Player Matchup

Janus
Janus
Ec_Borreti
Janus
Level 48
God Stats
7W - 11L
1,240 SR
Queue Stats
70W - 82L
1,416 Elo+
Solo
Aphrodite
Aphrodite
I-Liri-I
Aphrodite
Level 109
God Stats
6W - 5L
1,511 SR
Queue Stats
260W - 285L
1,440 Elo+
Party 2
Artemis
Artemis
Joyful J2004
Artemis
Level 59
God Stats
4W - 7L
1,240 SR
Queue Stats
568W - 591L
1,462 Elo+
Solo
Fenrir
Fenrir
Trimqee
Fenrir
Level 103
God Stats
10W - 17L
1,197 SR
Queue Stats
208W - 225L
1,422 Elo+
Party 2
Pele
Pele
Xxassasinox
Pele
Level 101
God Stats
23W - 27L
1,562 SR
Queue Stats
343W - 409L
1,470 Elo+
Solo
Team Averages
Level 84
1,350 SR
1,442 Elo+

VS

Team Averages
Level 67
1,682 SR
1,573 Elo+
Loki
Loki
BigCthUwU
Loki
Level 86
God Stats
2W - 1L
1,664 SR
Queue Stats
66W - 53L
1,524 Elo+
Party 1
Osiris
Osiris
J0sht_1234
Osiris
Level 28
God Stats
4W - 3L
1,744 SR
Queue Stats
4W - 4L
1,641 Elo+
Party 1
Olorun
Olorun
KozoBBA-Lucky777
Olorun
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 148L
1,494 Elo+
Solo
Horus
Horus
Wow_Good_Fight
Horus
Level 88
God Stats
12W - 1L
1,845 SR
Queue Stats
73W - 62L
1,521 Elo+
Party 1
Hel
Hel
polonskey01
Hel
Level 29
God Stats
6W - 2L
1,656 SR
Queue Stats
9W - 6L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
2 / 4 / 0
7,234
482
4,592
7,595
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
I-Liri-I
Aphrodite
4
0 / 2 / 0
4,765
318
420
1,590
321
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
Joyful J2004
Artemis
10
0 / 5 / 0
6,089
406
4,545
10,908
2,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Trimqee
Fenrir
13
3 / 6 / 1
8,084
539
8,465
11,749
5,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 2
7,269
485
6,183
12,649
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
3 / 1 / 2
8,721
581
5,514
10,247
3,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
J0sht_1234
Osiris
14
5 / 2 / 2
9,295
620
7,466
7,510
7,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 1 / 4
9,198
613
5,602
7,362
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
5 / 0 / 5
8,412
561
7,019
11,698
7,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 2 / 4
8,854
590
6,516
8,522
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
6
Kills
22
22
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Loki
3
1
2
4
L
Janus
2
4
0
0.5
L
Aphrodite
I-Liri-I
Aphrodite
0
2
0
0
W
Osiris
J0sht_1234
Osiris
5
2
2
3
L
Artemis
Joyful J2004
Artemis
0
5
0
0
W
4
1
4
6
L
Fenrir
Trimqee
Fenrir
3
6
1
0.58
W
5
0
5
7.5
L
1
5
2
0.4
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,205
Damage
32,117
44,491
Taken
45,339
14,418
Mitigated
24,031
11,688
Healing
21,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
5,514
1,756
0
4,944
10,247
3,434
0
116
10,131
0
54,271
L
Janus
4,592
364
0
1,657
7,595
2,069
0
3,146
4,163
38,959
0
L
Aphrodite
I-Liri-I
Aphrodite
420
0
0
282
1,590
321
0
0
1,590
4,477
0
W
Osiris
J0sht_1234
Osiris
7,466
3,688
0
2,878
7,510
7,132
3,604
420
7,090
0
46,529
L
Artemis
Joyful J2004
Artemis
4,545
2,052
246
2,715
10,908
2,988
351
4,204
6,662
0
29,319
W
5,602
2,946
136
4,177
7,362
2,485
1,126
0
7,362
55,077
0
L
Fenrir
Trimqee
Fenrir
8,465
2,973
0
2,881
11,749
5,111
2,082
1,344
10,405
0
42,815
W
7,019
3,933
911
4,348
11,698
7,877
0
1,091
10,607
0
42,077
L
6,183
1,588
0
3,907
12,649
3,929
0
3,020
9,553
0
41,501
W
6,516
104
719
2,926
8,522
3,103
1,449
3,385
5,137
41,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,441
Gold Earned
44,480
283
Minions Killed
450
0
Camps Cleared
0
1,029,081
Distance Traveled
1,358,115
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,721
581
99
7
0
322,863
0
L
Janus
7,234
482
79
5
0
225,645
6
L
Aphrodite
4,765
318
10
1
0
40,764
1
W
Osiris
9,295
620
101
7
0
264,292
0
L
Artemis
6,089
406
44
3
0
228,432
3
W
Olorun
9,198
613
104
7
0
226,738
2
L
Fenrir
8,084
539
68
5
0
255,754
4
W
Horus
8,412
561
53
4
0
281,144
0
L
Pele
7,269
485
82
5
0
278,486
1
W
Hel
8,854
590
93
6
0
263,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role