrodite
16
3 / 1 / 7
10,130
633
9,457
9,568
6,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,022
439
3,111
14,002
9,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
LURMES
King Arthur
13
0 / 3 / 0
7,571
473
4,531
16,324
10,153
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
Rayfin
Discordia
13
6 / 5 / 1
8,240
515
13,067
10,677
2,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 6 / 2
6,247
390
1,855
11,075
7,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hachiman
12
0 / 6 / 1
6,903
431
3,836
11,017
3,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
23
Kills
7
7
Deaths
23
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Medusa
3
0
4
5
W
Cthulhu
Killer222343
Cthulhu
2
2
7
2.75
L
King Arthur
LURMES
King Arthur
0
3
0
0
L
Discordia
Rayfin
Discordia
6
5
1
1.3
W
Thanatos
Sorry17
Thanatos
12
1
5
14.5
W
Poseidon
SteveZilla619
Poseidon
3
3
3
1.5
L
0
6
2
0.17
W
Aphrodite
Zaneth
Aphrodite
3
1
7
6.5
L
Hachiman
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,589
Damage
26,400
48,597
Taken
63,095
28,800
Mitigated
33,500
31,887
Healing
11,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,111
1,214
0
2,939
14,002
9,741
0
5,662
8,276
23,108
0
W
Medusa
7,563
2,750
0
3,054
4,758
1,685
4,672
1,156
3,582
0
63,761
W
Cthulhu
Killer222343
Cthulhu
6,469
441
0
2,456
10,417
10,003
408
2,572
7,748
23,519
0
L
King Arthur
LURMES
King Arthur
4,531
556
0
4,615
16,324
10,153
0
7,157
8,793
0
49,658
L
Discordia
Rayfin
Discordia
13,067
1,202
0
1,462
10,677
2,836
0
4,703
5,932
44,422
0
W
Thanatos
Sorry17
Thanatos
15,401
4,642
0
13,231
13,374
7,255
2,677
3,726
9,303
0
61,924
W
Poseidon
SteveZilla619
Poseidon
9,699
1,454
307
2,452
10,480
3,154
1,259
5,824
4,208
59,491
0
L
1,855
790
0
588
11,075
7,455
0
3,831
7,173
0
29,854
W
Aphrodite
Zaneth
Aphrodite
9,457
2,434
3,101
7,286
9,568
6,703
1,340
2,072
7,404
59,853
0
L
Hachiman
3,836
2,708
0
2,334
11,017
3,315
0
3,705
7,296
0
39,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,911
Gold Earned
35,983
481
Minions Killed
370
0
Camps Cleared
0
1,498,679
Distance Traveled
1,364,423
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,022
439
40
3
0
319,885
7
W
Medusa
9,430
589
127
8
0
298,082
6
W
Cthulhu
8,759
547
44
3
0
311,434
2
L
King Arthur
7,571
473
104
7
0
248,790
0
L
Discordia
8,240
515
88
6
0
277,834
3
W
Thanatos
10,535
658
91
6
0
307,670
4
W
Poseidon
9,057
566
91
6
0
307,998
3
L
Osiris
6,247
390
58
4
0
273,100
0
W
Aphrodite
10,130
633
128
8
0
273,495
1
L
Hachiman
6,903
431
80
5
0
244,814
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role