Player Matchup

Hel
Hel
Bronze I
DrPoopersMD
Hel
Bronze I
Level 106
God Stats
27W - 29L
1,411 SR
Queue Stats
104W - 132L
853 MMR
Solo
Neith
Neith
Silver III
PervySageJiraiya
Neith
Silver III
Level 69
God Stats
18W - 16L
1,451 SR
Queue Stats
271W - 276L
861 MMR
Solo
Bellona
Bellona
Silver III
Rubicon60driver
Bellona
Silver III
Level 128
God Stats
22W - 24L
1,271 SR
Queue Stats
266W - 310L
915 MMR
Solo
Cthulhu
Cthulhu
Silver V
TANTAR70
Cthulhu
Silver V
Level 42
God Stats
5W - 1L
1,766 SR
Queue Stats
34W - 53L
765 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
meninobomdemais
Baron Samedi
Silver III
Level 81
God Stats
15W - 13L
1,319 SR
Queue Stats
971W - 981L
778 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 85
1,444 SR
834 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 96
1,484 SR
1,083 MMR
Artemis
Artemis
Silver III
 
Artemis
Silver III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver V
 
Mercury
Silver V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver IV
Phoenix Eeee
Sylvanus
Silver IV
Level 126
God Stats
3W - 2L
1,568 SR
Queue Stats
57W - 67L
766 MMR
Solo
Kukulkan
Kukulkan
Bronze V
alefeM1GAMER
Kukulkan
Bronze V
Level 58
God Stats
7W - 9L
1,474 SR
Queue Stats
14W - 38L
907 MMR
Solo
Chaac
Chaac
Bronze I
iKryopt
Chaac
Bronze I
Level 88
God Stats
21W - 29L
1,381 SR
Queue Stats
125W - 150L
741 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 11
14,027
561
12,171
18,738
7,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 5 / 6
13,508
540
13,059
18,677
7,262
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
6 / 5 / 2
13,948
558
16,154
26,953
26,565
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
TANTAR70
Cthulhu
18
2 / 4 / 7
12,048
482
11,904
20,627
15,024
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
meninobomdemais
Baron Samedi
20
12 / 1 / 6
15,484
619
22,788
19,263
10,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bans
AnubisArachneNu WaCu ChulainnErlang Shen

VS

Bans
TsukuyomiHeraAmaterasuSetYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
10 / 4 / 0
12,066
483
16,651
20,123
7,115
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
 
Mercury
19
4 / 7 / 1
11,792
472
10,085
22,070
12,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Phoenix Eeee
Sylvanus
16
0 / 4 / 11
9,856
394
11,163
22,830
25,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
alefeM1GAMER
Kukulkan
19
1 / 7 / 3
11,754
470
13,271
14,457
6,317
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
iKryopt
Chaac
16
1 / 6 / 1
10,494
420
8,908
24,048
25,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
28
Kills
16
17
Deaths
28
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
10
4
0
2.5
L
Mercury
 
Mercury
4
7
1
0.64
W
3
2
11
4.25
W
5
5
6
1.6
L
Sylvanus
Phoenix Eeee
Sylvanus
0
4
11
1.38
W
6
5
2
1.4
W
Cthulhu
TANTAR70
Cthulhu
2
4
7
1.38
L
Kukulkan
alefeM1GAMER
Kukulkan
1
7
3
0.36
L
Chaac
iKryopt
Chaac
1
6
1
0.25
W
Baron Samedi
meninobomdemais
Baron Samedi
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,076
Damage
60,078
104,258
Taken
103,528
66,572
Mitigated
76,386
53,043
Healing
28,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
16,651
8,141
0
7,397
20,123
7,115
174
8,539
11,584
0
70,049
L
Mercury
 
Mercury
10,085
4,997
0
1,110
22,070
12,407
0
10,889
11,181
0
87,218
W
12,171
746
9,219
12,646
18,738
7,328
1,331
3,842
14,831
110,530
0
W
13,059
10,113
580
6,517
18,677
7,262
7,161
4,235
14,438
0
116,482
L
Sylvanus
Phoenix Eeee
Sylvanus
11,163
2,011
2,423
5,980
22,830
25,460
0
14,409
8,421
36,105
0
W
16,154
10,451
0
5,793
26,953
26,565
4,317
3,238
23,015
0
87,594
W
Cthulhu
TANTAR70
Cthulhu
11,904
265
2,293
3,778
20,627
15,024
601
9,510
11,043
51,836
0
L
Kukulkan
alefeM1GAMER
Kukulkan
13,271
157
498
2,567
14,457
6,317
0
8,478
5,979
85,871
0
L
Chaac
iKryopt
Chaac
8,908
1,080
0
8,485
24,048
25,087
371
4,548
19,500
0
59,653
W
Baron Samedi
meninobomdemais
Baron Samedi
22,788
2,175
1,942
10,275
19,263
10,393
3,911
3,295
15,747
103,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,015
Gold Earned
55,962
727
Minions Killed
560
0
Camps Cleared
0
2,269,365
Distance Traveled
1,947,548
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
12,066
483
104
4
0
346,033
3
L
Mercury
11,792
472
134
5
0
482,109
1
W
Hel
14,027
561
152
6
0
517,277
0
W
Neith
13,508
540
143
6
0
421,838
3
L
Sylvanus
9,856
394
47
2
0
378,986
12
W
Bellona
13,948
558
169
7
0
455,716
1
W
Cthulhu
12,048
482
89
4
0
427,347
3
L
Kukulkan
11,754
470
160
6
0
393,028
5
L
Chaac
10,494
420
115
5
0
347,392
1
W
Baron Samedi
15,484
619
174
7
0
447,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role