Player Matchup

Anubis
Anubis
Zero Apollo7458
Anubis
Level 27
God Stats
7W - 17L
1,636 SR
Queue Stats
7W - 19L
1,539 Elo+
Solo
Jing Wei
Jing Wei
daughterofthanos
Jing Wei
Level 16
God Stats
0W - 1L
1,259 SR
Queue Stats
2W - 12L
1,154 Elo+
Party 2
Bacchus
Bacchus
y_unwoo
Bacchus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,068 Elo+
Party 2
Team Averages
Level 17
1,465 SR
1,253 Elo+

VS

Team Averages
Level 64
1,543 SR
1,776 Elo+
Fafnir
Fafnir
Anusstrijder
Fafnir
Level 109
God Stats
11W - 2L
1,345 SR
Queue Stats
584W - 140L
1,807 Elo+
Party 1
Fenrir
Fenrir
DikkeBil
Fenrir
Level 27
God Stats
14W - 3L
1,783 SR
Queue Stats
722W - 237L
1,910 Elo+
Party 1
Thoth
Thoth
empiredance81
Thoth
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 56L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
6,191
619
2,616
6,210
2,475
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 6 / 1
5,870
587
2,191
7,767
2,276
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
y_unwoo
Bacchus
8
0 / 6 / 1
6,195
620
3,609
12,373
7,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
5 / 0 / 14
9,288
929
7,184
7,433
6,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
DikkeBil
Fenrir
11
10 / 1 / 9
8,815
882
9,488
8,348
4,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
4 / 1 / 8
7,767
777
6,168
4,327
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
50
1
Kills
19
19
Deaths
2
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Fafnir
5
0
14
12
W
Fenrir
DikkeBil
Fenrir
10
1
9
14.5
L
1
7
0
0.14
L
0
6
1
0.08
W
4
1
8
8
L
Bacchus
y_unwoo
Bacchus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,416
Damage
22,840
26,350
Taken
20,108
11,968
Mitigated
13,263
1,816
Healing
5,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
7,184
2,556
0
2,653
7,433
6,848
16
1,609
5,824
20,360
0
W
Fenrir
DikkeBil
Fenrir
9,488
3,664
0
1,648
8,348
4,934
869
3,186
5,162
0
27,626
L
2,616
0
0
219
6,210
2,475
0
2,781
3,329
20,773
0
L
2,191
1,736
0
71
7,767
2,276
60
4,862
2,649
0
7,511
W
6,168
492
0
1,270
4,327
1,481
871
1,588
2,739
23,934
0
L
Bacchus
y_unwoo
Bacchus
3,609
566
0
1,526
12,373
7,217
0
5,162
6,988
11,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,256
Gold Earned
25,870
74
Minions Killed
109
0
Camps Cleared
0
532,972
Distance Traveled
549,771
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,288
929
23
2
0
171,984
1
W
Fenrir
8,815
882
33
3
0
214,792
1
L
Anubis
6,191
619
44
4
0
162,379
0
L
Jing Wei
5,870
587
18
2
0
194,551
0
W
Thoth
7,767
777
53
5
0
162,995
0
L
Bacchus
6,195
620
12
1
0
176,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role