Player Matchup

Cthulhu
Cthulhu
B0n3zm
Cthulhu
Level 24
God Stats
1W - 0L
1,370 SR
Queue Stats
5W - 7L
1,305 Elo+
Solo
Neith
Neith
NandoSauce
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Psaz
Achilles
Level 27
God Stats
13W - 19L
1,303 SR
Queue Stats
60W - 73L
1,385 Elo+
Solo
Skadi
Skadi
ThisAintJose
Skadi
Level 28
God Stats
5W - 5L
1,415 SR
Queue Stats
24W - 26L
1,356 Elo+
Solo
Nemesis
Nemesis
ionlyplayark
Nemesis
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 2L
1,500 Elo+
Solo
Team Averages
Level 17
1,418 SR
1,409 Elo+

VS

Team Averages
Level 20
1,479 SR
1,239 Elo+
Jing Wei
Jing Wei
CΩbalt
Jing Wei
Level 39
God Stats
1W - 2L
1,791 SR
Queue Stats
18W - 23L
1,310 Elo+
Party 2
Vamana
Vamana
MH-Jero-45
Vamana
Level 8
God Stats
5W - 2L
1,501 SR
Queue Stats
29W - 44L
1,076 Elo+
Party 1
Ra
Ra
TheSlyOne101
Ra
Level 30
God Stats
6W - 13L
1,282 SR
Queue Stats
26W - 51L
1,290 Elo+
Solo
Cerberus
Cerberus
Vaughnom56
Cerberus
Level 8
God Stats
14W - 15L
1,495 SR
Queue Stats
53W - 68L
1,238 Elo+
Party 2
Loki
Loki
mhmec
Loki
Level 13
God Stats
17W - 18L
1,325 SR
Queue Stats
39W - 54L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B0n3zm
Cthulhu
10
2 / 3 / 2
5,895
536
2,994
6,090
2,255
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
12
4 / 0 / 0
6,658
605
5,143
4,828
1,560
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Psaz
Achilles
9
0 / 0 / 3
4,951
450
2,456
6,060
2,794
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
3 / 2 / 0
5,853
532
6,742
3,911
1,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
ionlyplayark
Nemesis
13
7 / 1 / 0
7,381
671
5,303
8,423
2,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CΩbalt
Jing Wei
9
2 / 2 / 0
5,440
495
3,183
7,195
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
MH-Jero-45
Vamana
9
0 / 2 / 0
5,254
478
832
7,435
2,593
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 3 / 3
5,524
502
4,415
4,994
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
Vaughnom56
Cerberus
7
0 / 3 / 2
4,764
433
2,711
7,722
4,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Loki
mhmec
Loki
8
2 / 6 / 0
5,386
490
2,368
6,913
1,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
16
Kills
5
6
Deaths
16
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
B0n3zm
Cthulhu
2
3
2
1
L
Jing Wei
CΩbalt
Jing Wei
2
2
0
1
L
Vamana
MH-Jero-45
Vamana
0
2
0
0
W
Neith
4
0
0
4
W
Achilles
Psaz
Achilles
0
0
3
1.5
L
1
3
3
0.83
W
3
2
0
1.5
L
Cerberus
Vaughnom56
Cerberus
0
3
2
0.33
W
Nemesis
ionlyplayark
Nemesis
7
1
0
7
L
Loki
mhmec
Loki
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,638
Damage
13,509
29,312
Taken
34,259
11,268
Mitigated
11,951
10,093
Healing
6,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
B0n3zm
Cthulhu
2,994
110
0
0
6,090
2,255
600
2,717
3,373
21,983
0
L
Jing Wei
CΩbalt
Jing Wei
3,183
2,009
0
3,471
7,195
1,790
0
0
7,195
0
23,743
L
Vamana
MH-Jero-45
Vamana
832
328
0
486
7,435
2,593
1,016
0
7,435
78
21,913
W
Neith
5,143
2,219
0
2,642
4,828
1,560
1,349
1,028
3,800
0
33,186
W
Achilles
Psaz
Achilles
2,456
875
147
2,806
6,060
2,794
0
1,643
4,417
0
13,970
L
4,415
187
95
774
4,994
1,579
162
1,891
3,103
26,186
0
W
6,742
3,551
294
393
3,911
1,918
790
811
3,100
0
31,475
L
Cerberus
Vaughnom56
Cerberus
2,711
334
0
924
7,722
4,101
0
0
7,722
9,581
0
W
Nemesis
ionlyplayark
Nemesis
5,303
3,292
0
3,811
8,423
2,741
0
943
7,480
0
44,581
L
Loki
mhmec
Loki
2,368
855
0
806
6,913
1,888
0
1,103
5,810
0
16,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,738
Gold Earned
26,368
279
Minions Killed
196
0
Camps Cleared
0
1,006,177
Distance Traveled
945,354
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,895
536
40
4
0
198,557
1
L
Jing Wei
5,440
495
44
4
0
201,392
1
L
Vamana
5,254
478
43
4
0
179,341
3
W
Neith
6,658
605
63
6
0
164,194
4
W
Achilles
4,951
450
18
2
0
226,599
1
L
Ra
5,524
502
42
4
0
221,971
0
W
Skadi
5,853
532
67
6
0
175,082
4
L
Cerberus
4,764
433
29
3
0
172,078
0
W
Nemesis
7,381
671
91
8
0
241,745
0
L
Loki
5,386
490
38
3
0
170,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role