Player Matchup

Jormungandr
Jormungandr
BAM_BOY_OP
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,419 Elo+
Solo
Persephone
Persephone
Fatalbert845
Persephone
Level 26
God Stats
12W - 7L
1,515 SR
Queue Stats
87W - 87L
1,526 Elo+
Solo
Fenrir
Fenrir
ScruffDiver
Fenrir
Level 15
God Stats
20W - 19L
1,511 SR
Queue Stats
54W - 45L
1,558 Elo+
Solo
Odin
Odin
velascoerick723-
Odin
Level 4
God Stats
0W - 2L
1,333 SR
Queue Stats
3W - 2L
1,509 Elo+
Solo
Medusa
Medusa
x_shampagne
Medusa
Level 17
God Stats
1W - 7L
1,541 SR
Queue Stats
8W - 15L
1,462 Elo+
Solo
Team Averages
Level 13
1,480 SR
1,495 Elo+

VS

Team Averages
Level 20
1,486 SR
1,572 Elo+
Ymir
Ymir
BracusRex
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,445 Elo+
Solo
Freya
Freya
DxG-Tee
Freya
Level 29
God Stats
5W - 2L
1,238 SR
Queue Stats
31W - 32L
1,592 Elo+
Solo
Achilles
Achilles
Jaxson2006766
Achilles
Level 28
God Stats
8W - 9L
1,691 SR
Queue Stats
215W - 206L
1,666 Elo+
Solo
Guan Yu
Guan Yu
KAI_KUCHKI
Guan Yu
Level 27
God Stats
6W - 3L
1,500 SR
Queue Stats
379W - 400L
1,658 Elo+
Solo
Poseidon
Poseidon
RSA Dressier
Poseidon
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BAM_BOY_OP
Jormungandr
13
1 / 8 / 6
9,246
440
9,037
19,048
16,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
Fatalbert845
Persephone
18
10 / 3 / 1
11,708
558
11,876
12,375
4,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
16
6 / 4 / 4
10,260
489
14,947
20,792
8,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 5 / 7
8,440
402
6,170
12,283
9,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
14
0 / 5 / 1
8,910
424
3,664
13,145
4,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
6 / 3 / 4
10,595
505
5,605
15,347
8,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
DxG-Tee
Freya
19
12 / 0 / 9
12,166
579
21,598
18,059
7,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
Jaxson2006766
Achilles
16
1 / 2 / 8
10,386
495
9,970
14,579
11,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
KAI_KUCHKI
Guan Yu
16
6 / 2 / 5
10,433
497
11,008
16,139
9,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
RSA Dressier
Poseidon
13
0 / 10 / 3
8,398
400
5,205
11,791
3,789
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
54
17
Kills
25
25
Deaths
17
19
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BAM_BOY_OP
Jormungandr
1
8
6
0.5
W
Ymir
6
3
4
2.67
W
Freya
DxG-Tee
Freya
12
0
9
16.5
L
Persephone
Fatalbert845
Persephone
10
3
1
3.5
W
Achilles
Jaxson2006766
Achilles
1
2
8
2.5
W
Guan Yu
KAI_KUCHKI
Guan Yu
6
2
5
4.25
W
Poseidon
RSA Dressier
Poseidon
0
10
3
0.15
L
Fenrir
6
4
4
2
L
0
5
7
0.7
L
Medusa
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,694
Damage
53,386
77,643
Taken
75,915
43,436
Mitigated
39,812
16,091
Healing
32,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BAM_BOY_OP
Jormungandr
9,037
2,198
0
689
19,048
16,075
0
12,159
6,835
39,094
0
W
Ymir
5,605
1,433
0
4,976
15,347
8,069
206
3,365
11,982
39,131
0
W
Freya
DxG-Tee
Freya
21,598
7,138
1,387
14,650
18,059
7,289
0
4,626
13,433
83,254
0
L
Persephone
Fatalbert845
Persephone
11,876
1,457
0
3,480
12,375
4,962
112
5,504
6,869
80,463
0
W
Achilles
Jaxson2006766
Achilles
9,970
3,152
0
4,118
14,579
11,116
1,398
2,489
12,090
0
58,133
W
Guan Yu
KAI_KUCHKI
Guan Yu
11,008
2,827
988
5,459
16,139
9,549
365
4,326
11,813
0
62,596
W
Poseidon
RSA Dressier
Poseidon
5,205
692
0
692
11,791
3,789
493
6,107
5,684
36,745
0
L
Fenrir
14,947
3,095
316
8,480
20,792
8,162
0
5,755
14,887
0
68,986
L
6,170
1,933
0
0
12,283
9,629
0
4,522
7,411
0
21,636
L
Medusa
3,664
1,947
0
3,126
13,145
4,608
2,768
4,466
8,679
0
54,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,564
Gold Earned
51,978
417
Minions Killed
462
0
Camps Cleared
0
1,930,613
Distance Traveled
2,011,301
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,246
440
58
3
0
374,271
0
W
Ymir
10,595
505
65
3
0
403,302
2
W
Freya
12,166
579
113
5
0
398,558
1
L
Persephone
11,708
558
126
6
0
386,975
4
W
Achilles
10,386
495
111
5
0
410,341
9
W
Guan Yu
10,433
497
105
5
0
445,462
1
W
Poseidon
8,398
400
68
3
0
353,638
0
L
Fenrir
10,260
489
99
5
0
409,721
0
L
Odin
8,440
402
45
2
0
412,991
1
L
Medusa
8,910
424
89
4
0
346,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role