Player Matchup

Erlang Shen
Erlang Shen
Gold V
ItsJusRed
Erlang Shen
Gold V
Level 159
God Stats
5W - 5L
1,774 SR
Queue Stats
71W - 60L
1,632 MMR
Party 1
Osiris
Osiris
Gold III
TheGrandBoss
Osiris
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
dуlаn
Scylla
Gold IV
Level 160
God Stats
7W - 3L
1,737 SR
Queue Stats
52W - 49L
1,680 MMR
Party 2
Apollo
Apollo
Silver I
obiw
Apollo
Silver I
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 13L
1,626 MMR
Party 2
Cthulhu
Cthulhu
Gold I
tomweezy99
Cthulhu
Gold I
Level 160
God Stats
3W - 2L
1,809 SR
Queue Stats
268W - 258L
1,723 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,664 SR
1,632 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,743 SR
1,667 MMR
Cerberus
Cerberus
Platinum IV
Appealx
Cerberus
Platinum IV
Level 126
God Stats
11W - 11L
1,696 SR
Queue Stats
198W - 203L
1,659 MMR
Solo
Jing Wei
Jing Wei
Silver I
AzraеI
Jing Wei
Silver I
Level 158
God Stats
5W - 2L
2,085 SR
Queue Stats
13W - 4L
1,677 MMR
Solo
Janus
Janus
Gold IV
PLZgank
Janus
Gold IV
Level 144
God Stats
1W - 3L
1,420 SR
Queue Stats
52W - 46L
1,677 MMR
Solo
Achilles
Achilles
Platinum IV
Paradoxgk
Achilles
Platinum IV
Level 129
God Stats
4W - 3L
1,590 SR
Queue Stats
157W - 164L
1,675 MMR
Solo
Hel
Hel
Platinum IV
cocochrispy
Hel
Platinum IV
Level 144
God Stats
4W - 4L
1,925 SR
Queue Stats
167W - 159L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ItsJusRed
Erlang Shen
20
7 / 3 / 13
15,521
621
20,633
25,404
15,515
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Osiris
20
1 / 1 / 5
13,732
549
14,369
27,303
28,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
dуlаn
Scylla
20
12 / 3 / 2
15,630
625
15,373
9,828
3,746
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apollo
obiw
Apollo
20
5 / 2 / 3
15,570
623
14,786
21,393
8,797
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
tomweezy99
Cthulhu
20
1 / 2 / 12
12,859
514
13,445
21,034
19,445
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
OdinTsukuyomiKing ArthurNemesisYemoja

VS

Bans
SetDanzaburouKumbhakarnaCupidPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Appealx
Cerberus
19
2 / 4 / 7
12,272
491
12,853
23,977
22,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
AzraеI
Jing Wei
20
4 / 3 / 3
13,752
550
22,440
20,693
9,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
PLZgank
Janus
17
0 / 9 / 1
10,569
423
5,925
15,757
5,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Paradoxgk
Achilles
19
4 / 7 / 1
12,127
485
14,669
24,581
11,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
1 / 3 / 0
11,288
452
10,641
16,597
15,684
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
26
Kills
11
11
Deaths
26
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Appealx
Cerberus
2
4
7
1.38
L
Jing Wei
AzraеI
Jing Wei
4
3
3
1.83
W
Erlang Shen
ItsJusRed
Erlang Shen
7
3
13
4.5
L
Janus
PLZgank
Janus
0
9
1
0.06
L
Achilles
Paradoxgk
Achilles
4
7
1
0.64
W
Osiris
1
1
5
3.5
L
1
3
0
0.33
W
Scylla
dуlаn
Scylla
12
3
2
4.33
W
Apollo
obiw
Apollo
5
2
3
3.25
W
Cthulhu
tomweezy99
Cthulhu
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,606
Damage
66,528
104,962
Taken
101,605
75,897
Mitigated
63,868
48,459
Healing
36,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Appealx
Cerberus
12,853
1,320
0
7,642
23,977
22,552
0
9,465
14,314
55,804
0
L
Jing Wei
AzraеI
Jing Wei
22,440
19,984
0
6,662
20,693
9,294
0
4,587
15,994
0
115,961
W
Erlang Shen
ItsJusRed
Erlang Shen
20,633
12,442
0
10,728
25,404
15,515
469
6,947
18,457
0
118,095
L
Janus
PLZgank
Janus
5,925
565
0
1,685
15,757
5,077
0
7,473
8,102
83,808
0
L
Achilles
Paradoxgk
Achilles
14,669
5,494
0
7,168
24,581
11,261
0
4,668
19,735
0
90,370
W
Osiris
14,369
4,099
0
14,138
27,303
28,394
1,592
10,395
16,908
2,682
78,415
L
10,641
500
2,928
10,226
16,597
15,684
0
2,761
12,968
74,608
0
W
Scylla
dуlаn
Scylla
15,373
1,300
0
2,987
9,828
3,746
2,786
3,063
6,765
90,829
0
W
Apollo
obiw
Apollo
14,786
10,298
0
15,148
21,393
8,797
10,977
3,193
18,200
0
154,931
W
Cthulhu
tomweezy99
Cthulhu
13,445
1,322
40
5,418
21,034
19,445
432
6,146
14,888
68,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,312
Gold Earned
60,008
739
Minions Killed
760
0
Camps Cleared
0
2,497,595
Distance Traveled
2,356,497
30
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,272
491
109
4
0
462,110
0
L
Jing Wei
13,752
550
214
9
0
474,980
3
W
Erlang Shen
15,521
621
146
6
0
527,261
2
L
Janus
10,569
423
159
6
0
463,784
6
L
Achilles
12,127
485
131
5
0
461,072
6
W
Osiris
13,732
549
122
5
0
514,326
8
L
Hel
11,288
452
147
6
0
494,551
5
W
Scylla
15,630
625
182
7
0
476,149
7
W
Apollo
15,570
623
214
9
0
475,493
7
W
Cthulhu
12,859
514
75
3
0
504,366
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role