Player Matchup

Pele
Pele
BTraxy
Pele
Level 44
God Stats
4W - 0L
1,500 SR
Queue Stats
126W - 102L
1,402 Elo+
Solo
Cthulhu
Cthulhu
Rebel1812
Cthulhu
Level 116
God Stats
10W - 13L
1,525 SR
Queue Stats
29W - 37L
1,466 Elo+
Solo
Anubis
Anubis
WhaleLord16
Anubis
Level 65
God Stats
11W - 6L
1,157 SR
Queue Stats
465W - 432L
1,427 Elo+
Party 2
Izanami
Izanami
blackhole713
Izanami
Level 108
God Stats
14W - 11L
1,500 SR
Queue Stats
306W - 273L
1,446 Elo+
Party 2
Sun Wukong
Sun Wukong
justtjace
Sun Wukong
Level 69
God Stats
126W - 87L
1,298 SR
Queue Stats
305W - 305L
1,420 Elo+
Solo
Team Averages
Level 80
1,396 SR
1,432 Elo+

VS

Team Averages
Level 76
1,505 SR
1,457 Elo+
Bacchus
Bacchus
ArtemKing
Bacchus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,220 Elo+
Party 1
Chernobog
Chernobog
BihariBoi
Chernobog
Level 63
God Stats
0W - 2L
1,617 SR
Queue Stats
39W - 53L
1,478 Elo+
Party 1
Ne Zha
Ne Zha
Dinohunterr
Ne Zha
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 53L
1,466 Elo+
Party 1
Ra
Ra
Goodral
Ra
Level 87
God Stats
0W - 2L
1,247 SR
Queue Stats
8W - 7L
1,594 Elo+
Party 1
Cu Chulainn
Cu Chulainn
kingzsk
Cu Chulainn
Level 127
God Stats
11W - 7L
1,661 SR
Queue Stats
239W - 220L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
BTraxy
Pele
19
9 / 1 / 2
10,866
679
9,912
11,880
4,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Rebel1812
Cthulhu
13
1 / 0 / 4
7,594
475
6,442
7,707
5,736
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
15
2 / 1 / 3
9,326
583
5,646
7,414
4,070
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
blackhole713
Izanami
14
1 / 4 / 1
8,526
533
5,134
13,358
4,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
justtjace
Sun Wukong
15
5 / 2 / 3
9,667
604
12,321
14,980
8,758
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ArtemKing
Bacchus
11
1 / 3 / 2
6,878
430
5,246
12,541
10,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
BihariBoi
Chernobog
14
3 / 2 / 2
8,382
524
8,267
12,178
3,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
13
2 / 6 / 2
7,701
481
3,140
13,131
3,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 1 / 1
8,617
539
5,465
4,330
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
kingzsk
Cu Chulainn
11
1 / 6 / 0
6,955
435
7,888
14,615
10,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
18
Kills
8
8
Deaths
18
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ArtemKing
Bacchus
1
3
2
0.67
W
Pele
BTraxy
Pele
9
1
2
10
L
Chernobog
BihariBoi
Chernobog
3
2
2
2
L
Ne Zha
2
6
2
0.5
L
1
1
1
1.5
W
Cthulhu
Rebel1812
Cthulhu
1
0
4
3
W
Anubis
2
1
3
3.5
W
Izanami
blackhole713
Izanami
1
4
1
0.38
W
Sun Wukong
justtjace
Sun Wukong
5
2
3
3.25
L
Cu Chulainn
kingzsk
Cu Chulainn
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,455
Damage
30,006
55,339
Taken
56,795
27,388
Mitigated
29,554
22,977
Healing
16,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ArtemKing
Bacchus
5,246
523
0
1,292
12,541
10,318
0
5,624
6,917
13,391
0
W
Pele
BTraxy
Pele
9,912
2,343
0
7,377
11,880
4,352
0
1,051
10,783
0
92,008
L
Chernobog
BihariBoi
Chernobog
8,267
6,282
0
4,000
12,178
3,812
0
3,804
8,374
0
61,790
L
Ne Zha
3,140
955
0
4,727
13,131
3,776
0
1,470
11,661
0
47,921
L
5,465
661
1,224
799
4,330
1,357
17
1,041
3,289
53,358
0
W
Cthulhu
Rebel1812
Cthulhu
6,442
520
586
490
7,707
5,736
97
2,826
4,800
20,159
0
W
Anubis
5,646
235
0
4,208
7,414
4,070
1,065
2,624
4,694
58,192
0
W
Izanami
blackhole713
Izanami
5,134
2,809
0
5,492
13,358
4,472
4,339
2,780
10,520
0
65,344
W
Sun Wukong
justtjace
Sun Wukong
12,321
3,356
0
4,824
14,980
8,758
388
1,517
13,355
183
57,725
L
Cu Chulainn
kingzsk
Cu Chulainn
7,888
1,248
0
4,060
14,615
10,291
0
288
14,327
1,161
35,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,979
Gold Earned
38,533
538
Minions Killed
415
0
Camps Cleared
0
1,459,151
Distance Traveled
1,495,530
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,878
430
19
1
0
288,726
2
W
Pele
10,866
679
146
9
0
329,148
1
L
Chernobog
8,382
524
118
7
0
287,674
2
L
Ne Zha
7,701
481
89
6
0
314,808
3
L
Ra
8,617
539
131
8
0
360,979
3
W
Cthulhu
7,594
475
34
2
0
327,149
10
W
Anubis
9,326
583
113
7
0
261,635
7
W
Izanami
8,526
533
122
8
0
256,560
3
W
Sun Wukong
9,667
604
123
8
0
284,659
5
L
Cu Chulainn
6,955
435
58
4
0
243,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role